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DestroyedClone-MonsterTeamSwap-1.0.0 icon

MonsterTeamSwap

Swaps Imps and Imp overlords to a different team, or anybody and team you want. Configurable.

Date uploaded 2 years ago
Version 1.0.0
Download link DestroyedClone-MonsterTeamSwap-1.0.0.zip
Downloads 3352
Dependency string DestroyedClone-MonsterTeamSwap-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2109 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2109

README

Monster Team Swap

github issues/request link discord invite

This mod adds a configurable option to force specific spawned enemies to spawn as a particular team. As an example, the config defaults to setting "Imps" and "Imp Overlords" to the "Lunar" team (Imps+Overlords on a separate team because lore, Lunar because idk)

Index Team Use
-1 None Unknown
0 Neutral Pots
1 Player Player team
2 Monster Enemy Team
3 Lunar Unknown

You must put the name of their Body (ImpBody, BeetleBody, etc) to match up. To separate between bodies, add a single comma: ImpBody,BeetleBody,ImpBossBody

Written with StackEdit.

CHANGELOG

1.0.2 - Bugfix

  • Fixed monsters persisting in Void Fields after a cell is completed. (reported by larval_nema, thx!)

1.0.1 - Void update

  • Added Void team as an option
  • Added config setting to keep pre-set void enemies to stay as void (such as when they're spawned infested at camps)

1.0.0 - Release