SkipToOutroText
Skips to the outro text for viewing any survivor win/fail flavortext, or any custom strings. See the README.
Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | DestroyedClone-SkipToOutroText-1.0.0.zip |
Downloads | 3225 |
Dependency string | DestroyedClone-SkipToOutroText-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Skip To Outro Text
Successor to the now deprecated MoonToOutro, because the name was horrible.
Allows you to view your outro flavortext by sending you to the outro with the defined flavortext. Mostly intended for character creation devs to see how their outro text looks.
You must be in at least the lobby, to activate the command, just doing it on the title screen will yield no result. Because this is done through a command, it means that if you view the outro normally, then you're not affected, probably. The outro is supposed to go to the credits after a certain amount of time, but by skipping ahead like this it never does and eventually it'll just stop refreshing the frames and you know it when you see it. Nothing to worry about.
Command
There's two versions of the command: show_outro
:
show_outro {BodyName} {win/fail}
- Bodyname must match an existing bodyname that belongs to a survivor (such as
EngiBody
). win
will show the flavortext from surviving the ending sequence. (Defaults towin
, if this argument is missing)fail
will show the flavortext from dying on the moon while your teammates survive the ending sequence.
- Bodyname must match an existing bodyname that belongs to a survivor (such as
show_outro custom {string}
- If you have a bunch of text you want to test, then you can put
custom
instead of the bodyname to have the next argument be any string. Just be sure to enclose it in quotation marks if it has spaces.- If your text has any quotation marks (") escape it with a backslash () as you would putting the string in normally, otherwise you'll close your quoted string early.
- If you have a bunch of text you want to test, then you can put
Examples
show_outro EngiBody
: Shows the Engineer's win quoteshow_outro HuntressBody fail
: Shows the Huntress's fail quoteshow_outro custom "<color=red>red text</color>"
: Shows the end flavortext asred text
colored red.show_outro custom "<style=cDeath><sprite name=\"Skull\" tint=1> Choose a new character? <sprite name=\"Skull\" tint=1></style>"
- Note the backslashes before the quotation marks.