This package has been marked as deprecated, and it's suggested another
alternative is used.

HenryMod
Adds Henry, a melee/ranged hybrid who uses a wide arsenal of weaponry. originally made by Rob, none of this is mine just minor numerical changes to balance stinger bomb and melee
Last updated | 4 years ago |
Total downloads | 205 |
Total rating | 0 |
Categories | Tweaks |
Dependency string | DidacticAscended-HenryMod-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1
README
HenryMod
- Adds Henry, a stickman who fights with a combination of sword and gun
- Designed primarily to use as a base for creating your own custom characters, codebase is modular and easy to understand while easily supporting multiple characters and even enemies eventually- in other words, Example Survivor 2
feel free to ping/dm me with any questions or complaints on the modding discord- @rob#2365
Skills
Ancient Scepter
- Bomb > More Bombs! | Cooldown is halved and carry capacity is increased to 4
Credits
PapaZach- Skill icons OK - Mod icon
To-Do
- Better documentation/more comments and helpers
- Enemy base
- More weapons
Changelog
1.0.0
- Tweaked slash and punch animations
- Added a new skin
- Stinger now only appears usable when locked onto a target
- Stinger now takes priority over other skills
0.1.2
- Networked emotes
- Added a new mod icon by OK
0.1.1
- Actually added new skill icons oops
0.1.0
- Added new skill icons, thanks to PapaZach
- Increased Stinger range
0.0.9
- Added new secondary- Uzi
- Added Ancient Scepter support
- Added Rest emote(bound to 1 by default)
- Added Dance emote(bound to 3 by default)
- Added placeholder skill icons for Boxing Gloves and Stinger
- Updated Stinger visuals, sfx and fixed a rare bug
- Increased Boxing Gloves damage from 240% to 280%
- Made Pistol and Bomb able to be used separately from primary without interrupting it
- Updated a bunch of animations
- Fixed gun item displays being visible even when there is no gun
- Fixed Bomb sound falling off from too short a distance
0.0.8
- Fixed Stinger getting stuck forever, softlocking the whole character
- Lowered Stinger knockback
- Lowered Stinger cooldown from 4s to 3s
0.0.7
- Added Grand Mastery skin
- Remade sword and boxing gloves VFX
- Secondary now counts as a combat skill
- Added a new melee secondary skill
- Added doppelganger
- Added aim and landing animations
- Separated gunshot animation from sword swings so they play more smoothly together
0.0.6
- Completed item displays
- Updated Boxing Gloves hit effect
0.0.5
- Added a handful of item displays
- Added work in progress Boxing Gloves primary
- Added sword effects
- Updated bomb effects
- Changed sword from bendy to fluid smear
0.0.4
- Added custom sounds
- Added a custom Bomb projectile
- Increased primary hitbox size
- Animation tweaks, added second primary attack
- Added character select animation
- Updated mastery skin, added unique model
- Tweaked bandana physics, added collision
- Fixed teleporter particles being huge
- Fixed primary not dealing damage with too much attack speed
0.0.3
- Added skill icons
- Added keywords
- Made secondary agile
0.0.2
- Added custom skills
- Added ragdoll
- Added skin and achievement icons
- Animation tweaks
0.0.1
- Initial release