using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HG.Reflection;
using On.RoR2;
using RoR2;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("UltimatePerformance")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UltimatePerformance")]
[assembly: AssemblyTitle("UltimatePerformance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace UltimatePerformance;
internal class GhostTeamIndicator : MonoBehaviour
{
private ProjectileGhostController ghost;
private ProjectileController controller;
private void Start()
{
ghost = ((Component)this).GetComponent<ProjectileGhostController>();
}
private void FixedUpdate()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
if ((!Object.op_Implicit((Object)(object)controller) && Object.op_Implicit((Object)(object)ghost) && Object.op_Implicit((Object)(object)ghost.authorityTransform)) || Object.op_Implicit((Object)(object)ghost.predictionTransform))
{
controller = (Object.op_Implicit((Object)(object)ghost.authorityTransform) ? ((Component)ghost.authorityTransform).GetComponent<ProjectileController>() : ((Component)ghost.predictionTransform).GetComponent<ProjectileController>());
if (Object.op_Implicit((Object)(object)controller) && Object.op_Implicit((Object)(object)controller.teamFilter))
{
((Component)this).GetComponent<Renderer>().material = (((int)controller.teamFilter.teamIndex == 1) ? Prefabs.playerProjectileMat : Prefabs.enemyProjectileMat);
((Behaviour)this).enabled = false;
}
}
}
}
internal class Hook
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_SpawnEffect_EffectIndex_EffectData_bool <>9__0_0;
public static hook_FindProjectileGhostPrefab <>9__0_1;
internal void <Hooks>b__0_0(orig_SpawnEffect_EffectIndex_EffectData_bool o, EffectIndex e, EffectData d, bool b)
{
}
internal GameObject <Hooks>b__0_1(orig_FindProjectileGhostPrefab o, ProjectileController g)
{
return Prefabs.basicProjectileGhost;
}
}
internal static void Hooks()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
if (MainPlugin.removeEffects.Value)
{
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_SpawnEffect_EffectIndex_EffectData_bool val = delegate
{
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
EffectManager.SpawnEffect_EffectIndex_EffectData_bool += (hook_SpawnEffect_EffectIndex_EffectData_bool)obj;
}
if (!MainPlugin.removeProjectileGhosts.Value)
{
return;
}
object obj2 = <>c.<>9__0_1;
if (obj2 == null)
{
hook_FindProjectileGhostPrefab val2 = (orig_FindProjectileGhostPrefab o, ProjectileController g) => Prefabs.basicProjectileGhost;
<>c.<>9__0_1 = val2;
obj2 = (object)val2;
}
ProjectileGhostReplacementManager.FindProjectileGhostPrefab += (hook_FindProjectileGhostPrefab)obj2;
}
[SystemInitializer(new Type[] { typeof(ProjectileCatalog) })]
public static void RemoveGhosts()
{
if (!MainPlugin.removeProjectileGhosts.Value)
{
return;
}
GameObject[] projectilePrefabs = ProjectileCatalog.projectilePrefabs;
foreach (GameObject val in projectilePrefabs)
{
DotController component = val.GetComponent<DotController>();
if (Object.op_Implicit((Object)(object)component) && !MainPlugin.removeDotEffects.Value)
{
Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
foreach (Renderer val2 in componentsInChildren)
{
if (!Object.op_Implicit((Object)(object)val.GetComponent<TeamAreaIndicator>()))
{
((Component)val2).gameObject.SetActive(false);
}
}
continue;
}
Renderer[] componentsInChildren2 = val.GetComponentsInChildren<Renderer>();
foreach (Renderer val3 in componentsInChildren2)
{
if (!Object.op_Implicit((Object)(object)val.GetComponent<TeamAreaIndicator>()))
{
((Component)val3).gameObject.SetActive(false);
}
}
}
}
}
[BepInPlugin("com.Dragonyck.UltimatePerformance", "UltimatePerformance", "1.0.0")]
public class MainPlugin : BaseUnityPlugin
{
public const string MODUID = "com.Dragonyck.UltimatePerformance";
public const string MODNAME = "UltimatePerformance";
public const string VERSION = "1.0.0";
public static ConfigEntry<bool> removeProjectileGhosts;
public static ConfigEntry<bool> removeDotEffects;
public static ConfigEntry<bool> removeEffects;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_005c: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_008c: Expected O, but got Unknown
removeProjectileGhosts = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Remove Projectile Effects", "Value"), true, new ConfigDescription("Projectile visuals will be swapped for team colored circles. Doesn't affect Dot prefabs.", (AcceptableValueBase)null, Array.Empty<object>()));
removeDotEffects = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Remove DotZone Effects", "Value"), true, new ConfigDescription("DotZone effects on the ground will be removed, but circle indicators will stay. Needs 'Remove Projectile Effects' enabled to work.", (AcceptableValueBase)null, Array.Empty<object>()));
removeEffects = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Remove All Effects", "Value"), true, new ConfigDescription("Removes all effects that are spawned through EffectManager, like hit/muzzle effects. Some charge effects will still spawn. OrbEffects are left untouched. NetworkedBodyAttachment prefabs are also untouched, so particle effects on it will still show up.", (AcceptableValueBase)null, Array.Empty<object>()));
Prefabs.CreatePrefabs();
Hook.Hooks();
}
}
internal class Prefabs
{
internal static GameObject basicProjectileGhost;
internal static Material playerProjectileMat;
internal static Material enemyProjectileMat;
internal static T Load<T>(string path)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return Addressables.LoadAssetAsync<T>((object)path).WaitForCompletion();
}
internal static void CreatePrefabs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
Material val = Load<Material>("RoR2/Base/Captain/matCaptainFlareRing.mat");
playerProjectileMat = new Material(val);
playerProjectileMat.SetColor("_TintColor", Color.blue);
enemyProjectileMat = new Material(val);
enemyProjectileMat.SetColor("_TintColor", Color.red);
GameObject val2 = new GameObject("Prefabs");
Object.DontDestroyOnLoad((Object)(object)val2);
val2.SetActive(false);
basicProjectileGhost = new GameObject("ProjectileGhost", new Type[1] { typeof(ParticleSystem) });
basicProjectileGhost.AddComponent<ProjectileGhostController>();
basicProjectileGhost.AddComponent<GhostTeamIndicator>();
ParticleSystem component = basicProjectileGhost.GetComponent<ParticleSystem>();
MainModule main = component.main;
((MainModule)(ref main)).duration = 1f;
((MainModule)(ref main)).startLifetime = MinMaxCurve.op_Implicit(99999f);
((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(0f);
((MainModule)(ref main)).loop = false;
((MainModule)(ref main)).playOnAwake = true;
((MainModule)(ref main)).maxParticles = 1;
((MainModule)(ref main)).scalingMode = (ParticleSystemScalingMode)0;
ShapeModule shape = component.shape;
((ShapeModule)(ref shape)).enabled = false;
basicProjectileGhost.transform.parent = val2.transform;
}
}