Ganondorf Mod
Ganondorf shows his true power in Risk of Rain 2! Now with even more bugfixes.
Date uploaded | 2 years ago |
Version | 1.0.3 |
Download link | Ethanol10-Ganondorf_Mod-1.0.3.zip |
Downloads | 7684 |
Dependency string | Ethanol10-Ganondorf_Mod-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Ganondorf, The King of Evil
Ganondorf, The King of Evil has arrived to wreak havoc! Build up your power by hitting and killing enemies and unleashing it with Warlock Punch!
Network Compatible (unless otherwise found not to be, please tell me if there are some problems when using this mod online.)
Standalone Ancient Scepter Compatible.
Created by Ethanol 10. For any issues or bug reports, contact me on the RoR2 Modding discord, or to me directly: @Ethanol 10#6656
He's coming to grab you...
Skills
Passive: Triforce of Power
Every successful hit and kill will build up stacks that increase Ganondorf's armor, up to a maximum of 30 extra armor. Stacks decay after 2 seconds of no build-up. All stacks will be consumed to power up a successful hit of Warlock punch, increasing the damage up to 1000% at the maximum amount of stacks.
Primary: Punch
On the ground, punch forward for 200% damage.
Stunning. When sprinting, dash forward, plowing through enemies for 400% damage.
When airborne, kick twice for 50% damage and 300% damage.
Secondary: Wizard's Foot
Heavy. Launch yourself forward pushing light enemies away for 250% damage.
Utility: Flame Choke
Dash forward grabbing enemies in a row and choke slamming them dealing 500% damage.
Special: Warlock Punch
Charge up a powerful punch unleashing 1650% damage onto close range foes.
Changelog
- 1.0.3 - Fixes to the following: (I promise this is the last thing I'll update for awhile, I'll get back to making something new)
- Fixed Ganondorf from not being able to grab those stupid hitscan wisps. Slam those guys into the ground for me will ya.
- Ganon's character model should be pristine and not bugged to hell and back anymore.
- e.g Old:
- New:
- 1.0.2 - Fixes to the following bugs:
- Changed emission level once again, because I forgot to turn on bloom to test how blinding the light was.
- 1.0.1 - Fixes to the following bugs:
- Mithrix now spawns instead of just sitting in his cocoon laughing at you for wasting 20 minutes of your run.
- Ganondorf doesn't get pushed back during Flame Choke now, go grab an entire legion of lemurians!
- Changed emission level on Ganondorf's mastery skin, hopefully it doesn't blind people now.
- Wizard's Foot should now have a lower interrupt priority, so you can try cancelling the kick to do some combos!
- Audio across the board has been reduced, sorry for bursting everyone's ears when he does a super powered Warlock Punch.
- Fixed the Lunar items not being registered for the 8 Lunar Item achievement, hopefully you can get your skin now.
- Changed the Warlock Punch to only have a random chance to deal a high amount of damage 0.5% of the time.
- 1.0.0 - Initial Release
Future Plans
- Implement new skills
- Fix some bugs (in Known issues)
- Balance the current skills (They may feel a little too strong at the start)
- Update Ancient Scepter skill for Warlock Punch (it's a little underwhelming)
- Add some hit stop, it's a little anemic right now.
- Add some on-hit VFX, it completely slipped my mind.
Known Issues
literally none, I am a programming god /sarcasm
- Animation issues when performing a move before the move finishes, specifically the transition from Aerial Kick to Warlock Punch
- When using Flame Choke from a high spot above the ground, the attack sometimes doesn't register when landing on the ground.
- Flame Choke has some issues when trying to grab a Greater Wisp, it pushes back against Ganondorf, possibly sending him through the floor and out the level for a bit.
Credits
- Rob's HenryMod -> literally the only thing that convinced me to start making a character, for that thank you so much
- EnforcerMod -> Code regarding Heat Crash helped me implement Flame Choke.
- Nintendo/Bandai Namco -> Model + Texturing + Animations + Sounds (no this is not officially endorsed by either company)
- TheTimesweeper -> HitboxViewerMod was super helpful in figuring out how big my hitboxes were.
- Lemonlust -> helping out debugging some of the problems during initial release
- My mates, TeaL and Jelly -> for allowing me to basically drag them through my experiements with this mod
- The various people that helped me when I asked stupid questions on the RoR2 Modding discord -> thank you so much for helping me!