Decompiled source of Edge Of Night v0.3.0

EdgeOfNight.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using On.RoR2.UI;
using R2API;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("EdgeOfNight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EdgeOfNight")]
[assembly: AssemblyTitle("EdgeOfNight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EdgeOfNightMod
{
	internal static class Assets
	{
		internal static GameObject EdgeOfNightPrefab;

		internal static Sprite EdgeOfNightIcon;

		internal static GameObject EdgeOfNightSpherePrefab;

		internal static ManualLogSource Logger;

		private const string ModPrefix = "@EdgeOfNightMod:";

		internal static ItemDef EdgeOfNightItemDef;

		internal static void Init(ManualLogSource Logger)
		{
			Assets.Logger = Logger;
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("EdgeOfNight.Assets.eonassetbundle"))
			{
				AssetBundle val = AssetBundle.LoadFromStream(stream);
				EdgeOfNightPrefab = val.LoadAsset<GameObject>("Assets/AssetsBundlesWanted/Edge_of_Night.prefab");
				EdgeOfNightIcon = val.LoadAsset<Sprite>("Assets/AssetsBundlesWanted/Edge_of_Night.png");
				EdgeOfNightSpherePrefab = val.LoadAsset<GameObject>("Assets/AssetsBundlesWanted/Edge_of_Night_Sphere.prefab");
			}
			CreateEdgeOfNightItem();
			AddLanguageTokens();
		}

		private static void CreateEdgeOfNightItem()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Expected O, but got Unknown
			EdgeOfNightItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)EdgeOfNightItemDef).name = "EdgeOfNight";
			EdgeOfNightItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
			EdgeOfNightItemDef.pickupModelPrefab = EdgeOfNightPrefab;
			EdgeOfNightItemDef.pickupIconSprite = EdgeOfNightIcon;
			EdgeOfNightItemDef.nameToken = "EDGEOFNIGHT_NAME";
			EdgeOfNightItemDef.pickupToken = "EDGEOFNIGHT_PICKUP";
			EdgeOfNightItemDef.descriptionToken = "EDGEOFNIGHT_DESC";
			EdgeOfNightItemDef.loreToken = "EDGEOFNIGHT_LORE";
			EdgeOfNightItemDef.tags = (ItemTag[])(object)new ItemTag[2]
			{
				(ItemTag)3,
				(ItemTag)1
			};
			EdgeOfNightItemDef.canRemove = true;
			EdgeOfNightItemDef.hidden = false;
			ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			CustomItem val2 = new CustomItem(EdgeOfNightItemDef, val);
			if (!ItemAPI.Add(val2))
			{
				EdgeOfNightItemDef = null;
				Logger.LogError((object)"Unable to add Edge of Night item");
			}
		}

		private static void AddLanguageTokens()
		{
			LanguageAPI.Add("EDGEOFNIGHT_NAME", "Edge of Night");
			LanguageAPI.Add("EDGEOFNIGHT_PICKUP", "When damaged by an Elite enemy, temporarily gain that Elite's power.");
			LanguageAPI.Add("EDGEOFNIGHT_DESC", $"Upon being damaged by an Elite enemy, gain that Elite's <style=cIsDamage>power</style> for <style=cIsUtility>{EdgeOfNight.GetTotalBuffTime(1)}s</style> <style=cStack>(+{EdgeOfNight.buffStackBonus}s per stack)</style>. Recharges every <style=cIsUtility>{EdgeOfNight.cooldownDuration}</style> seconds.");
			LanguageAPI.Add("EDGEOFNIGHT_BUFF", "<style=cIsUtility>Active</style>");
			LanguageAPI.Add("EDGEOFNIGHT_COOLDOWN", "<style=cIsUtility>On cooldown</style>");
			LanguageAPI.Add("EDGEOFNIGHT_LORE", "It's just a cool-looking cape..? Surely there must be some use for this.");
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("George.EdgeofNightMod", "EdgeofNightMod", "0.3.0")]
	public class EdgeOfNight : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnTakeDamageServer <>9__15_0;

			public static hook_RecalculateStats <>9__15_1;

			public static hook_SetItemIndex <>9__15_2;

			internal void <HooksContainer>b__15_0(orig_OnTakeDamageServer orig, CharacterBody self, DamageReport damageReport)
			{
				ActivateEffect(self, damageReport);
				orig.Invoke(self, damageReport);
			}

			internal void <HooksContainer>b__15_1(orig_RecalculateStats orig, CharacterBody self)
			{
				UpdateBuff(self);
				orig.Invoke(self);
			}

			internal void <HooksContainer>b__15_2(orig_SetItemIndex orig, ItemIcon self, ItemIndex newIndex, int newCount)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self, newIndex, newCount);
				if ((Object)(object)self.tooltipProvider != (Object)null && newIndex == Assets.EdgeOfNightItemDef.itemIndex)
				{
					self.tooltipProvider.overrideBodyText = GetDisplayInformation();
				}
			}
		}

		public const string ModVer = "0.3.0";

		public const string ModAuthor = "George";

		public const string ModName = "EdgeofNightMod";

		public const string PluginGUID = "George.EdgeofNightMod";

		public static ManualLogSource Log;

		public static BuffDef activeBuff;

		public static BuffDef cooldownBuff;

		public static float buffDuration = 1f;

		public static float buffStackBonus = 2f;

		public static float cooldownDuration = 8f;

		public static uint procSoundEventID = 4094061087u;

		public static uint offCooldownSoundEventID = 3231506196u;

		public static Dictionary<NetworkInstanceId, GameObject> sphereInstanceDict = new Dictionary<NetworkInstanceId, GameObject>();

		public void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Assets.Init(Log);
			CreateBuffs();
			HooksContainer();
		}

		private static void CreateBuffs()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			activeBuff = ScriptableObject.CreateInstance<BuffDef>();
			activeBuff.iconSprite = Assets.EdgeOfNightIcon;
			((Object)activeBuff).name = "EDGEOFNIGHT_BUFF";
			activeBuff.canStack = false;
			activeBuff.isDebuff = false;
			activeBuff.isCooldown = false;
			activeBuff.isHidden = false;
			activeBuff.buffColor = Color.white;
			ContentAddition.AddBuffDef(activeBuff);
			cooldownBuff = ScriptableObject.CreateInstance<BuffDef>();
			cooldownBuff.iconSprite = Assets.EdgeOfNightIcon;
			((Object)cooldownBuff).name = "EDGEOFNIGHT_COOLDOWN";
			cooldownBuff.canStack = true;
			cooldownBuff.isDebuff = false;
			cooldownBuff.isCooldown = true;
			cooldownBuff.isHidden = false;
			cooldownBuff.buffColor = Color.gray;
			ContentAddition.AddBuffDef(cooldownBuff);
		}

		private static void HooksContainer()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			object obj = <>c.<>9__15_0;
			if (obj == null)
			{
				hook_OnTakeDamageServer val = delegate(orig_OnTakeDamageServer orig, CharacterBody self, DamageReport damageReport)
				{
					ActivateEffect(self, damageReport);
					orig.Invoke(self, damageReport);
				};
				<>c.<>9__15_0 = val;
				obj = (object)val;
			}
			CharacterBody.OnTakeDamageServer += (hook_OnTakeDamageServer)obj;
			object obj2 = <>c.<>9__15_1;
			if (obj2 == null)
			{
				hook_RecalculateStats val2 = delegate(orig_RecalculateStats orig, CharacterBody self)
				{
					UpdateBuff(self);
					orig.Invoke(self);
				};
				<>c.<>9__15_1 = val2;
				obj2 = (object)val2;
			}
			CharacterBody.RecalculateStats += (hook_RecalculateStats)obj2;
			object obj3 = <>c.<>9__15_2;
			if (obj3 == null)
			{
				hook_SetItemIndex val3 = delegate(orig_SetItemIndex orig, ItemIcon self, ItemIndex newIndex, int newCount)
				{
					//IL_0003: Unknown result type (might be due to invalid IL or missing references)
					//IL_001a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0020: Unknown result type (might be due to invalid IL or missing references)
					orig.Invoke(self, newIndex, newCount);
					if ((Object)(object)self.tooltipProvider != (Object)null && newIndex == Assets.EdgeOfNightItemDef.itemIndex)
					{
						self.tooltipProvider.overrideBodyText = GetDisplayInformation();
					}
				};
				<>c.<>9__15_2 = val3;
				obj3 = (object)val3;
			}
			ItemIcon.SetItemIndex += (hook_SetItemIndex)obj3;
		}

		public static int GetTotalBuffTime(int count)
		{
			return Convert.ToInt32(buffDuration + buffStackBonus * (float)count);
		}

		private static void ActivateEffect(CharacterBody self, DamageReport damageReport)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)damageReport.attackerBody == (Object)null || !Object.op_Implicit((Object)(object)self) || !self.isPlayerControlled || !self.HasBuff(activeBuff))
			{
				return;
			}
			int itemCount = self.inventory.GetItemCount(Assets.EdgeOfNightItemDef);
			if (itemCount <= 0 || !damageReport.attackerBody.isElite)
			{
				return;
			}
			for (int i = 0; i < BuffCatalog.eliteBuffIndices.Length; i++)
			{
				BuffIndex val = BuffCatalog.eliteBuffIndices[i];
				if (damageReport.attackerBody.HasBuff(val))
				{
					self.AddTimedBuff(val, (float)GetTotalBuffTime(itemCount));
					self.RemoveBuff(activeBuff);
					AddCooldownStacks(self, cooldownBuff, cooldownDuration);
					AkSoundEngine.PostEvent(procSoundEventID, ((Component)self).gameObject);
					DeactivateSphere(self);
				}
			}
		}

		public static void AddCooldownStacks(CharacterBody self, BuffDef cooldown, float duration)
		{
			for (float num = 1f; num <= duration; num += 1f)
			{
				self.AddTimedBuff(cooldown, num);
			}
		}

		private static void UpdateBuff(CharacterBody self)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)self) || !Object.op_Implicit((Object)(object)self.inventory))
			{
				return;
			}
			if (self.inventory.GetItemCount(Assets.EdgeOfNightItemDef.itemIndex) <= 0)
			{
				if (self.HasBuff(activeBuff))
				{
					self.RemoveBuff(activeBuff);
					DeactivateSphere(self);
				}
			}
			else if (!self.HasBuff(activeBuff) && !self.HasBuff(cooldownBuff))
			{
				self.AddBuff(activeBuff);
				AkSoundEngine.PostEvent(offCooldownSoundEventID, ((Component)self).gameObject);
				ActivateSphere(self);
			}
		}

		private static string GetDisplayInformation()
		{
			return Language.GetString(Assets.EdgeOfNightItemDef.descriptionToken);
		}

		private static void CreateSphereInstance(CharacterBody self)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(Assets.EdgeOfNightSpherePrefab);
			TemporaryVisualEffect val2 = val.AddComponent<TemporaryVisualEffect>();
			val2.enterComponents = (MonoBehaviour[])(object)new MonoBehaviour[0];
			val2.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[0];
			val2.parentTransform = self.coreTransform;
			val2.visualState = (VisualState)0;
			val2.healthComponent = self.healthComponent;
			float num = (float)((double)self.bestFitRadius * 1.5);
			val.transform.localScale = new Vector3(num, num, num);
			val.SetActive(true);
			sphereInstanceDict.Add(((NetworkBehaviour)self.master).netId, val);
		}

		private static void ActivateSphere(CharacterBody self)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (sphereInstanceDict.TryGetValue(((NetworkBehaviour)self.master).netId, out var value))
			{
				value.SetActive(true);
			}
			else
			{
				CreateSphereInstance(self);
			}
		}

		private static void DeactivateSphere(CharacterBody self)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (sphereInstanceDict.TryGetValue(((NetworkBehaviour)self.master).netId, out var value))
			{
				value.SetActive(false);
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}