Skills

Updated 4 months ago

Skills

FreeItemFriday adds 5 skill variants to existing survivors.

MUL-T: Reboot

     
Reboot
     
TypeUtility
Cooldown60s
DescriptionPower down for 3 seconds to cleanse all debuffs, reset all your cooldowns, and restore missing health.
Requires 'MUL-T: Overclocked'As MUL-T, deal damage 100 times in one second.
⍰ Notes
  • Prevents movement or skill use for 3 seconds and scales with attack speed.
  • Fixed 0.4 second entry duration does not scale with attack speed
  • Cleanses all debuffs similar to Blast Shower (does not clear nearby projectiles)
  • Restores all skill stocks and the first equipment stock in both slots
  • Sets health to full (not counted as healing) and forces shield regeneration
  • Duration is configurable

Acrid: Venom

     
Venom
     
TypePassive
DescriptionAttacks that apply Poison apply deadly Venom instead, immobilizing victims.
Requires 'Acrid: Ambush'As Acrid, defeat a boss monster while invisible.
⍰ Notes
  • Stuns enemies for 1s
  • Deals 100% damage per second (non-lethal) for 10 seconds and does not stack
  • Reduces the victim's movement speed by 50%
  • Reduces movement speed by an additional 100% for the first 0.5s (only affects enemies who are not stunned)
  • Damage coefficient per second, duration, and movement speed reductions are configurable

Acrid: Disembowel

     
Disembowel
     
TypeSpecial
Cooldown10s
Proc Coefficient1.0 x 3
DescriptionPoisonous. Slayer. Lacerate an enemy for 3x200% damage, causing bleeding and hemorrhaging.
Requires 'Acrid: Virulence'As Acrid, clear the Void Fields on Monsoon before monsters reach Lv. 10.
⍰ Notes
  • All three hits bleed enemies for 320% damage over 4 seconds and apply poison
  • Final hit hemorrhages enemies for 2000% damage over 15 seconds
  • Damage coefficient is configurable

Railgunner: XQR Chip

     
XQR Chip
     
TypePassive
DescriptionSmart Chip intercepts Weak Point display to highlight optimal ricochet angles instead.
Requires 'Railgunner: Supercharged'As Railgunner, beat the game on Eclipse while carrying a Fuel Array.
⍰ Notes
  • Generates dynamic ricochet points based on target angle
  • Ricochet shots bounce to enemies within 30m
  • Bounce count is equal to piercing damage coefficient * 4 (2 for secondaries, 4 for specials)
  • Enables normal critical strikes (Supercharge retains a crit damage bonus)
  • Bounce radius is configurable

Railgunner: Pulse Grenade

     
Pulse Grenade
     
TypePrimary
Proc Coefficient1.0
DescriptionShocking. Fire a grenade that explodes for 300% damage.
Requires 'Railgunner: Hipster'As Railgunner, complete the Primordial Teleporter event without scoping in.
⍰ Notes
  • Fires every 1.3 seconds with a 0.3 second delay
  • Shocks targets for 2 seconds in a 5m radius
  • Damage coefficient, duration, and firing delay are configurable