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PrismaticRevival
A light revamp of the game for a fresh new experience, themed after the vanilla Prismatic Trials
By Groove_Salad
Last updated | 2 years ago |
Total downloads | 657 |
Total rating | 1 |
Categories | Mods Tweaks |
Dependency string | Groove_Salad-PrismaticRevival-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Features
- Time crystals block your progression each stage, and must be destroyed to move forwards
- A new speed reduction system that functions similarly to Eclipse 8 will encourage players to move through stages quickly as well as keeping survivor's movement speed advantage in check
- The lunar currency has been reworked, along with changes to the lunar bazaar
- And more...
Contact
My modding server is a dedicated place to share feedback, issues, questions, etc: https://discord.gg/pF9PdAVgeG You can also contact me on Discord @Groove_Salad#7700
Changelog
1.0.0
- Initial release
1.0.1
- Whoooooooops
Full Overview
Difficulty Adjustments
- Difficulty scaling no longer increases by 15% exponentially for each stage completed
- Difficulty scaling now increases by ~12% linearly for each minute spent in the run
- Ambient level cap has been raised from 99 -> 999
Lunar Rework
- Introduces a new stat called 'Lunar Curse'
- Lunar curse functions very similarly to curse, but does not affect your one shot protection
- Everything that previously cost lunar coins will increase the player's lunar curse instead
- The bazaar has been changed to match this - the lunar slab has a new purpose and the lunar seers have been replaced with a chance for red to white cauldrons to spawn
- Additionally, the lunar buds in the bazaar have been replaced with lunar pods, this means that lunars are more random
- Base natural blue orb chance has been increased from 5% -> 10%
No Time Pause
- The clock is no longer paused in Hidden Realms
Random Stage Order
- Stages progress in a random order
- The Primordial Teleporter will spawn on every 5th stage, regardless of which map it is
Speed Reduction System
- Introduces a new debuff called "Permanent Slow"
- Permanent slow is applied in the same way as the Eclipse 8 debuff
- Permanent slow reduces speed in the same way that the Eclipse 8 debuff reduces maximum health
- The player and allies begin with a +25% speed boost
Starting Money
- Players start each stage with 50 dollars
- This amount scales to match current chest prices
Teleporter Instant Charge
- The teleporter is instantly charged when the teleporter boss is defeated
Time Crystal System
- 5 Time Crystals spawn each stage and 3 must be destroyed to unlock the teleporter
- On Commencement, destroying the crystals will instead unlock the elevators to the final boss area
- Pillars are no longer used to activate the elevators, instead they are optional objectives that will reward 2 white scrap and a random lunar item on completion
- Pillars have been rebalanced to match this change
Visual changes
- Default player and ally healthbars are now pink
- Effects for players spawning into and leaving stages have been altered