HIFU-HIFUBanditTweaks icon

HIFUBanditTweaks

Tweaks Bandit to be more fun and balanced. Also makes his abilities sidegrades.

By HIFU
Last updated 2 weeks ago
Total downloads 98235
Total rating 11 
Categories Tweaks Mods
Dependency string HIFU-HIFUBanditTweaks-1.2.4
Dependants 58 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • Hemorrhage Damage 2000% => 1200%.
  • Hemorrhage Duration 15s => 4s.
    • Hemorrhage doesn't take ten million years to fully apply anymore, making it more prominent in the kit.

M1 Changes:

  • Burst Damage Coefficient 100% => 75%.
  • Burst Proc Coefficient 0.5 => 0.7.
    • Much needed nerf to Bandit's extremely high damage, with a compensation for scaling later on.
  • Burst now fires automatically every 0.12s.
  • Blast Damage Coefficient 330% => 220%.
    • Much needed nerf to Bandit's extremely high damage, slightly more than that of Burst's though, due to having higher burst potential and better proc DPS, at the exchange of DPS.
  • Blast Ammo Count 4 => 6.
    • Adding a fun gimmick to make it more distinct.
  • Blast now fires automatically every 0.12s.

M2 Changes:

  • Serrated Dagger Damage Coefficient 360% => 600%.
  • Serrated Dagger Cooldowns 4s => 7s.
  • Serrated Dagger now lunges.
    • Increased cooldowns to balance out Lights Out better, higher damage to make it more prominent and lunge for some mobility aside from Smoke Bomb.
  • Serrated Shiv Damage Coefficient 240% => 200%.
  • Serrated Shiv Stock 1 => 2.
  • Serrated Shiv Cooldown 4s => 10s.
  • Serrated Shiv now recharges 2 stock at once.
  • Serrated Shiv now sidesteps.
    • Same thing here, but this one is more suited for applying Hemmorhage and or with Lights Out, although harder to use effectively and with no AoE.

Utility Changes:

  • Smoke Bomb Cooldown 6s => 8s.
    • Decent nerf to a get out of jail free card, making it require more thought before using, hopefully.
  • Smoke Bomb now ignites.
    • Ignition Tank

Special Changes:

  • Lights Out Damage Coefficient 600% => 800%.
    • Makes it scale a bit better.
  • Lights Out Cooldown 4s => 6s.
  • Lights Out now resets itself, and reduces other skill cooldowns by 33%.
    • Big nerf to Lights Out I know, but I needed to do this to offset the increased cooldowns. Should feel a lot more skillful to use.
  • Desperado Damage Coefficient 600% => 800%.
    • Makes it scale a bit better.
  • Desperado Cooldown 4s => 6s.
  • Desperado Damage Per Token 60% => 40%.
  • Both Specials no longer get canceled by sprinting

Misc Changes:

  • Serrated Shiv Achievement now requires only 4 Hemmorhage.