Decompiled source of HIFUHuntressTweaks v5.0.7

HIFUHuntressTweaks.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Huntress;
using EntityStates.Huntress.HuntressWeapon;
using EntityStates.Huntress.Weapon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using On.EntityStates;
using On.EntityStates.Huntress;
using On.EntityStates.Huntress.HuntressWeapon;
using R2API;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("HIFUHuntressTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HIFUHuntressTweaks")]
[assembly: AssemblyTitle("HIFUHuntressTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HIFUHuntressTweaks
{
	public class ConfigManager
	{
		internal static bool ConfigChanged;

		internal static bool VersionChanged;

		public static T HandleConfig<T>(ConfigEntryBase entry, ConfigFile config, string name)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			MethodInfo methodInfo = (from x in typeof(ConfigFile).GetMethods()
				where x.Name == "Bind"
				select x).First();
			methodInfo = methodInfo.MakeGenericMethod(typeof(T));
			object[] parameters = new object[3]
			{
				(object)new ConfigDefinition(Regex.Replace(config.ConfigFilePath, "\\W", "") + " : " + entry.Definition.Section, name),
				entry.DefaultValue,
				(object)new ConfigDescription(entry.Description.Description, (AcceptableValueBase)null, Array.Empty<object>())
			};
			ConfigEntryBase val = (ConfigEntryBase)methodInfo.Invoke(config, parameters);
			if (Main._preVersioning)
			{
				entry.BoxedValue = entry.DefaultValue;
			}
			if (!ConfigEqual(val.DefaultValue, val.BoxedValue) && VersionChanged)
			{
				entry.BoxedValue = entry.DefaultValue;
				val.BoxedValue = val.DefaultValue;
			}
			return default(T);
		}

		private static bool ConfigEqual(object a, object b)
		{
			if (a.Equals(b))
			{
				return true;
			}
			if (float.TryParse(a.ToString(), out var result) && float.TryParse(b.ToString(), out var result2) && (double)Mathf.Abs(result - result2) < 0.0001)
			{
				return true;
			}
			return false;
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HIFU.HIFUHuntressTweaks", "HIFUHuntressTweaks", "5.0.6")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.HIFUHuntressTweaks";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "HIFUHuntressTweaks";

		public const string PluginVersion = "5.0.6";

		public static ConfigFile HHTConfig;

		public static ConfigFile HHTBackupConfig;

		public static ManualLogSource HHTLogger;

		public static bool _preVersioning;

		public static ConfigEntry<bool> enableAutoConfig { get; set; }

		public static ConfigEntry<string> latestVersion { get; set; }

		public void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			HHTLogger = ((BaseUnityPlugin)this).Logger;
			HHTConfig = ((BaseUnityPlugin)this).Config;
			HHTBackupConfig = new ConfigFile(Paths.ConfigPath + "\\HIFU.HIFUHuntressTweaks.Backup.cfg", true);
			HHTBackupConfig.Bind<string>(": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :");
			enableAutoConfig = HHTConfig.Bind<bool>("Config", "Enable Auto Config Sync", true, "Disabling this would stop HIFUHuntressTweaks from syncing config whenever a new version is found.");
			_preVersioning = !((Dictionary<ConfigDefinition, string>)AccessTools.DeclaredPropertyGetter(typeof(ConfigFile), "OrphanedEntries").Invoke(HHTConfig, null)).Keys.Any((ConfigDefinition x) => x.Key == "Latest Version");
			latestVersion = HHTConfig.Bind<string>("Config", "Latest Version", "5.0.6", "DO NOT CHANGE THIS");
			if (enableAutoConfig.Value && (_preVersioning || latestVersion.Value != "5.0.6"))
			{
				latestVersion.Value = "5.0.6";
				ConfigManager.VersionChanged = true;
				HHTLogger.LogInfo((object)"Config Autosync Enabled.");
			}
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(TweakBase))
				select type;
			HHTLogger.LogInfo((object)"==+----------------==TWEAKS==----------------+==");
			foreach (Type item in enumerable)
			{
				TweakBase tweakBase = (TweakBase)Activator.CreateInstance(item);
				if (ValidateTweak(tweakBase))
				{
					tweakBase.Init();
				}
			}
			IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(MiscBase))
				select type;
			HHTLogger.LogInfo((object)"==+----------------==MISC==----------------+==");
			foreach (Type item2 in enumerable2)
			{
				MiscBase miscBase = (MiscBase)Activator.CreateInstance(item2);
				if (ValidateMisc(miscBase))
				{
					miscBase.Init();
				}
			}
		}

		public bool ValidateTweak(TweakBase tb)
		{
			if (tb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(tb.Name, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		public bool ValidateMisc(MiscBase mb)
		{
			if (mb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(mb.Name, "Enable?", false, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		private void PeripheryMyBeloved()
		{
		}
	}
	public abstract class MiscBase
	{
		public abstract string Name { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HHTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HHTBackupConfig, name);
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			Main.HHTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class MiscBase<T> : MiscBase where T : MiscBase<T>
	{
		public static T instance { get; set; }

		public MiscBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
	public abstract class TweakBase
	{
		public abstract string Name { get; }

		public abstract string SkillToken { get; }

		public abstract string DescText { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HHTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HHTBackupConfig, name);
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			string text = "HUNTRESS_" + SkillToken.ToUpper() + "_DESCRIPTION";
			LanguageAPI.Add(text, DescText);
			Main.HHTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class TweakBase<T> : TweakBase where T : TweakBase<T>
	{
		public static T instance { get; set; }

		public TweakBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
}
namespace HIFUHuntressTweaks.Skills
{
	public class ArrowRain : TweakBase
	{
		public static float damage;

		public static float procCoefficient;

		public static float cooldown;

		public static float sizeMultiplier;

		public static float heightMultiplier;

		public override string Name => ": Special : Arrow Rain";

		public override string SkillToken => "special";

		public override string DescText => "<style=cIsUtility>Teleport</style> into the sky. Target an area to rain arrows, <style=cIsUtility>slowing</style> all enemies and dealing <style=cIsDamage>" + damage * 300f + "% damage per second</style>.";

		public override void Init()
		{
			damage = ConfigOption(1.4f, "Damage", "Decimal. Vanilla is 1.1");
			procCoefficient = ConfigOption(0.7f, "Proc Coefficient", "Vanilla is 0.2");
			cooldown = ConfigOption(9f, "Cooldown", "Vanilla is 12");
			sizeMultiplier = ConfigOption(1.3f, "Hitbox Size Multiplier", "Vanilla is 1");
			heightMultiplier = ConfigOption(3f, "Hitbox Height Multiplier", "Vanilla is 1");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Changes();
			ArrowRain.OnEnter += new hook_OnEnter(ArrowRain_OnEnter);
		}

		private void ArrowRain_OnEnter(orig_OnEnter orig, ArrowRain self)
		{
			ArrowRain.damageCoefficient = damage / 0.5f;
			orig.Invoke(self);
		}

		public static void Changes()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/HuntressArrowRain");
			ProjectileDotZone component = val.GetComponent<ProjectileDotZone>();
			component.overlapProcCoefficient = procCoefficient;
			val.transform.localScale = new Vector3(15f * sizeMultiplier, 15f * heightMultiplier, 15f * sizeMultiplier);
			LegacyResourcesAPI.Load<SkillDef>("skilldefs/huntressbody/HuntressBodyArrowRain").baseRechargeInterval = cooldown;
		}
	}
	public class Ballista : TweakBase
	{
		public static float damage;

		public static float procCoefficient;

		public static float cooldown;

		public static int boltCount;

		public override string Name => ": Special :: Ballista";

		public override string SkillToken => "special_alt1";

		public override string DescText => "<style=cIsUtility>Teleport</style> backwards into the sky. Fire up to <style=cIsDamage>" + boltCount + "</style> energy bolts, dealing <style=cIsDamage>" + boltCount + "x" + d(damage) + " damage</style>.";

		public override void Init()
		{
			damage = ConfigOption(7.5f, "Damage", "Decimal. Vanilla is 9");
			procCoefficient = ConfigOption(1f, "Proc Coefficient", "Vanilla is 1");
			cooldown = ConfigOption(10f, "Cooldown", "Vanilla is 12");
			boltCount = ConfigOption(4, "Bolt Count", "Vanilla is 3");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Changes();
			GenericBulletBaseState.OnEnter += new hook_OnEnter(GenericBulletBaseState_OnEnter);
		}

		private void GenericBulletBaseState_OnEnter(orig_OnEnter orig, GenericBulletBaseState self)
		{
			if (self is FireArrowSnipe)
			{
				self.damageCoefficient = damage;
				self.procCoefficient = procCoefficient;
			}
			orig.Invoke(self);
		}

		public static void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Huntress/AimArrowSnipe.asset").WaitForCompletion();
			SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Huntress/FireArrowSnipe.asset").WaitForCompletion();
			val.baseRechargeInterval = cooldown;
			val2.baseMaxStock = boltCount;
		}
	}
	public class Blink : TweakBase
	{
		public static float cooldown;

		public static float speedCoefficient;

		public override string Name => ": Utility : Blink";

		public override string SkillToken => "utility";

		public override string DescText => "<style=cIsUtility>Agile</style>. <style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> forward.";

		public override void Init()
		{
			cooldown = ConfigOption(6.5f, "Cooldown", "Vanilla is 7");
			speedCoefficient = ConfigOption(15f, "Speed Coefficient", "Vanilla is 14");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Changes();
			BlinkState.OnEnter += new hook_OnEnter(BlinkState_OnEnter);
		}

		private void BlinkState_OnEnter(orig_OnEnter orig, BlinkState self)
		{
			if (self != null)
			{
				self.speedCoefficient = speedCoefficient;
			}
			orig.Invoke(self);
		}

		public static void Changes()
		{
			SkillDef val = LegacyResourcesAPI.Load<SkillDef>("skilldefs/huntressbody/HuntressBodyBlink");
			val.baseRechargeInterval = cooldown;
			val.keywordTokens = new string[1] { "KEYWORD_AGILE" };
		}
	}
	public class Flurry : TweakBase
	{
		public static float damage;

		public static float procCoefficient;

		public static float fireRate;

		public static int minArrows;

		public static int maxArrows;

		public override string Name => ": Primary :: Flurry";

		public override string SkillToken => "primary_alt";

		public override string DescText => "<style=cIsUtility>Agile</style>. Draw back a volley of <style=cIsDamage>" + minArrows + "</style> seeking arrows for <style=cIsDamage>" + minArrows + "x" + d(damage) + " damage</style>. Critical Strikes fire <style=cIsDamage>" + maxArrows + "</style> arrows.";

		public override void Init()
		{
			damage = ConfigOption(1.1f, "Damage", "Decimal. Vanilla is 1");
			procCoefficient = ConfigOption(1f, "Proc Coefficient", "Vanilla is 0.7");
			fireRate = ConfigOption(1f, "Fire Rate", "Vanilla is 1.3");
			minArrows = ConfigOption(3, "Minimum Arrows", "Vanilla is 3");
			maxArrows = ConfigOption(6, "Maximum Arrows", "Vanilla is 6");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			FireSeekingArrow.OnEnter += new hook_OnEnter(FireSeekingArrow_OnEnter);
			FireFlurrySeekingArrow.OnEnter += new hook_OnEnter(FireFlurrySeekingArrow_OnEnter);
		}

		private void FireFlurrySeekingArrow_OnEnter(orig_OnEnter orig, FireFlurrySeekingArrow self)
		{
			FireFlurrySeekingArrow.critMaxArrowCount = maxArrows;
			orig.Invoke(self);
		}

		private void FireSeekingArrow_OnEnter(orig_OnEnter orig, FireSeekingArrow self)
		{
			if (self is FireFlurrySeekingArrow)
			{
				self.orbDamageCoefficient = damage;
				self.orbProcCoefficient = procCoefficient;
				self.maxArrowCount = minArrows;
				self.baseDuration = fireRate;
			}
			orig.Invoke(self);
		}
	}
	public class LaserGlaive : TweakBase
	{
		public static float damage;

		public static float procCoefficient;

		public static float bounceDamage;

		public static int bounceCount;

		public static float cooldown;

		public static float antigrav;

		public static float duration;

		public static bool agile;

		public override string Name => ": Secondary : Laser Glaive";

		public override string SkillToken => "secondary";

		public override string DescText => (agile ? "<style=cIsUtility>Agile</style>. " : "") + "Throw a seeking glaive that bounces up to <style=cIsDamage>" + bounceCount + "</style> times for <style=cIsDamage>" + d(damage) + " damage</style>. Damage increases by <style=cIsDamage>" + Math.Round((bounceDamage - 1f) * 100f, 1) + "%</style> per bounce.";

		public override void Init()
		{
			damage = ConfigOption(3.5f, "Damage", "Decimal. Vanilla is 2.5");
			procCoefficient = ConfigOption(1f, "Proc Coefficient", "Vanilla is 0.8");
			bounceDamage = ConfigOption(1.025f, "Damage Multiplier Per Bounce", "Decimal. Vanilla is 1.1");
			bounceCount = ConfigOption(6, "Bounces", "Vanilla is 6");
			cooldown = ConfigOption(6f, "Cooldown", "Vanilla is 7");
			antigrav = ConfigOption(40f, "Jump Boost", "Vanilla is 30");
			duration = ConfigOption(0.8f, "Animation Speed", "Vanilla is 1.1");
			agile = ConfigOption(value: true, "Enable Agile?", "Vanilla is false");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Changes();
			ThrowGlaive.OnEnter += new hook_OnEnter(ThrowGlaive_OnEnter);
		}

		private void ThrowGlaive_OnEnter(orig_OnEnter orig, ThrowGlaive self)
		{
			ThrowGlaive.damageCoefficient = damage;
			ThrowGlaive.damageCoefficientPerBounce = bounceDamage;
			ThrowGlaive.maxBounceCount = bounceCount;
			ThrowGlaive.glaiveProcCoefficient = procCoefficient;
			ThrowGlaive.antigravityStrength = antigrav / duration;
			ThrowGlaive.baseDuration = duration;
			orig.Invoke(self);
		}

		public static void Changes()
		{
			SkillDef val = LegacyResourcesAPI.Load<SkillDef>("skilldefs/huntressbody/HuntressBodyGlaive");
			val.baseRechargeInterval = cooldown;
			if (agile)
			{
				val.cancelSprintingOnActivation = false;
				val.keywordTokens = new string[1] { "KEYWORD_AGILE" };
			}
		}
	}
	public class PhaseBlink : TweakBase
	{
		public static float cooldown;

		public static float speedCoefficient;

		public static int charges;

		public static int chargesToRecharge;

		public static bool resetChargeCooldown;

		public override string Name => ": Utility :: Phase Blink";

		public override string SkillToken => "utility_alt1";

		public override string DescText => "<style=cIsUtility>Agile</style>. <style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> a short distance. Can store up to <style=cIsUtility>" + charges + "</style> charges.";

		public override void Init()
		{
			cooldown = ConfigOption(7f, "Cooldown", "Vanilla is 2");
			speedCoefficient = ConfigOption(15f, "Speed Coefficient", "Vanilla is 15");
			charges = ConfigOption(3, "Charge Count", "Vanilla is 3");
			chargesToRecharge = ConfigOption(3, "Charges to Recharge", "Vanilla is 1");
			resetChargeCooldown = ConfigOption(value: false, "Reset Charge Cooldown on use?", "Vanilla is false");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Changes();
			BlinkState.OnEnter += new hook_OnEnter(BlinkState_OnEnter);
		}

		private void BlinkState_OnEnter(orig_OnEnter orig, BlinkState self)
		{
			if (self is MiniBlinkState)
			{
				self.speedCoefficient = speedCoefficient;
			}
			orig.Invoke(self);
		}

		public static void Changes()
		{
			SkillDef val = LegacyResourcesAPI.Load<SkillDef>("skilldefs/huntressbody/HuntressBodyMiniBlink");
			val.baseRechargeInterval = cooldown;
			val.baseMaxStock = charges;
			val.rechargeStock = chargesToRecharge;
			val.resetCooldownTimerOnUse = resetChargeCooldown;
		}
	}
	public class Strafe : TweakBase
	{
		public static float damage;

		public static float procCoefficient;

		public static float fireRate;

		public override string Name => ": Primary : Strafe";

		public override string SkillToken => "primary";

		public override string DescText => "<style=cIsUtility>Agile</style>. Quickly fire a seeking arrow for <style=cIsDamage>" + d(damage) + " damage</style>.";

		public override void Init()
		{
			damage = ConfigOption(1.8f, "Damage", "Decimal. Vanilla is 1.5");
			procCoefficient = ConfigOption(1f, "Proc Coefficient", "Vanilla is 1");
			fireRate = ConfigOption(1f / 3f, "Duration", "Vanilla is 0.5");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			FireSeekingArrow.OnEnter += new hook_OnEnter(FireSeekingArrow_OnEnter);
		}

		private void FireSeekingArrow_OnEnter(orig_OnEnter orig, FireSeekingArrow self)
		{
			if (self != null)
			{
				self.orbDamageCoefficient = damage;
				self.orbProcCoefficient = procCoefficient;
				self.baseDuration = fireRate;
			}
			orig.Invoke(self);
		}
	}
}
namespace HIFUHuntressTweaks.Misc
{
	public class FreeSprint : MiscBase
	{
		public override string Name => ":: Misc : 360 Degree Sprint";

		public override void Init()
		{
			base.Init();
		}

		public override void Hooks()
		{
			Changes();
		}

		public static void Changes()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody component = LegacyResourcesAPI.Load<GameObject>("prefabs/characterbodies/HuntressBody").GetComponent<CharacterBody>();
			component.bodyFlags = (BodyFlags)(component.bodyFlags | 0x20);
		}
	}
}