This package has been marked as deprecated, and it's suggested another
alternative is used.
HIFUMercenaryTweaks
Tweaks Mercenary to be more fun, balanced and preserves combos with attack speed.
By HIFU
Last updated | 4 months ago |
Total downloads | 198364 |
Total rating | 12 |
Categories | Mods Tweaks Seekers of the Storm Update |
Dependency string | HIFU-HIFUMercenaryTweaks-1.1.2 |
Dependants | 97 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Modding Server:
Pretty controversial changes. I personally find it more fun to always benefit from Attack Speed, instead of combos being made impossible at a certain point, which is Mercenary's shtick. Also there's a hoax going around that Attack Speed increases the Percent Skill Damage of Eviscerate, don't listen to it, you can test it out in-game yourself.
M1 Changes:
- Laser Sword Duration no longer scales with Attack Speed.
- Laser Sword Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making each slice deal 145% instead of 130%.
M2 Changes:
- Whirlwind Duration no longer scales with Attack Speed.
- Whirlwind Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making two slices deal 415% instead of 400%.
- Whirlwind is now Agile.
- Whirlwind's Grounded Speed Coefficient 8 => 6.
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- This is to compensate for the large gain in mobility due to it being agile.
- Rising Thunder Damage 550% => 600%.
- Rising Thunder Base Duration 0.4s => 0.25s.
- Rising Thunder Up Vector 3000 => 2000.
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- Changes to make it less janky and more of a sidegrade.
- Rising Thunder Duration no longer scales with Attack Speed.
- Rising Thunder Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making the slice deal 615% instead of 600%.
- Rising Thunder is now Agile.
Utility Changes:
- Blinding Assault Duration no longer scales with Attack Speed.
- Blinding Assault Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making the dash deal 315% instead of 300%.
- Focused Assault Duration no longer scales with Attack Speed.
- Focused Assault Damage now scales with Attack Speed.
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- 1 Syringe adds +45 percentage points, making the dash deal 745% instead of 700%.
Special Changes:
- Eviscerate now attacks the enemies closest to your crosshair.
- Eviscerate now lets you move and use other skills for the duration.
- Eviscerate no longer targets allies.
- Eviscerate Cooldown 6s => 7s.
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- This is a small change so you aren't as invincible with its other changes.
- Eviscerate Damage Coefficient 110% => 130%.
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- A DPS compensation for the change above.
- Slicing Winds is now a little bit easier to hit.
- Slicing Winds is now Agile.