Decompiled source of HIFUMercenaryTweaks v1.1.0

HIFUMercenaryTweaks.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Merc;
using EntityStates.Merc.Weapon;
using HIFUMercenaryTweaks.Skills;
using HarmonyLib;
using IL.EntityStates.Merc;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates.Merc;
using On.EntityStates.Merc.Weapon;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("HIFUMercenaryTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HIFUMercenaryTweaks")]
[assembly: AssemblyTitle("HIFUMercenaryTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HIFUMercenaryTweaks
{
	public class ConfigManager
	{
		internal static bool ConfigChanged;

		internal static bool VersionChanged;

		public static T HandleConfig<T>(ConfigEntryBase entry, ConfigFile config, string name)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			MethodInfo methodInfo = (from x in typeof(ConfigFile).GetMethods()
				where x.Name == "Bind"
				select x).First();
			methodInfo = methodInfo.MakeGenericMethod(typeof(T));
			object[] parameters = new object[3]
			{
				(object)new ConfigDefinition(Regex.Replace(config.ConfigFilePath, "\\W", "") + " : " + entry.Definition.Section, name),
				entry.DefaultValue,
				(object)new ConfigDescription(entry.Description.Description, (AcceptableValueBase)null, Array.Empty<object>())
			};
			ConfigEntryBase val = (ConfigEntryBase)methodInfo.Invoke(config, parameters);
			if (Main._preVersioning)
			{
				entry.BoxedValue = entry.DefaultValue;
			}
			if (!ConfigEqual(val.DefaultValue, val.BoxedValue) && VersionChanged)
			{
				entry.BoxedValue = entry.DefaultValue;
				val.BoxedValue = val.DefaultValue;
			}
			return default(T);
		}

		private static bool ConfigEqual(object a, object b)
		{
			if (a.Equals(b))
			{
				return true;
			}
			if (float.TryParse(a.ToString(), out var result) && float.TryParse(b.ToString(), out var result2) && (double)Mathf.Abs(result - result2) < 0.0001)
			{
				return true;
			}
			return false;
		}
	}
	public static class Keywords
	{
		public static void Init()
		{
			LanguageAPI.Add("KEYWORD_FLEETING", "<style=cKeywordName>Fleeting</style><style=cSub><style=cIsDamage>Attack speed</style> increases <style=cIsDamage>skill damage</style> instead.");
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HIFU.HIFUMercenaryTweaks", "HIFUMercenaryTweaks", "1.0.9")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.HIFUMercenaryTweaks";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "HIFUMercenaryTweaks";

		public const string PluginVersion = "1.0.9";

		public static ConfigFile HMTConfig;

		public static ConfigFile HMTBackupConfig;

		public static ManualLogSource HMTLogger;

		public static bool _preVersioning;

		public static ConfigEntry<bool> enableAutoConfig { get; set; }

		public static ConfigEntry<string> latestVersion { get; set; }

		public static ConfigEntry<bool> scaleSomeSkillDamageWithAttackSpeed { get; set; }

		public void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			HMTLogger = ((BaseUnityPlugin)this).Logger;
			HMTConfig = ((BaseUnityPlugin)this).Config;
			HMTBackupConfig = new ConfigFile(Paths.ConfigPath + "\\HIFU.HIFUMercenaryTweaks.Backup.cfg", true);
			HMTBackupConfig.Bind<string>(": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :");
			enableAutoConfig = HMTConfig.Bind<bool>("Config", "Enable Auto Config Sync", true, "Disabling this would stop HIFUMercenaryTweaks from syncing config whenever a new version is found.");
			_preVersioning = !((Dictionary<ConfigDefinition, string>)AccessTools.DeclaredPropertyGetter(typeof(ConfigFile), "OrphanedEntries").Invoke(HMTConfig, null)).Keys.Any((ConfigDefinition x) => x.Key == "Latest Version");
			latestVersion = HMTConfig.Bind<string>("Config", "Latest Version", "1.0.9", "DO NOT CHANGE THIS");
			if (enableAutoConfig.Value && (_preVersioning || latestVersion.Value != "1.0.9"))
			{
				latestVersion.Value = "1.0.9";
				ConfigManager.VersionChanged = true;
				HMTLogger.LogInfo((object)"Config Autosync Enabled.");
			}
			scaleSomeSkillDamageWithAttackSpeed = ((BaseUnityPlugin)this).Config.Bind<bool>("Non-Special Skills :: Scaling", "Scale Damage with Attack Speed?", true, "Vanilla is false");
			Keywords.Init();
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(TweakBase))
				select type;
			HMTLogger.LogInfo((object)"==+----------------==TWEAKS==----------------+==");
			foreach (Type item in enumerable)
			{
				TweakBase tweakBase = (TweakBase)Activator.CreateInstance(item);
				if (ValidateTweak(tweakBase))
				{
					tweakBase.Init();
				}
			}
			IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(MiscBase))
				select type;
			HMTLogger.LogInfo((object)"==+----------------==MISC==----------------+==");
			foreach (Type item2 in enumerable2)
			{
				MiscBase miscBase = (MiscBase)Activator.CreateInstance(item2);
				if (ValidateMisc(miscBase))
				{
					miscBase.Init();
				}
			}
			if (Eviscerate.allowMovement)
			{
				GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Merc/MercBody.prefab").WaitForCompletion();
				EntityStateMachine val2 = val.AddComponent<EntityStateMachine>();
				val2.customName = "Evis";
				val2.initialStateType = new SerializableEntityStateType(typeof(Idle));
				val2.mainStateType = new SerializableEntityStateType(typeof(Idle));
				NetworkStateMachine component = val.GetComponent<NetworkStateMachine>();
				Array.Resize(ref component.stateMachines, component.stateMachines.Length + 1);
				component.stateMachines[component.stateMachines.Length - 1] = val2;
				SkillDef val3 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyEvis.asset").WaitForCompletion();
				val3.activationStateMachineName = "Evis";
			}
		}

		public bool ValidateTweak(TweakBase tb)
		{
			if (tb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(tb.Name, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		public bool ValidateMisc(MiscBase mb)
		{
			if (mb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(mb.Name, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		private void PERIPHERYVSWEEP()
		{
		}
	}
	public abstract class MiscBase
	{
		public abstract string Name { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HMTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HMTBackupConfig, name);
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			Main.HMTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class MiscBase<T> : MiscBase where T : MiscBase<T>
	{
		public static T instance { get; set; }

		public MiscBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
	public abstract class TweakBase
	{
		public bool done = false;

		public abstract string Name { get; }

		public abstract string SkillToken { get; }

		public abstract string DescText { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HMTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HMTBackupConfig, name);
			if (!done)
			{
				done = true;
			}
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			string text = "MERC_" + SkillToken.ToUpper() + "_DESCRIPTION";
			LanguageAPI.Add(text, DescText);
			Main.HMTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class TweakBase<T> : TweakBase where T : TweakBase<T>
	{
		public static T instance { get; set; }

		public TweakBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
}
namespace HIFUMercenaryTweaks.Skills
{
	internal class BlindingAssault : TweakBase
	{
		public static bool scaleDurationWithAttackSpeed;

		public override string Name => "Utility : Blinding Assault";

		public override string SkillToken => "utility";

		public override string DescText => (Main.scaleSomeSkillDamageWithAttackSpeed.Value ? "<style=cIsDamage>Fleeting</style>. " : "") + "<style=cIsDamage>Stunning</style>. Dash forward, dealing <style=cIsDamage>300% damage</style>. If you hit an enemy, <style=cIsDamage>you can dash again</style>, up to <style=cIsDamage>3</style> total.";

		public override void Init()
		{
			scaleDurationWithAttackSpeed = ConfigOption(value: false, "Scale animation speed with Attack Speed?", "Vanilla is true");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			PrepAssaulter2.OnEnter += new hook_OnEnter(PrepAssaulter2_OnEnter);
			Assaulter2.OnEnter += new hook_OnEnter(Assaulter2_OnEnter);
			Assaulter2.AuthorityModifyOverlapAttack += new hook_AuthorityModifyOverlapAttack(Assaulter2_AuthorityModifyOverlapAttack);
			Changes();
		}

		private void Assaulter2_AuthorityModifyOverlapAttack(orig_AuthorityModifyOverlapAttack orig, Assaulter2 self, OverlapAttack overlapAttack)
		{
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value && ((EntityState)self).isAuthority)
			{
				float damageCoefficient = 3f + 3f * ((((BaseState)self).attackSpeedStat - 1f) * (1f / 3f));
				((BasicMeleeAttack)self).damageCoefficient = damageCoefficient;
			}
			orig.Invoke(self, overlapAttack);
		}

		private void Assaulter2_OnEnter(orig_OnEnter orig, Assaulter2 self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				((BasicMeleeAttack)self).duration = ((BasicMeleeAttack)self).baseDuration;
			}
		}

		private void PrepAssaulter2_OnEnter(orig_OnEnter orig, PrepAssaulter2 self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				self.duration = PrepAssaulter2.baseDuration;
			}
		}

		private void Changes()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value)
			{
				string[] keywordTokens = new string[2] { "KEYWORD_FLEETING", "KEYWORD_STUNNING" };
				MercDashSkillDef val = Addressables.LoadAssetAsync<MercDashSkillDef>((object)"RoR2/Base/Merc/MercBodyAssaulter.asset").WaitForCompletion();
				((SkillDef)val).keywordTokens = keywordTokens;
			}
		}
	}
	public class Eviscerate : TweakBase<Eviscerate>
	{
		public static float damageCoefficient;

		public static float cooldown;

		public static bool allowMovement;

		public static bool ignoreAllies;

		public static bool removeCameraChanges;

		public override string Name => "Special : Eviscerate";

		public override string SkillToken => "special";

		public override string DescText => "Target the nearest enemy, attacking them for <style=cIsDamage>" + d(damageCoefficient) + " damage</style> repeatedly. <style=cIsUtility>You cannot be hit for the duration</style>.";

		public override void Init()
		{
			damageCoefficient = ConfigOption(1.3f, "Damage", "Decimal. Vanilla is 1.1");
			allowMovement = ConfigOption(value: true, "Enable movement and using other skills?", "Vanilla is false");
			ignoreAllies = ConfigOption(value: true, "Improve targetting and ignore allies?", "Vanilla is false");
			removeCameraChanges = ConfigOption(value: true, "Remove camera changes?", "Vanilla is false");
			cooldown = ConfigOption(7f, "Cooldown", "Vanilla is 6");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			Evis.OnEnter += new hook_OnEnter(Evis_OnEnter);
			if (removeCameraChanges)
			{
				Evis.OnEnter += new Manipulator(Evis_OnEnter1);
				EvisDash.OnEnter += new Manipulator(EvisDash_OnEnter);
			}
			Evis.SearchForTarget += new hook_SearchForTarget(Evis_SearchForTarget);
			Evis.FixedUpdate += new hook_FixedUpdate(Evis_FixedUpdate);
			EvisDash.FixedUpdate += new hook_FixedUpdate(EvisDash_FixedUpdate);
			Changes();
		}

		private void EvisDash_FixedUpdate(orig_FixedUpdate orig, EvisDash self)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Expected O, but got Unknown
			if (ignoreAllies)
			{
				self.stopwatch += Time.fixedDeltaTime;
				if (self.stopwatch > EvisDash.dashPrepDuration && !self.isDashing)
				{
					self.isDashing = true;
					self.dashVector = ((EntityState)self).inputBank.aimDirection;
					self.CreateBlinkEffect(Util.GetCorePosition(((EntityState)self).gameObject));
					((EntityState)self).PlayCrossfade("FullBody, Override", "EvisLoop", 0.1f);
					if (Object.op_Implicit((Object)(object)self.modelTransform))
					{
						TemporaryOverlay val = ((Component)self.modelTransform).gameObject.AddComponent<TemporaryOverlay>();
						val.duration = 0.6f;
						val.animateShaderAlpha = true;
						val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
						val.destroyComponentOnEnd = true;
						val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright");
						val.AddToCharacerModel(((Component)self.modelTransform).GetComponent<CharacterModel>());
						TemporaryOverlay val2 = ((Component)self.modelTransform).gameObject.AddComponent<TemporaryOverlay>();
						val2.duration = 0.7f;
						val2.animateShaderAlpha = true;
						val2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
						val2.destroyComponentOnEnd = true;
						val2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashExpanded");
						val2.AddToCharacerModel(((Component)self.modelTransform).GetComponent<CharacterModel>());
					}
				}
				bool flag = self.stopwatch >= EvisDash.dashDuration + EvisDash.dashPrepDuration;
				if (self.isDashing)
				{
					if (Object.op_Implicit((Object)(object)((EntityState)self).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)self).characterDirection))
					{
						CharacterMotor characterMotor = ((EntityState)self).characterMotor;
						characterMotor.rootMotion += self.dashVector * (((BaseState)self).moveSpeedStat * EvisDash.speedCoefficient * Time.fixedDeltaTime);
					}
					if (((EntityState)self).isAuthority)
					{
						Collider[] array = Physics.OverlapSphere(((EntityState)self).transform.position, ((EntityState)self).characterBody.radius + EvisDash.overlapSphereRadius * (flag ? EvisDash.lollypopFactor : 1f), LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask));
						for (int i = 0; i < array.Length; i++)
						{
							HurtBox component = ((Component)array[i]).GetComponent<HurtBox>();
							if (Object.op_Implicit((Object)(object)component) && component.teamIndex != ((EntityState)self).teamComponent.teamIndex)
							{
								Evis nextState = new Evis();
								((EntityState)self).outer.SetNextState((EntityState)(object)nextState);
								return;
							}
						}
					}
				}
				if (flag && ((EntityState)self).isAuthority)
				{
					((EntityState)self).outer.SetNextStateToMain();
				}
			}
			else
			{
				orig.Invoke(self);
			}
		}

		private void EvisDash_OnEnter(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2)
			}))
			{
				val.Remove();
				val.Emit(OpCodes.Ldc_I4, 3);
			}
			else
			{
				Main.HMTLogger.LogError((object)"Failed to apply Eviscerate Camera hook");
			}
		}

		private void Evis_OnEnter1(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2)
			}))
			{
				val.Remove();
				val.Emit(OpCodes.Ldc_I4, 3);
			}
			else
			{
				Main.HMTLogger.LogError((object)"Failed to apply Eviscerate Camera hook");
			}
		}

		private void Evis_FixedUpdate(orig_FixedUpdate orig, Evis self)
		{
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Expected O, but got Unknown
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			if (allowMovement)
			{
				self.stopwatch += Time.fixedDeltaTime;
				self.attackStopwatch += Time.fixedDeltaTime;
				float num = 1f / Evis.damageFrequency / ((BaseState)self).attackSpeedStat;
				if (self.attackStopwatch >= num)
				{
					self.attackStopwatch -= num;
					HurtBox val = self.SearchForTarget();
					if (Object.op_Implicit((Object)(object)val))
					{
						Util.PlayAttackSpeedSound(Evis.slashSoundString, ((EntityState)self).gameObject, Evis.slashPitch);
						Util.PlaySound(Evis.dashSoundString, ((EntityState)self).gameObject);
						Util.PlaySound(Evis.impactSoundString, ((EntityState)self).gameObject);
						HurtBoxGroup hurtBoxGroup = val.hurtBoxGroup;
						HurtBox val2 = hurtBoxGroup.hurtBoxes[0];
						if (Object.op_Implicit((Object)(object)val2))
						{
							Vector3 position = ((Component)val2).transform.position;
							Vector2 insideUnitCircle = Random.insideUnitCircle;
							Vector2 normalized = ((Vector2)(ref insideUnitCircle)).normalized;
							Vector3 val3 = default(Vector3);
							((Vector3)(ref val3))..ctor(normalized.x, 0f, normalized.y);
							EffectManager.SimpleImpactEffect(Evis.hitEffectPrefab, position, val3, false);
							Transform transform = ((Component)val.hurtBoxGroup).transform;
							TemporaryOverlay val4 = ((Component)transform).gameObject.AddComponent<TemporaryOverlay>();
							val4.duration = num;
							val4.animateShaderAlpha = true;
							val4.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
							val4.destroyComponentOnEnd = true;
							val4.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matMercEvisTarget");
							val4.AddToCharacerModel(((Component)transform).GetComponent<CharacterModel>());
							if (NetworkServer.active)
							{
								DamageInfo val5 = new DamageInfo();
								val5.damage = Evis.damageCoefficient * ((BaseState)self).damageStat;
								val5.attacker = ((EntityState)self).gameObject;
								val5.procCoefficient = Evis.procCoefficient;
								val5.position = ((Component)val2).transform.position;
								val5.crit = self.crit;
								val2.healthComponent.TakeDamage(val5);
								GlobalEventManager.instance.OnHitEnemy(val5, ((Component)val2.healthComponent).gameObject);
								GlobalEventManager.instance.OnHitAll(val5, ((Component)val2.healthComponent).gameObject);
							}
						}
					}
					else if (((EntityState)self).isAuthority && self.stopwatch > Evis.minimumDuration)
					{
						((EntityState)self).outer.SetNextStateToMain();
					}
				}
				if (self.stopwatch >= Evis.duration && ((EntityState)self).isAuthority)
				{
					((EntityState)self).outer.SetNextStateToMain();
				}
			}
			else
			{
				orig.Invoke(self);
			}
		}

		private HurtBox Evis_SearchForTarget(orig_SearchForTarget orig, Evis self)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			if (ignoreAllies)
			{
				BullseyeSearch val = new BullseyeSearch
				{
					searchOrigin = ((EntityState)self).transform.position,
					searchDirection = ((EntityState)self).inputBank.aimDirection,
					maxDistanceFilter = Evis.maxRadius,
					teamMaskFilter = TeamMask.AllExcept(((BaseState)self).GetTeam()),
					sortMode = (SortMode)2
				};
				val.RefreshCandidates();
				val.FilterOutGameObject(((EntityState)self).gameObject);
				return val.GetResults().FirstOrDefault();
			}
			return orig.Invoke(self);
		}

		private void Evis_OnEnter(orig_OnEnter orig, Evis self)
		{
			Evis.damageCoefficient = damageCoefficient;
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyEvis.asset").WaitForCompletion();
			val.baseRechargeInterval = cooldown;
		}
	}
	internal class FocusedAssault : TweakBase
	{
		public static bool scaleDurationWithAttackSpeed;

		public override string Name => "Utility :: Focused Assault";

		public override string SkillToken => "utility_alt1";

		public override string DescText => (Main.scaleSomeSkillDamageWithAttackSpeed.Value ? "<style=cIsDamage>Fleeting</style>. " : "") + "<style=cIsDamage>Stunning</style>. Dash forward, dealing <style=cIsDamage>700% damage</style> and <style=cIsUtility>Exposing</style> enemies after <style=cIsUtility>1 second</style>.";

		public override void Init()
		{
			scaleDurationWithAttackSpeed = ConfigOption(value: false, "Scale animation speed with Attack Speed?", "Vanilla is true");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			FocusedAssaultPrep.OnEnter += new hook_OnEnter(FocusedAssaultPrep_OnEnter);
			FocusedAssaultDash.AuthorityModifyOverlapAttack += new hook_AuthorityModifyOverlapAttack(FocusedAssaultDash_AuthorityModifyOverlapAttack);
			FocusedAssaultDash.OnEnter += new hook_OnEnter(FocusedAssaultDash_OnEnter);
			Changes();
		}

		private void FocusedAssaultDash_AuthorityModifyOverlapAttack(orig_AuthorityModifyOverlapAttack orig, FocusedAssaultDash self, OverlapAttack overlapAttack)
		{
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value && ((EntityState)self).isAuthority)
			{
				float delayedDamageCoefficient = 7f + 7f * ((((BaseState)self).attackSpeedStat - 1f) * 0.4285714f);
				self.delayedDamageCoefficient = delayedDamageCoefficient;
			}
			orig.Invoke(self, overlapAttack);
		}

		private void FocusedAssaultDash_OnEnter(orig_OnEnter orig, FocusedAssaultDash self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				((BasicMeleeAttack)self).duration = ((BasicMeleeAttack)self).baseDuration;
			}
		}

		private void FocusedAssaultPrep_OnEnter(orig_OnEnter orig, FocusedAssaultPrep self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				self.duration = self.baseDuration;
			}
		}

		private void Changes()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value)
			{
				string[] keywordTokens = new string[2] { "KEYWORD_FLEETING", "KEYWORD_STUNNING" };
				SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyFocusedAssault.asset").WaitForCompletion();
				val.keywordTokens = keywordTokens;
			}
		}
	}
	internal class LaserSword : TweakBase
	{
		public static bool scaleDurationWithAttackSpeed;

		public override string Name => "Primary : Laser Sword";

		public override string SkillToken => "primary";

		public override string DescText => (Main.scaleSomeSkillDamageWithAttackSpeed.Value ? "<style=cIsDamage>Fleeting</style>. " : "") + "<style=cIsUtility>Agile</style>. Slice in front for <style=cIsDamage>130% damage</style>. Every 3rd hit strikes in a greater area and <style=cIsUtility>Exposes</style> enemies.";

		public override void Init()
		{
			scaleDurationWithAttackSpeed = ConfigOption(value: false, "Scale animation speed with Attack Speed?", "Vanilla is true");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GroundLight2.OnEnter += new hook_OnEnter(GroundLight2_OnEnter);
			Changes();
		}

		private void GroundLight2_OnEnter(orig_OnEnter orig, GroundLight2 self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				((BasicMeleeAttack)self).duration = ((BasicMeleeAttack)self).baseDuration;
				self.durationBeforeInterruptable = (self.isComboFinisher ? GroundLight2.comboFinisherBaseDurationBeforeInterruptable : GroundLight2.baseDurationBeforeInterruptable);
				((BasicMeleeAttack)self).ignoreAttackSpeed = true;
				((BasicMeleeAttack)self).scaleHitPauseDurationAndVelocityWithAttackSpeed = false;
			}
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value && ((EntityState)self).isAuthority)
			{
				float damage = ((BasicMeleeAttack)self).overlapAttack.damage + ((BasicMeleeAttack)self).overlapAttack.damage * ((((BaseState)self).attackSpeedStat - 1f) * (((BasicMeleeAttack)self).overlapAttack.damage / 100f));
				((BasicMeleeAttack)self).overlapAttack.damage = damage;
			}
		}

		private void Changes()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value)
			{
				string[] keywordTokens = new string[2] { "KEYWORD_FLEETING", "KEYWORD_AGILE" };
				SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercGroundLight2.asset").WaitForCompletion();
				val.keywordTokens = keywordTokens;
			}
		}
	}
	internal class RisingThunder : TweakBase
	{
		public static bool scaleDurationWithAttackSpeed;

		public static float upwardForce;

		public static float damageCoefficient;

		public static float duration;

		public override string Name => "Secondary :: Rising Thunder";

		public override string SkillToken => "secondary_alt1";

		public override string DescText => (Main.scaleSomeSkillDamageWithAttackSpeed.Value ? "<style=cIsDamage>Fleeting</style>. " : "") + "Unleash a slicing uppercut, dealing <style=cIsDamage>" + d(damageCoefficient) + " damage</style> and sending you airborne.";

		public override void Init()
		{
			scaleDurationWithAttackSpeed = ConfigOption(value: false, "Scale animation speed with Attack Speed?", "Vanilla is true");
			upwardForce = ConfigOption(2000f, "Upward Boost Strength", "Vanilla is 3000");
			damageCoefficient = ConfigOption(6f, "Damage", "Decimal. Vanilla is 5.5");
			duration = ConfigOption(0.25f, "Base Duration", "Vanilla is 0.4");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			Uppercut.OnEnter += new hook_OnEnter(Uppercut_OnEnter);
			Uppercut.PlayAnim += new hook_PlayAnim(Uppercut_PlayAnim);
			Changes();
		}

		private void Uppercut_PlayAnim(orig_PlayAnim orig, Uppercut self)
		{
			Uppercut.baseDuration = duration;
			if (!scaleDurationWithAttackSpeed)
			{
				self.duration = Uppercut.baseDuration;
			}
			orig.Invoke(self);
		}

		private void Uppercut_OnEnter(orig_OnEnter orig, Uppercut self)
		{
			Uppercut.upwardForceStrength = upwardForce;
			Uppercut.baseDamageCoefficient = damageCoefficient;
			orig.Invoke(self);
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value && ((EntityState)self).isAuthority)
			{
				float damage = self.overlapAttack.damage + self.overlapAttack.damage * ((((BaseState)self).attackSpeedStat - 1f) * (self.overlapAttack.damage / 432f));
				self.overlapAttack.damage = damage;
			}
		}

		private void Changes()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value)
			{
				string[] keywordTokens = new string[1] { "KEYWORD_FLEETING" };
				SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyUppercut.asset").WaitForCompletion();
				val.keywordTokens = keywordTokens;
			}
		}
	}
	public class SlicingWinds : TweakBase<SlicingWinds>
	{
		public static float damage;

		public override string Name => "Special :: Slicing Winds";

		public override string SkillToken => "special_alt1";

		public override string DescText => "Fire a wind of blades that attack up to <style=cIsDamage>3</style> enemies for <style=cIsDamage>8x" + d(damage) + " damage</style>. The last hit <style=cIsUtility>Exposes</style> enemies.";

		public override void Init()
		{
			damage = ConfigOption(1f, "Damage", "Decimal. Vanilla is 1");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ThrowEvisProjectile.OnEnter += new hook_OnEnter(ThrowEvisProjectile_OnEnter);
			Changes();
		}

		private void ThrowEvisProjectile_OnEnter(orig_OnEnter orig, ThrowEvisProjectile self)
		{
			((GenericProjectileBaseState)self).damageCoefficient = damage;
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Merc/EvisProjectile.prefab").WaitForCompletion();
			val.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f);
		}
	}
	internal class Whirlwind : TweakBase
	{
		public static bool scaleDurationWithAttackSpeed;

		public override string Name => "Secondary : Whirlwind";

		public override string SkillToken => "secondary";

		public override string DescText => (Main.scaleSomeSkillDamageWithAttackSpeed.Value ? "<style=cIsDamage>Fleeting</style>. " : "") + "Quickly slice horizontally twice, dealing <style=cIsDamage>2x200% damage</style>. If airborne, slice vertically instead.";

		public override void Init()
		{
			scaleDurationWithAttackSpeed = ConfigOption(value: false, "Scale animation speed with Attack Speed?", "Vanilla is true");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			WhirlwindBase.OnEnter += new hook_OnEnter(WhirlwindBase_OnEnter);
			WhirlwindAir.PlayAnim += new hook_PlayAnim(WhirlwindAir_PlayAnim);
			WhirlwindGround.PlayAnim += new hook_PlayAnim(WhirlwindGround_PlayAnim);
			Changes();
		}

		private void WhirlwindGround_PlayAnim(orig_PlayAnim orig, WhirlwindGround self)
		{
			if (!scaleDurationWithAttackSpeed)
			{
				((WhirlwindBase)self).duration = ((WhirlwindBase)self).baseDuration;
			}
			orig.Invoke(self);
		}

		private void WhirlwindAir_PlayAnim(orig_PlayAnim orig, WhirlwindAir self)
		{
			if (!scaleDurationWithAttackSpeed)
			{
				((WhirlwindBase)self).duration = ((WhirlwindBase)self).baseDuration;
			}
			orig.Invoke(self);
		}

		private void WhirlwindBase_OnEnter(orig_OnEnter orig, WhirlwindBase self)
		{
			orig.Invoke(self);
			if (!scaleDurationWithAttackSpeed)
			{
				self.duration = self.baseDuration;
				self.hitPauseTimer = WhirlwindBase.hitPauseDuration;
			}
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value && ((EntityState)self).isAuthority)
			{
				float damage = self.overlapAttack.damage + self.overlapAttack.damage * ((((BaseState)self).attackSpeedStat - 1f) * (self.overlapAttack.damage / 100f));
				self.overlapAttack.damage = damage;
			}
		}

		private void Changes()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (Main.scaleSomeSkillDamageWithAttackSpeed.Value)
			{
				string[] keywordTokens = new string[1] { "KEYWORD_FLEETING" };
				SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyWhirlwind.asset").WaitForCompletion();
				val.keywordTokens = keywordTokens;
			}
		}

		private void StartingTheCollapseWhirlwind()
		{
		}

		private void NothingCanSaveYouNooow()
		{
		}
	}
}