This package has been marked as deprecated, and it's suggested another
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Last updated | 10 months ago |
Total downloads | 132792 |
Total rating | 12 |
Categories | Mods Tweaks Survivors of the Void |
Dependency string | HIFU-HIFURailgunnerTweaks-1.0.9 |
Dependants | 80 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Nuxlar-RailgunnerCritFix
Fixes Railgunners crit damage from crit chance being halved
Preferred version: 1.0.1README
Modding Server:
Passive Changes (via RailgunnerCritFix):
- Magnetic Accelerator no longer has halved crit chance to crit damage conversion.
Passive-ish Changes:
- Weakpoint Size 100% => 75%.
- Active Reload Bar Percent 16.67% => 8.67%.
- Active Reload Bar Percent no longer scales with Attack Speed.
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- I was a bit annoyed at how easy reloading and hitting weakpoints were, so I made this a bit harder.
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- The Active Reload now takes up a larger portion of your damage with the M99 and Supercharge compared to before.
- Scope Duration Wind Up 0.1s => 0s.
- Scope Duration Wind Down 0.2s => 0s.
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- Also added instant scope, quickscoping is based. Though it may be nauseating for some.
M1 Changes:
- XQR Smart Round System Look Cone 90 => 25.
- XQR Smart Round System Lifetime 0.4s => 0.7s.
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- These changes should make the XQR more accurate to where you are actually aiming.
- XQR Smart Round System Self Force 300 => 150.
M2 Changes:
- M99 Sniper Damage Coefficient 1000% => 600%.
- M99 Sniper Self Force 200 => 0.
- HH44 Marksman Self Force 200 => 0.
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- These changes make the HH44 Marksman and M99 Sniper effectively sidegrades.
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- The M99 has the burst potential, higher damage increases from items and slightly higher DPS.
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- The HH44 is slightly easier to use and is better early game, considering breakpoints.
- Better description for both.
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- Formula for M99 Max Damage
(Damage Coefficient + Active Reload Damage Bonus) * (2 + Crit Chance) (last one applies if you hit the weakpoint)
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- Formula for M99 Max Damage
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- Formula for HH44 Max Damage
Damage Coefficient * (2 + Crit Chance) (last one applies if you hit the weakpoint)
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- Formula for HH44 Max Damage
Utility Changes:
- Concussion Device Self Force 4000 => 3200.
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- Concussion's all-applicable mobility got nerfed a bit to make a sniper character not one of the most mobile survivors for no reason at all lol.
- Polar Field Device Radius 10m => 16m.
- Polar Field Device now gives a 30% Speed Buff for 2.5s in its radius.
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- Polar Field's mobility got a slight buff and its utility got a big buff, making teleporter events much easier in exchange for a decent chunk of mobility.
Special Changes:
- Supercharge Damage Coefficient 4000% => 2000%.
- Supercharge Crit Damage Multiplier 1.5 => 2.
- Supercharge Proc Coefficient 3 => 1.5.
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- These changes make the Supercharge a much more skillful ability, that still deals great damage if you hit the weakpoint, but deals much less otherwise.
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- On the other hand, the Cryocharge is easier to use and nearly as good on freezable monsters, but doesn't have the burst potential of Supercharge.
- Better description for both.
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- Formula for Supercharge Max Damage is
(Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper)) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint)
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- Formula for Supercharge Max Damage is
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- Formula for Cryocharge Max Damage is
(Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint)
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- Formula for Cryocharge Max Damage is