HIFU-HIFURailgunnerTweaks icon

HIFURailgunnerTweaks

Tweaks Railgunner to be more skillful and balanced.

By HIFU
Last updated 10 months ago
Total downloads 132792
Total rating 12 
Categories Mods Tweaks Survivors of the Void
Dependency string HIFU-HIFURailgunnerTweaks-1.0.9
Dependants 80 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2
Nuxlar-RailgunnerCritFix-1.0.1 icon
Nuxlar-RailgunnerCritFix

Fixes Railgunners crit damage from crit chance being halved

Preferred version: 1.0.1

README

ko-fi

Modding Server:

discord server click me

Passive Changes (via RailgunnerCritFix):

  • Magnetic Accelerator no longer has halved crit chance to crit damage conversion.

Passive-ish Changes:

  • Weakpoint Size 100% => 75%.
  • Active Reload Bar Percent 16.67% => 8.67%.
  • Active Reload Bar Percent no longer scales with Attack Speed.
    • I was a bit annoyed at how easy reloading and hitting weakpoints were, so I made this a bit harder.
    • The Active Reload now takes up a larger portion of your damage with the M99 and Supercharge compared to before.
  • Scope Duration Wind Up 0.1s => 0s.
  • Scope Duration Wind Down 0.2s => 0s.
    • Also added instant scope, quickscoping is based. Though it may be nauseating for some.

M1 Changes:

  • XQR Smart Round System Look Cone 90 => 25.
  • XQR Smart Round System Lifetime 0.4s => 0.7s.
    • These changes should make the XQR more accurate to where you are actually aiming.
  • XQR Smart Round System Self Force 300 => 150.

M2 Changes:

  • M99 Sniper Damage Coefficient 1000% => 600%.
  • M99 Sniper Self Force 200 => 0.
  • HH44 Marksman Self Force 200 => 0.
    • These changes make the HH44 Marksman and M99 Sniper effectively sidegrades.
    • The M99 has the burst potential, higher damage increases from items and slightly higher DPS.
    • The HH44 is slightly easier to use and is better early game, considering breakpoints.
  • Better description for both.
    • Formula for M99 Max Damage (Damage Coefficient + Active Reload Damage Bonus) * (2 + Crit Chance) (last one applies if you hit the weakpoint).
    • Formula for HH44 Max Damage Damage Coefficient * (2 + Crit Chance) (last one applies if you hit the weakpoint).

Utility Changes:

  • Concussion Device Self Force 4000 => 3200.
    • Concussion's all-applicable mobility got nerfed a bit to make a sniper character not one of the most mobile survivors for no reason at all lol.
  • Polar Field Device Radius 10m => 16m.
  • Polar Field Device now gives a 30% Speed Buff for 2.5s in its radius.
    • Polar Field's mobility got a slight buff and its utility got a big buff, making teleporter events much easier in exchange for a decent chunk of mobility.

Special Changes:

  • Supercharge Damage Coefficient 4000% => 2000%.
  • Supercharge Crit Damage Multiplier 1.5 => 2.
  • Supercharge Proc Coefficient 3 => 1.5.
    • These changes make the Supercharge a much more skillful ability, that still deals great damage if you hit the weakpoint, but deals much less otherwise.
    • On the other hand, the Cryocharge is easier to use and nearly as good on freezable monsters, but doesn't have the burst potential of Supercharge.
  • Better description for both.
    • Formula for Supercharge Max Damage is (Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper)) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint).
    • Formula for Cryocharge Max Damage is (Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint).