HIFURexTweaks
Tweaks REX' Robot abilities to be better and more fun. Slightly nerfs Plant abilities. HRT is back!!
By HIFU
Last updated | 2 months ago |
Total downloads | 186253 |
Total rating | 20 |
Categories | Mods Tweaks Seekers of the Storm Update |
Dependency string | HIFU-HIFURexTweaks-1.3.0 |
Dependants | 98 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Modding Server:
Passive-ish Changes
- REX can now climb walls, it's a bit jank though, because of Risk of Rain 2's movement system.
- Hurt Box Size 100% => 66%.
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- A buff to make dodging easier, for vanilla and especially difficulties like Inferno.
M1 Changes
- DIRECTIVE: Inject Healing 60% => 45%.
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- REX' healing was a tad too strong to be truly risk reward, nerfed it quite a bit here.
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- This should hopefully encourage using safer abilities more.
M2 Changes
- DIRECTIVE: Drill Damage per Tick 90% => 160%.
- DIRECTIVE: Drill Cooldown 6s => 5s.
- DIRECTIVE: Drill Proc Coefficient 0.5 => 1.0.
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- Big buffs to DIRECTIVE: Drill, it's now a viable option, with its high proc rate and safety.
- Seed Barrage Damage Coefficient 450% => 370%.
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- Decent nerf to Seed Barrage's damage, still fairly strong. An upgrade in DPS over Drill for skilled players, but they're close enough now with different niches.
Utility Changes
- DIRECTIVE: Disperse Cooldown 5s => 4s.
- DIRECTIVE: Disperse Stock 1 => 2.
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- High mobility pick, definitely a sidegrade with REX' already high damage output, but low-ish mobility.
- Bramble Volley Heal per Enemy Hit 10% => 7%.
- Bramble Volley Damage Coefficient 550% => 500%.
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- Slightly lower healing and damage to be a little more risky and less raindead to use.
Special Changes
- DIRECTIVE: Harvest Endlag 1s => 0.3s.
- DIRECTIVE: Harvest Damage 330% => 600%.
- DIRECTIVE: Harvest is now a little bit easier to hit.
- DIRECTIVE: Harvest Healing per Fruit 25% => 12%.
- DIRECTIVE: Harvest Fruit now give a random stackable buff for 6s.
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- +8 Armor
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- +8% Base Damage
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- +13% Attack Speed
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- +13% Movement Speed
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- Tangling Growth is a really powerful AoE ability, while Harvest now has its niche for buffs, especially in multiplayer.
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- Gave it a bit of damage for the band proc if needed, and to execute fodder enemies easier to get said buffs.