
SurvivorTweaks
Fully customize and adjust various skill stats and survivor stats for ALL survivors. Fully configurable, and server side.
By Jeffdev
Last updated | a week ago |
Total downloads | 4030 |
Total rating | 1 |
Categories | Mods Player Characters Tweaks Skills Seekers of the Storm Update |
Dependency string | Jeffdev-SurvivorTweaks-2.2.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109

README
Survivor Tweaks
Allows the customization of various number values for skills for all survivors in the game, as well as adjusting base stat configs for all survivors (and engineers turrets!). Does nothing if you don't configure it. Vanilla compatible and ENTIRELY server side, with the exception of a very small few base stat configs (they are marked as such)
NOTE
Weird things may happen if you set these values too low or too high. These are not bugs if you run into these. Use at your own risk.
Unfixable/Won't Fix Known Issues:
- Stats that are labeled with "Client-Side" (movement speed and attack speed notably) only work client side. This cannot be fixed.
- None of the text descriptions update with the new values. Will not be addressed.
- Arrow Rain, DIRECTIVE: Drill, and Sojourn visuals have some visual desync. They work fine in gameplay, but don't change visually by the AOE config
- Shock Beacons don't appear to "shock" more frequently when setting the shock frequency config for Captains Shock Beacons for vanilla clients. They work properly, just the visuals are not synced. (unfixable for vanilla)
- Void Fiend's ability to use Suppress/Corrupted Suppress will always be when the corrupted meter is at 25% or higher, no matter what you config suppress to. Suppress otherwise works as expected. (unfixable for vanilla)
- Loader's charge punches and False Son's Laser of the Father charge attack do not have damage configs (unfixable for vanilla unfortunately)
- CHEF's cleavers and roll are handled mostly by the client, and as such cannot be configured and work with vanilla. (unfixable)
- MUL-T's transport mode has an extra impact hit that uses the original proc coefficient. I tried to fix this for a while but its pretty stubborn, so won't be fixed for now.
Credits
- Big Mac n' Cheese for commissioning the mod. Thank you!
- PlNK for the mod icon, the absolute goat
- .score for being an incredibly patient person while I ramble to him about how I don't understand networking
- Nuxlar for his multiplayer mod testing mod, I would not be able to do this without that