Josiahbot-Knurl_Rework icon

Knurl Rework

Alters Titanic Knurl to instead give regenerative armor

Last updated 4 years ago
Total downloads 4092
Total rating 2 
Categories Mods Tweaks
Dependency string Josiahbot-Knurl_Rework-1.1.4
Dependants 3 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-3.2.0 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 3.2.0
tristanmcpherson-R2API-2.4.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.4.21

README

Rework Changes

Removes the previous effects of Titanic Knurl and overhauls it with a new system

What it Changes

  • generates up to 100 armor when out of combat.
  • taking damage breaks down built up armor.
  • armor lost scales innately with player level, as to assist with scaling into later stages.
  • stacking further decreases the amount of armor lost per attack taken, as well as increasing the speed at which armor regens.

Installation

  • unzip the plugin zip
  • copy the .dll into your bepinex/plugin folder

ChangeLog

1.1.4

  • Fixed a bug that stopped Elites from being given their aspect equipment

1.1.0

  • Fixed a bug that caused damageable objects to not take damage

1.0.2

  • Fixed README (again)

1.0.1

  • Fixed README

1.0.0

  • Release

Future

While the main aspects of how I wanted this rework to work is in place, there are a few things I'd like to add.

  • some form of indicator for how much armor is currently built up.
  • sound effects that play for when knurl starts regenerating armor, when it is maxed out, and for when it completely breaks down.

Other Notes

  • huge thanks to ThinkInvisible for teaching me practically everything needed to code this mod and Harb for helping with changing the item's descriptions.
  • if you think the current scaling for armor loss or armor regen is too weak or too strong, please message me in the modding discord @Josiahbot