ProperSave
Saves your progress at the start of the stage so you can load later
CHANGELOG
2.12.0
- Fixes for 1.3.6 update.
2.11.2
- Fixed an issue where Prayer beads' stats bonuses wouldn't save/load.
- Fixed Ukrainian localization, thanks
Damglador
.
2.11.1
- Fixed an issue where Equipment cooldown would be run time + leftover cooldown time.
2.11.0
- Fixes for
Seekers of the Storm
update. - Fixed an issue where save files wouldn't be deleted on gameover when using cloud store unless you restarted the game after save was made.
2.10.0
- Fixes for
Devotion
update. - Added support for
Devotion
artifact
2.9.1
- Updated French translation, thanks
NorthBlue333
.
2.9.0
- Added config option to enable Steam/Epic games cloud storage support, allowing you to synchronize saves between devices.
- Added config option to change saves directory.
2.8.11
- Removed unnecessary logging from minion inventory change after loading, which caused lag with a big enough mod list.
2.8.10
- Added Ukrainian localization, thanks
Damglador
for providing the translation. (If you have https://thunderstore.io/package/RoR2_UA/Risk_of_Rain_2_Ukrainian/)
2.8.9
- Fixed an issue where broken save would prevent you from starting
Simulacrum
run (maybeEclipse
too?)
2.8.8
- Fixed an issue where loading a save would load minions inventory too early resulting in adding extra hidden items (e.g.
EquipmentDrone
was givenBoostEquipmentRecharge
)
2.8.7
- Fixed an issue where having
ProperSave
,EphemeralCoins
,BiggerBazaar
,Risky_Artifacts
andEnforcer
would result in a cyclic dependency, which meant that no mods were loaded at all.
2.8.6
- Fixed an issue where the mod wouldn't work correctly for
EpicGames
users.
2.8.5
- Added Simplified Chinese localization, thanks
mchobbylong
for providing the translation.
2.8.4
- Added check for loaded content. Now you will see a message in save description if the game content is different from what it has been during save. You can still load that save, it's more like a warning that something might go wrong but not necessarily will.
- Fixed an issue where
Benthic Bloom
would transform items differently when you load a run vs when you got to the stage if you were playing on any difficulty other thanRainstorm
.
2.8.3
- Added French localization, thanks
ClEeVEeRYT
for providing the translation.
2.8.2
- Fixed an issue where
Benthic Bloom
would be activated twice when you load the game. - Storing
Benthic Bloom
rng, so that the same items would be converted when you load a save. - Fixed a type in
ProperSave.SaveFile.OnGatherSaveData
event name. - Added more checks so the old broken saves wouldn't cause issues in lobby.
2.8.1
- Fixed an issue where loading a run right after launching the game would result in incorrect prices for chest, terminals, etc.
- Fixed an issue where info about disconnected players wouldn't be saved resulting in, essentially, lost runs for multiplayer with friends
2.8.0
- Fixes for
Survivors of the Void
update. Simulacrum
support
2.7.0
- Remove r2api dependency
2.6.1
- Fixed time display in lobby save info.
2.6.0
- Added tooltip with short save info when hower over
Load
button or hold load button on a gamepad.
2.5.3
- Added text to a quit confirmation dialog which informs you when the game was saved last time.
- Updated chat message, now it includes a stage name at which the game was saved.
2.5.2
- Fixed an issue where the mod was trying to save while being a client in a multiplayer game.
2.5.1
- Fixed an issue where after loading Monsoon run you sometimes didn't get mastery skin.
2.5.0
- Added mods support. Now any other dev can add data they want to be saved from their mods.
- A lot of refactoring.
2.4.5
- Fixed
StartingItemsGUI
support. Hopefully, this is the last time. ThanksPhedg1
for making changes toStartingItemsGUI
that will make my mod support last longer.
2.4.4
- Fixed
StartingItemsGUI
support.
2.4.3
- Fixed an issue where the game would be saved in the ending cutscene and you could load in it if you restart the game.
2.4.2
- Changed artifacts saving. Now they are saved at the start of the stage (previously they were saved at the start of the run).
2.4.1
- Fixed
StartingItemsGUI
support.
2.4.0
- Updated for
1.0.1.1
version. Old saves are not compatible with new version!
2.3.2
- Fixed
StartingItemsGUI
support. (This time for real)
2.3.1
- Fixed
TemporaryLunarCoins
support. - Fixed
StartingItemsGUI
support.
2.3.0
- Added
ShareSuite
support. (No longer reseting gold to 0 when loading run). - Added
BiggerBazaar
support.
2.2.2
- Fixed
Load
button being active when returned to lobby after death.
2.2.1
- Updated langauge stuff
2.2.0
- Updated for
RoR2
release. - Removed
Continue
button from the main menu (for game modes support). - Game modes support.
2.1.1
- Fixed a bug: when entering the lobby when using a gamepad is causing the lobby glitches.
2.1.0
- Added
StartingItemsGUI
support. (Items adding disabled while loading the game). Requested byThunderer1101
on GitHub.
2.0.0
- Changed save files structure, because of that, old version saves would be ignored, so consider end saved runs before updating.
- Added multiplayer support.
- Fixed an issue with
lockbox
fromRusted key
not spawned when loading game. - Saving some artifacts info for consistent gameplay.
- Fixed an issue for characters added by mods, when their loadouts weren't saved.
- Some minor fixes
1.1.0
- Added
TemporaryLunarCoins
mod support. When loading game lunar coins will be restored.
1.0.1
- Fixed crash when the mod was installed using mod managers.
- Saving lunar coins drop chance.
1.0.0
- Mod release.