KingEnderBrine-ProperSave icon

ProperSave

Saves your progress at the start of the stage so you can load later

CHANGELOG

2.12.0

  • Fixes for 1.3.6 update.

2.11.2

  • Fixed an issue where Prayer beads' stats bonuses wouldn't save/load.
  • Fixed Ukrainian localization, thanks Damglador.

2.11.1

  • Fixed an issue where Equipment cooldown would be run time + leftover cooldown time.

2.11.0

  • Fixes for Seekers of the Storm update.
  • Fixed an issue where save files wouldn't be deleted on gameover when using cloud store unless you restarted the game after save was made.

2.10.0

  • Fixes for Devotion update.
  • Added support for Devotion artifact

2.9.1

  • Updated French translation, thanks NorthBlue333.

2.9.0

  • Added config option to enable Steam/Epic games cloud storage support, allowing you to synchronize saves between devices.
  • Added config option to change saves directory.

2.8.11

  • Removed unnecessary logging from minion inventory change after loading, which caused lag with a big enough mod list.

2.8.10

2.8.9

  • Fixed an issue where broken save would prevent you from starting Simulacrum run (maybe Eclipse too?)

2.8.8

  • Fixed an issue where loading a save would load minions inventory too early resulting in adding extra hidden items (e.g. EquipmentDrone was given BoostEquipmentRecharge)

2.8.7

  • Fixed an issue where having ProperSave, EphemeralCoins, BiggerBazaar, Risky_Artifacts and Enforcer would result in a cyclic dependency, which meant that no mods were loaded at all.

2.8.6

  • Fixed an issue where the mod wouldn't work correctly for EpicGames users.

2.8.5

  • Added Simplified Chinese localization, thanks mchobbylong for providing the translation.

2.8.4

  • Added check for loaded content. Now you will see a message in save description if the game content is different from what it has been during save. You can still load that save, it's more like a warning that something might go wrong but not necessarily will.
  • Fixed an issue where Benthic Bloom would transform items differently when you load a run vs when you got to the stage if you were playing on any difficulty other than Rainstorm.

2.8.3

  • Added French localization, thanks ClEeVEeRYT for providing the translation.

2.8.2

  • Fixed an issue where Benthic Bloom would be activated twice when you load the game.
  • Storing Benthic Bloom rng, so that the same items would be converted when you load a save.
  • Fixed a type in ProperSave.SaveFile.OnGatherSaveData event name.
  • Added more checks so the old broken saves wouldn't cause issues in lobby.

2.8.1

  • Fixed an issue where loading a run right after launching the game would result in incorrect prices for chest, terminals, etc.
  • Fixed an issue where info about disconnected players wouldn't be saved resulting in, essentially, lost runs for multiplayer with friends

2.8.0

  • Fixes for Survivors of the Void update.
  • Simulacrum support

2.7.0

  • Remove r2api dependency

2.6.1

  • Fixed time display in lobby save info.

2.6.0

  • Added tooltip with short save info when hower over Load button or hold load button on a gamepad.

2.5.3

  • Added text to a quit confirmation dialog which informs you when the game was saved last time.
  • Updated chat message, now it includes a stage name at which the game was saved.

2.5.2

  • Fixed an issue where the mod was trying to save while being a client in a multiplayer game.

2.5.1

  • Fixed an issue where after loading Monsoon run you sometimes didn't get mastery skin.

2.5.0

  • Added mods support. Now any other dev can add data they want to be saved from their mods.
  • A lot of refactoring.

2.4.5

  • Fixed StartingItemsGUI support. Hopefully, this is the last time. Thanks Phedg1 for making changes to StartingItemsGUI that will make my mod support last longer.

2.4.4

  • Fixed StartingItemsGUI support.

2.4.3

  • Fixed an issue where the game would be saved in the ending cutscene and you could load in it if you restart the game.

2.4.2

  • Changed artifacts saving. Now they are saved at the start of the stage (previously they were saved at the start of the run).

2.4.1

  • Fixed StartingItemsGUI support.

2.4.0

  • Updated for 1.0.1.1 version. Old saves are not compatible with new version!

2.3.2

  • Fixed StartingItemsGUI support. (This time for real)

2.3.1

  • Fixed TemporaryLunarCoins support.
  • Fixed StartingItemsGUI support.

2.3.0

  • Added ShareSuite support. (No longer reseting gold to 0 when loading run).
  • Added BiggerBazaar support.

2.2.2

  • Fixed Load button being active when returned to lobby after death.

2.2.1

  • Updated langauge stuff

2.2.0

  • Updated for RoR2 release.
  • Removed Continue button from the main menu (for game modes support).
  • Game modes support.

2.1.1

  • Fixed a bug: when entering the lobby when using a gamepad is causing the lobby glitches.

2.1.0

  • Added StartingItemsGUI support. (Items adding disabled while loading the game). Requested by Thunderer1101 on GitHub.

2.0.0

  • Changed save files structure, because of that, old version saves would be ignored, so consider end saved runs before updating.
  • Added multiplayer support.
  • Fixed an issue with lockbox from Rusted key not spawned when loading game.
  • Saving some artifacts info for consistent gameplay.
  • Fixed an issue for characters added by mods, when their loadouts weren't saved.
  • Some minor fixes

1.1.0

  • Added TemporaryLunarCoins mod support. When loading game lunar coins will be restored.

1.0.1

  • Fixed crash when the mod was installed using mod managers.
  • Saving lunar coins drop chance.

1.0.0

  • Mod release.