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ProperSave
Saves your progress at the start of the stage so you can load later
CHANGELOG
3.0.4
- Fixed an issue where some issue with unlockables would prevent saving.
3.0.3
- Fixed an issue where loading a save after completing artifact trial for
Artifact of Metamorphosisyou would spawn as the character you started the game with, instead of the character you got during trial. - Fixed an issue where an error during saving would leave a broken save file that you can't load.
3.0.2
- Fixed an issue where loading would break halfway when some mods are present.
3.0.1
- Fixed an issue where old save file wouldn't be overwritten after starting a new run without loading.
3.0.0
- Changed save file format from json to binary, existing saves should automatically migrate to the new format.
- Added config option to change save type.
- Fixed an issue where transitioning a scene while having broken operator drones would result in non-reparable drones after loading.
2.13.3
- Fixed an issue where loading a run in
Conduit Canyonas the first run after launching the game will cause teleporter to become non-interactable.
2.13.2
- Fixed an issue where going to next stage after someone disconnected would cause a black screen and constant error spam.
2.13.1
- Fixed an issue where
Artifact of Prestigedata wouldn't save.
2.13.0
- Fixes for
Alloyed Collectiveupdate. - Eclipse win should now count towards the character you started the save with, not the one you had selected before save loading.
- Added
ps_force_loadcommand for debug purposes.
2.12.1
- Added Japanese translation, thanks
WakefulSpect.
2.12.0
- Fixes for 1.3.6 update.
2.11.2
- Fixed an issue where Prayer beads' stats bonuses wouldn't save/load.
- Fixed Ukrainian localization, thanks
Damglador.
2.11.1
- Fixed an issue where Equipment cooldown would be run time + leftover cooldown time.
2.11.0
- Fixes for
Seekers of the Stormupdate. - Fixed an issue where save files wouldn't be deleted on gameover when using cloud store unless you restarted the game after save was made.
2.10.0
- Fixes for
Devotionupdate. - Added support for
Devotionartifact
2.9.1
- Updated French translation, thanks
NorthBlue333.
2.9.0
- Added config option to enable Steam/Epic games cloud storage support, allowing you to synchronize saves between devices.
- Added config option to change saves directory.
2.8.11
- Removed unnecessary logging from minion inventory change after loading, which caused lag with a big enough mod list.
2.8.10
- Added Ukrainian localization, thanks
Damgladorfor providing the translation. (If you have https://thunderstore.io/package/RoR2_UA/Risk_of_Rain_2_Ukrainian/)
2.8.9
- Fixed an issue where broken save would prevent you from starting
Simulacrumrun (maybeEclipsetoo?)
2.8.8
- Fixed an issue where loading a save would load minions inventory too early resulting in adding extra hidden items (e.g.
EquipmentDronewas givenBoostEquipmentRecharge)
2.8.7
- Fixed an issue where having
ProperSave,EphemeralCoins,BiggerBazaar,Risky_ArtifactsandEnforcerwould result in a cyclic dependency, which meant that no mods were loaded at all.
2.8.6
- Fixed an issue where the mod wouldn't work correctly for
EpicGamesusers.
2.8.5
- Added Simplified Chinese localization, thanks
mchobbylongfor providing the translation.
2.8.4
- Added check for loaded content. Now you will see a message in save description if the game content is different from what it has been during save. You can still load that save, it's more like a warning that something might go wrong but not necessarily will.
- Fixed an issue where
Benthic Bloomwould transform items differently when you load a run vs when you got to the stage if you were playing on any difficulty other thanRainstorm.
2.8.3
- Added French localization, thanks
ClEeVEeRYTfor providing the translation.
2.8.2
- Fixed an issue where
Benthic Bloomwould be activated twice when you load the game. - Storing
Benthic Bloomrng, so that the same items would be converted when you load a save. - Fixed a typo in
ProperSave.SaveFile.OnGatherSaveDataevent name. - Added more checks so the old broken saves wouldn't cause issues in lobby.
2.8.1
- Fixed an issue where loading a run right after launching the game would result in incorrect prices for chest, terminals, etc.
- Fixed an issue where info about disconnected players wouldn't be saved resulting in, essentially, lost runs for multiplayer with friends
2.8.0
- Fixes for
Survivors of the Voidupdate. Simulacrumsupport
2.7.0
- Remove r2api dependency
2.6.1
- Fixed time display in lobby save info.
2.6.0
- Added tooltip with short save info when hover over
Loadbutton or hold load button on a gamepad.
2.5.3
- Added text to a quit confirmation dialog which informs you when the game was saved last time.
- Updated chat message, now it includes a stage name at which the game was saved.
2.5.2
- Fixed an issue where the mod was trying to save while being a client in a multiplayer game.
2.5.1
- Fixed an issue where after loading Monsoon run you sometimes didn't get mastery skin.
2.5.0
- Added mods support. Now any other dev can add data they want to be saved from their mods.
- A lot of refactoring.
2.4.5
- Fixed
StartingItemsGUIsupport. Hopefully, this is the last time. ThanksPhedg1for making changes toStartingItemsGUIthat will make my mod support last longer.
2.4.4
- Fixed
StartingItemsGUIsupport.
2.4.3
- Fixed an issue where the game would be saved in the ending cutscene and you could load in it if you restart the game.
2.4.2
- Changed artifacts saving. Now they are saved at the start of the stage (previously they were saved at the start of the run).
2.4.1
- Fixed
StartingItemsGUIsupport.
2.4.0
- Updated for
1.0.1.1version. Old saves are not compatible with new version!
2.3.2
- Fixed
StartingItemsGUIsupport. (This time for real)
2.3.1
- Fixed
TemporaryLunarCoinssupport. - Fixed
StartingItemsGUIsupport.
2.3.0
- Added
ShareSuitesupport. (No longer resetting gold to 0 when loading run). - Added
BiggerBazaarsupport.
2.2.2
- Fixed
Loadbutton being active when returned to lobby after death.
2.2.1
- Updated language stuff
2.2.0
- Updated for
RoR2release. - Removed
Continuebutton from the main menu (for game modes support). - Game modes support.
2.1.1
- Fixed a bug: when entering the lobby when using a gamepad is causing the lobby glitches.
2.1.0
- Added
StartingItemsGUIsupport. (Items adding disabled while loading the game). Requested byThunderer1101on GitHub.
2.0.0
- Changed save files structure, because of that, old version saves would be ignored, so consider end saved runs before updating.
- Added multiplayer support.
- Fixed an issue with
lockboxfromRusted keynot spawned when loading game. - Saving some artifacts info for consistent gameplay.
- Fixed an issue for characters added by mods, when their loadouts weren't saved.
- Some minor fixes
1.1.0
- Added
TemporaryLunarCoinsmod support. When loading game lunar coins will be restored.
1.0.1
- Fixed crash when the mod was installed using mod managers.
- Saving lunar coins drop chance.
1.0.0
- Mod release.