Decompiled source of Risk Of Rain Rebalanced Base Dependancy v2.0.0

MinerJump.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MinerJump")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MinerJump")]
[assembly: AssemblyTitle("MinerJump")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MinerJump
{
	[BepInPlugin("com.kingoblivion.minerjump", "Miner Jump", "1.0.0")]
	public class MinerJumpPlugin : BaseUnityPlugin
	{
		private static Sprite PickupIcon;

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ItemCatalog.Init += new hook_Init(ModifyItem);
			CharacterMaster.OnBodyStart += new hook_OnBodyStart(CharacterMaster_OnBodyStart);
		}

		private void ModifyItem(orig_Init orig)
		{
			ItemDef[] itemDefs = ContentManager.itemDefs;
			foreach (ItemDef val in itemDefs)
			{
				if (val.nameToken == "ITEM_WITCHES_RING_NAME")
				{
					val.tier = (ItemTier)1;
				}
			}
			orig.Invoke();
		}

		private void CharacterMaster_OnBodyStart(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body)
		{
			orig.Invoke(self, body);
			if (((Object)body).name == "MinerBody(Clone)")
			{
				body.baseJumpCount++;
			}
		}
	}
}
namespace RenameMe
{
	[BepInPlugin("NotKing.CombatTimeChange", "CombatTimeChange", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "NotKing.CombatTimeChange";

		public const string PluginAuthor = "NotKing";

		public const string PluginName = "CombatTimeChange";

		public const string PluginVersion = "1.0.0";

		public static ManualLogSource modLogger;

		public void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			modLogger = ((BaseUnityPlugin)this).Logger;
			CharacterBody.FixedUpdate += new Manipulator(CharacterBody_FixedUpdate);
		}

		private void CharacterBody_FixedUpdate(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "outOfCombatStopwatch"),
				(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 5f)
			}))
			{
				val.Emit(OpCodes.Ldarg_0);
				val.EmitDelegate<Func<float, CharacterBody, float>>((Func<float, CharacterBody, float>)((float orig, CharacterBody self) => 3f));
			}
			else
			{
				modLogger.LogError((object)"Failed to apply Out of Combat Timer hook");
			}
		}
	}
}