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Decompiled source of Risk Of Rain Rebalanced Base Dependancy v2.0.0
MinerJump.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; using RoR2.ContentManagement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("MinerJump")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MinerJump")] [assembly: AssemblyTitle("MinerJump")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MinerJump { [BepInPlugin("com.kingoblivion.minerjump", "Miner Jump", "1.0.0")] public class MinerJumpPlugin : BaseUnityPlugin { private static Sprite PickupIcon; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ItemCatalog.Init += new hook_Init(ModifyItem); CharacterMaster.OnBodyStart += new hook_OnBodyStart(CharacterMaster_OnBodyStart); } private void ModifyItem(orig_Init orig) { ItemDef[] itemDefs = ContentManager.itemDefs; foreach (ItemDef val in itemDefs) { if (val.nameToken == "ITEM_WITCHES_RING_NAME") { val.tier = (ItemTier)1; } } orig.Invoke(); } private void CharacterMaster_OnBodyStart(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body) { orig.Invoke(self, body); if (((Object)body).name == "MinerBody(Clone)") { body.baseJumpCount++; } } } } namespace RenameMe { [BepInPlugin("NotKing.CombatTimeChange", "CombatTimeChange", "1.0.0")] public class Main : BaseUnityPlugin { public const string PluginGUID = "NotKing.CombatTimeChange"; public const string PluginAuthor = "NotKing"; public const string PluginName = "CombatTimeChange"; public const string PluginVersion = "1.0.0"; public static ManualLogSource modLogger; public void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown modLogger = ((BaseUnityPlugin)this).Logger; CharacterBody.FixedUpdate += new Manipulator(CharacterBody_FixedUpdate); } private void CharacterBody_FixedUpdate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "outOfCombatStopwatch"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 5f) })) { val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<float, CharacterBody, float>>((Func<float, CharacterBody, float>)((float orig, CharacterBody self) => 3f)); } else { modLogger.LogError((object)"Failed to apply Out of Combat Timer hook"); } } } }