LostInTransit
Lost in Transit is a mod focused on restoring features lost from Risk of Rain 1, currently including items and elites.
Date uploaded | 2 years ago |
Version | 0.3.9 |
Download link | LostInTransitTeam-LostInTransit-0.3.9.zip |
Downloads | 33193 |
Dependency string | LostInTransitTeam-LostInTransit-0.3.9 |
This mod requires the following mods to function
TeamMoonstorm-MoonstormSharedUtils
An API focused with the intention of working in an editor enviroment using ThunderKit, MSU is a modular API system designed for ease of use and simplicity.
Preferred version: 1.2.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Lost In Transit
Lost in Transit is a mod for Risk of Rain 2 that adapts content from Risk of Rain 1, intending to balance and redesign varying features in ways that preserve that best original identites while also respecting the balance and gameplay changes made in Risk of Rain 2.
In its current state, the mod is intended to be an adaptation over a pure port - some features may have changed function or identities for varying reasons. This is done to help players less familiar with Risk of Rain 1's content ease into it and keep things simple.
If you have any issues with the mod, any feedback you'd like to give, any ideas for new content, or would like to follow progress, you can either join the Lost in Transit Discord Server (https://discord.gg/jzxXsQEZ5y) or you can contact me on Discord (swuff★#2224) - shoot me a DM or ping me in a mutual server. The mod is in active development, so expect new features soon. And as a personal note: I'm still fairly new to modding, so expect issues.
Items / Equipment
Icon | Item | Description | Rarity |
---|---|---|---|
Life Savings | Keep 5% (+2.5% per stack) of gold between stages. | Common | |
Mysterious Vial | Regenerate an extra 0.8 (+0.8 per stack) hp per second. | Common | |
Beckoning Cat | Elite monsters have a 4.5% (+1.5% per stack) chance to drop items on death. | Uncommon | |
Golden Gun | Deal extra damage based on held gold, up to +40% damage (+20% per stack) at 600 gold (+300 per stack, scaling with time). | Uncommon | |
Prison Shackles | Slow monsters for -30% attack speed for 2 (+2 per stack) seconds. | Uncommon | |
Smart Shopper | Monsters drop 25% (+25% per stack) more gold. | Uncommon | |
Thallium | 10% chance to inflict thallium poisoning for 500% (+250% per stack) of enemy's base damage and slow by 75%. | Rare | |
Telescopic Sight | 1% (+0.5% per stack) chance to instakill monsters. Boss monsters instead take 20% of their maximum health in damage. Recharges every 20 (-2 per stack) seconds. | Rare | |
Gigantic Amethyst | Reset skill cooldowns on use. | Equipment |
Elites
Elite Type | Name | Description | Tier |
---|---|---|---|
Frenzying | Increased attack and move speed. Periodically dash towards enemies at high speeds. | 1 | |
Leeching | Damage dealt is returned as healing. Periodically heal nearby allies for a small amount of health. | 1 | |
Volatile | Attacks explode on hit. Occasionally drop Spite bombs when damaged. | 1 | |
Blighted | An unknown force of the Planet, these phantasms are as mysterious as they are deadly. | ? |
Credits
- Code - Nebby, swuff★
- Art/Modelling/Animation - bruh, GEMO, LucidInceptor, Nebby, SOM
- Sound - UnknownGlaze, neik, SOM
- Writing - BlimBlam, Lyrical Endymion, QandQuestion, swuff★, T_Dimensional
- Additional support/special thanks - Draymarc, KevinFromHPCustomerService, KomradeSpectre, Moffein, rob, Shared, TheTimesweeper, xpcybic, /vm/
Changelog
0.3.9
- Updated to use MSU 0.6.0
- Re-Enabled Bitter Root
- Thallium no longer causes on kill effects to not trigger
- Fixed an issue where Leeching elites may rarely set the regen boost strength to negative values.
0.3.8
- Re-did IDRS for Volatile, Leeching and Frenzied Elites
- Added support for the following mod's idrs:
- Starstorm2's Nemmando, Executioner & Security Drone
- Enforcer's Nemesis Enforcer
- Chef
- Sniper
- Miner
- HAN-D
- Archaic Wisps
- Clayman
- Ancient Wisp
- Changed the Volatile, Leeching and Frenzied Ramps to be more distinct from each other.
0.3.7
- Items
- Removed Blessed Dice for the time being, as theyre unfinished.
- Elites:
- Blighted: Fixed a bug where the game would crash upon entering to the bazaar.
0.3.6
- Items
- Prison Shackles: Reduced attack speed reduction (60% -> 30%)
- Elites
- Leeching: Increased time between healing bursts from 10 to 15 seconds
- Leeching: Now have a visible window before healing, accompanied by an AoE radius
- Leeching: Damaging a Leeching elite during the aforementioned window now reduces total healing done, up to 50%
- Leeching: Reduced particle count on VFX
- Volatile: Added cooldown between bombs appearing
- Volatile: Maximum bomb count halved
- Volatile: Bomb damage halved
- Blighted: Fixed bug where spawn rate didn't reset in-between runs
- Blighted: Replaced configurable blacklist with a configurable weight system
- Blighted: Teleporter bosses can now be Blighted, for double the cost (also configurable)
- Blighted: Removed SFX from smoke visual
- Blighted: Lowered CDR (50% -> 25%)
- Blighted: Slightly lowered damage boost (-25%), but raised attack speed (+110%)
- Blighted: Smoke effect no longer spawns when the aspect is held by a player
0.3.5
- Elites
- Blighted: Added config to allow bosses to spawn as Blighted enemies
- Blighted: Fixed invisibility
0.3.4
Developer Note: PLEASE wipe your config.
- Items
- Beckoning Cat: Added On-Proc sound effect
- Bitter Root: Temporariliy disabled. Go join Mortar Tube!
- Gigantic Amethyst: Added On-Use sound effect
- Golden Gun: Hopefully tackled some issues with how the number of buffs was calculated
- Telescopic Sight: Added On-Proc sound effect
- Thallium: Added On-Proc sound effect
- Equipments
- Gigantic Amethyst: Added on use sound effect
- Elites
- Blighted: Lowered extra damage (300% -> 200%)
- Blighted: Changed how visibility / invisiblity is handled to make them visible for longer periods of time
- Blighted: Should be less common overall.
- Leeching: Added a sound effect to their AoE heal
- Frenzied: Added sound effect when Dash is ready
- Volatile: Added missing IDRS
- BugFixes:
(Old changelogs can be found Here)