Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Last updated | 5 years ago |
| Total downloads | 9168 |
| Total rating | 4 |
| Categories | Mods Tools Skins |
| Dependency string | Minitte-CustomDamageNumbers-1.2.2 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Custom Damage Number Plugin
Allows you to change damage number's appearance:
- Texture
- Separate texture for critical hits
- Size
- Lifetime/duration
- Movement
- Max digits
Settings can be adjusted from the config file. (Risk of Rain 2/BepInEX/config/com.Minitte.CustomDamageNumbers.cfg) @Minitte#6490 on the Risk of Rain 2 modding discord if you need something.
Installation
For r2modman
- Just install with r2modman.
For not r2modma
- Extract into the plugins folder
- Should look kinda like this /Risk of Rain 2/BepInEx/plugins/Minitte-CustomDamageNumbers/
Custom Texture Location
/Risk of Rain 2/BepInEx/plugins/Minitte-CustomDamageNumbers/ /Risk of Rain 2/r2modman/BepInEx/plugins/Minitte-CustomDamageNumbers/ Recommend backing up your own damage number texture/image file before updating.
Making your own Damage Number Texture
- Use a square texture (512x512 is default)
- Split into 4x4 even sections (512x512 -> each section is 128x128 and there are 16 of them)
- Use the example damage number texture to know where numbers go
- Your custom texture goes into the plugin folder. (Risk of Rain 2/BepInEx/plugins/Minitte-CustomDamageNumbers/)
- Configure the configs with the filename of your texture. (example: my_damage_texture.png)
- JPEG/.jpg does not support transparency!
You could also make one with google drawings using this template: https://docs.google.com/drawings/d/19c3O1PdkXL4hDjM3GEcIc2-pJcNI7KgSr3U-0GCCW0I/edit?usp=sharing
- File > Make a Copy
- Open your copy of the template
- View > Guides > Show guides
- Use text box or drag in pictures or draw.
- File > Download > PNG
11 Digit Damage Number Shader (alternative)
This uses a custom material/shader which is less stable and optimized than the default one. Kinda experimental.
Enabling this shader will override the default handling/format for spawning damage numbers. Other mods may not work with this enabled.
To enable: In config file, set useLongLineShader to true (useLongLineShader=true)
Default(RoR2) shader vs the alternative:
- RoR2 dmg number shader squishes numbers together with more digits
- The alternative shader will only use the primary texture.
Videos
More damage number digits: https://youtu.be/gWBg0716U44 Twitter animal emoji for damage: https://youtu.be/wcuTgsyHsAM Math for damage (Separate critical hit texture): https://youtu.be/dY-SkWSEt2w
Troubleshooting
My damage numbers are white rectangles.
The path may not be correct. If you installed this manually, make sure the path to this plugin is: Plugin Folder: /Risk of Rain 2/BepInEx/plugins/Minitte-CustomDamageNumbers/ Plugin DLL: /Risk of Rain 2/BepInEx/plugins/Minitte-CustomDamageNumbers/CustomDamageNumberPlugin.dll
Change Log
1.2.2
- Updated installation instructions for non-r2modman players
- Added troubleshooting info for white rectangle issue
- Improved plugin path path processing
- Removed mod from networked mod list. (Doesn't require multiplayer sync)
1.2.1
- Increased the default max digits to 6
- Fixed some typos on the readme
1.2.0
- Added options for a separate texture on critical hits
- Added more digit support using the default shader
- Included another sample damage number texture using math symbols