Some mods may be broken due to the recent Alloyed Collective update.
Mods uploaded by Moffein
Replaces the per-stage exponential with an exponential that scales with time.
Last updated: a week ago
Reworks Seeker's kit to be less bloated. No more Tranquility, no more revives, no more 4 keywords on every single skill.
Last updated: 6 days ago
Let's first timers experience con lentitud poderosa as we once did.Default settings only change it for the first time through. Now with repeat chance config! Original mod by yekoc (RandomlyAwesome)
Last updated: 2 weeks ago
Removes the limit of 2 DLCs per stage. Server-side and Vanilla-compatible!
Last updated: 3 weeks ago
Restricts the DLC3 Solus Enemies to Solus Maps and maps that Solus Control Units spawn on. Server-side and Vanilla-compatible!
Last updated: 3 weeks ago
Reworks Acrid's Blight to amplify damage taken, like Corrosive Wounds from Returns. Server-side and vanilla-compatible.
Last updated: a month ago
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 4 months ago
Buffs enemy HP to resemble Early Access numbers.
Last updated: a month ago
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: 4 months ago
Library for common damage types that I'll be using.
Last updated: a month ago
Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.
Last updated: 5 months ago
OSP no longer counts shields and can trigger from multihits. Originally from RiskyMod.
Last updated: 7 months ago
Artificer's gauntlets play a sound and VFX when regaining primary stocks. Client-Side and Vanilla-Compatible!
Last updated: 7 months ago
Disables False Son's ranged skills while the laser is active. Server-side and Vanilla-compatible.
Last updated: a month ago
False Son's Prime Devastator applies 5 stacks of Lunar Ruin instead of Skill Disable. Server-side and Vanilla-compatible.
Last updated: 7 months ago
Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.
Last updated: 3 weeks ago
Removes the Shrine of Shaping from all spawnpools. Server-side and Vanilla-compatible.
Last updated: 3 weeks ago
Gives enemies armor per level. Server-side and Vanilla-compatible.
Last updated: 11 months ago
Removes Scorch Wurms from all spawnpools. Server-side and Vanilla-compatible.
Last updated: 3 weeks ago
Reduces Loader's health and armor to the default health that medium survivors use.
Last updated: a year ago
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Last updated: a year ago
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Last updated: a year ago
Library that allows for mods to add entities that can block attacks on a per-team basis.
Last updated: 2 weeks ago
Allows certain on-kill effects to trigger off of kill assists. Server-side and Vanilla-compatible.
Last updated: a year ago