Mods uploaded by Moffein

 10974
3 
RailgunnerRebloated
Nerfs Railgunner and reworks her kit to rely on her unique mechanics more. Experimental mod, any similarities to a certain character are purely coincidental.
Last updated: 4 months ago
 9590
1 
NoStageDifficultyScaling
Replaces the per-stage exponential with an exponential that scales with time.
Last updated: 4 months ago
 10377
1 
DebloatedSeeker
Reworks Seeker's kit to be less bloated. No more Tranquility, no more revives, no more 4 keywords on every single skill.
Last updated: 4 months ago
 13108
0 
Powerfully Slow Moon
Let's first timers experience con lentitud poderosa as we once did.Default settings only change it for the first time through. Now with repeat chance config! Original mod by yekoc (RandomlyAwesome)
Last updated: 4 months ago
 25020
3 
NoContentSourceMixLimit
Removes the limit of 2 DLCs per stage. Server-side and Vanilla-compatible!
Last updated: 5 months ago
 9796
3 
Go Back to Solus
Restricts the DLC3 Solus Enemies to Solus Maps and maps that Solus Control Units spawn on. Server-side and Vanilla-compatible!
Last updated: 5 months ago
 2883
2 
BlightReturns
Reworks Acrid's Blight to amplify damage taken, like Corrosive Wounds from Returns. Server-side and vanilla-compatible.
Last updated: 5 months ago
 26318
3 
CheaperEliteBosses
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 8 months ago
 16829
3 
EarlyAccessBulletSponge
Buffs enemy HP to resemble Early Access numbers.
Last updated: 5 months ago
 13225
5 
HalcyoniteShrineOnStage1Only
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: 8 months ago
 108548
0 
ExtraDamageTypes
Library for common damage types that I'll be using.
Last updated: 5 months ago
 14319
4 
ArtificerPrimaryRework
Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.
Last updated: 9 months ago
 1212
3 
TrueOSP
OSP no longer counts shields and can trigger from multihits. Originally from RiskyMod.
Last updated: 11 months ago
 19583
1 
ArtificerPrimaryVfx
Artificer's gauntlets play a sound and VFX when regaining primary stocks. Client-Side and Vanilla-Compatible!
Last updated: 11 months ago
 82314
1 
FalseSonLaserLock
Disables False Son's ranged skills while the laser is active. Server-side and Vanilla-compatible.
Last updated: 5 months ago
 20494
3 
FuckPrimeDevastator
False Son's Prime Devastator applies 5 stacks of Lunar Ruin instead of Skill Disable. Server-side and Vanilla-compatible.
Last updated: 11 months ago
 1706
5 
RemoveEnemies
Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.
Last updated: 5 months ago
 24697
3 
RemoveReviveShrine
Removes the Shrine of Shaping from all spawnpools. Server-side and Vanilla-compatible.
Last updated: 5 months ago
 1517
1 
MoreBulletsponge
Gives enemies armor per level. Server-side and Vanilla-compatible.
Last updated: a year ago
 12073
3 
RemoveScorchWurm
Removes Scorch Wurms from all spawnpools. Server-side and Vanilla-compatible.
Last updated: 5 months ago
 273
1 
LoaderHealthNerf
Reduces Loader's health and armor to the default health that medium survivors use.
Last updated: a year ago
 198471
8 
TeammateRevival
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Last updated: a year ago
 293423
11 
TooManyFriends
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Last updated: 2 years ago
 327063
3 
DefenseMatrixManager
Library that allows for mods to add entities that can block attacks on a per-team basis.
Last updated: 4 months ago