ArtificerPrimaryRework
Reworks Artificer primaries to have fixed cooldown and scale hitcount with attack speed instead, along with other changes. Everyone needs the mod.
| Last updated | 4 months ago | 
| Total downloads | 10941 | 
| Total rating | 4 | 
| Categories | Mods Tweaks Skills | 
| Dependency string | Moffein-ArtificerPrimaryRework-1.0.4 | 
| Dependants | 3 other packages depend on this package | 
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
ArtificerM1Rework
Reworks Artificer's primaries to apply damage over multiple hits, with attack speed scaling hit count instead of cooldown.
Slightly inspired by Returns.
Changes
- 
Firebolt
- Damage split from 280% -> 4x70%
- Each DoT tick has a 2.5m blast radius, and sticks to each enemy hit.
 - Technically allows for double-dipping on damage in scenarios where enemies are grouped up enough to get caught in the AoE, but this is more of a rare bonus than a main feature to play around.
 
 - Hitcount scales with attack speed.
 - CD no longer scales with attack speed.
 
 - Damage split from 280% -> 4x70%
 - 
Plasmabolt
- Damage increased from 280% -> 4x85%, and now slows on hit.
- This is a lingering AoE that repeatedly zaps enemies.
 - Slightly pulls in lightweight enemies.
 
 - Radius increased from 6m -> 7.5m
 - Hitcount scales with attack speed.
 - CD no longer scales with attack speed.
 
 - Damage increased from 280% -> 4x85%, and now slows on hit.