Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Commeowndo v1.3.1
Commeowndo.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("Commeowndo")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Commeowndo")] [assembly: AssemblyTitle("Commeowndo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Commeowndo { [BepInPlugin("com.muddii.Commeowndo", "Commeowndo", "1.0.0")] public class Commeowndo : BaseUnityPlugin { private Material hatMat = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Commando/matCommandoDualies.mat").WaitForCompletion(); public AssetBundleCreateRequest commeowndoAssets; private GameObject catEars; public void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown commeowndoAssets = AssetBundle.LoadFromFileAsync(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "commeowndo.bundle")); ref GameObject reference = ref catEars; Object asset = commeowndoAssets.assetBundle.LoadAssetAsync<GameObject>("assets/catears.prefab").asset; reference = (GameObject)(object)((asset is GameObject) ? asset : null); CharacterModel.Start += new hook_Start(CharacterModel_Start); } private void CharacterModel_Start(orig_Start orig, CharacterModel self) { orig.Invoke(self); ((MonoBehaviour)self).StartCoroutine(OwO(self)); } private IEnumerator OwO(CharacterModel model) { yield return (object)new WaitForFixedUpdate(); if (!Object.op_Implicit((Object)(object)model.body)) { yield break; } if (((Object)model.body).name == "CommandoBody(Clone)") { GameObject gameObject = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(3) .GetChild(0) .GetChild(0)); gameObject.AddComponent<NetworkIdentity>(); gameObject.transform.localScale = new Vector3(2.5f, 4f, 2.5f); gameObject.transform.localPosition = new Vector3(0f, -5f, -1.5f); gameObject.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos2 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer5 in componentsInChildren) { rendererInfos2.Add(new RendererInfo { renderer = renderer5, defaultMaterial = renderer5.sharedMaterial, defaultShadowCastingMode = renderer5.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos2.ToArray(); } else if (((Object)model.body).name == "RailgunnerBody(Clone)") { GameObject gameObject7 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(5).GetChild(0).GetChild(0) .GetChild(2) .GetChild(1) .GetChild(2) .GetChild(0)); gameObject7.AddComponent<NetworkIdentity>(); gameObject7.transform.localScale = new Vector3(1.5f, 2.9f, 2f); gameObject7.transform.localPosition = new Vector3(0f, -3.674f, -1.1f); gameObject7.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject7.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos8 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren2 = gameObject7.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer11 in componentsInChildren2) { rendererInfos8.Add(new RendererInfo { renderer = renderer11, defaultMaterial = renderer11.sharedMaterial, defaultShadowCastingMode = renderer11.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos8.ToArray(); } else if (((Object)model.body).name == "MageBody(Clone)") { GameObject gameObject13 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(2).GetChild(0) .GetChild(3) .GetChild(0) .GetChild(2) .GetChild(0)); gameObject13.AddComponent<NetworkIdentity>(); gameObject13.transform.localScale = new Vector3(1.5f, 2.9f, 2f); gameObject13.transform.localPosition = new Vector3(0f, -3.674f, -1.1f); gameObject13.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject13.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos14 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren3 = gameObject13.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer14 in componentsInChildren3) { rendererInfos14.Add(new RendererInfo { renderer = renderer14, defaultMaterial = renderer14.sharedMaterial, defaultShadowCastingMode = renderer14.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos14.ToArray(); } else if (((Object)model.body).name == "HuntressBody(Clone)") { GameObject gameObject14 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(2).GetChild(3).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(1)); gameObject14.AddComponent<NetworkIdentity>(); gameObject14.transform.localScale = new Vector3(1.6f, 2.9f, 2f); gameObject14.transform.localPosition = new Vector3(0f, -3.55f, -1.1f); gameObject14.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject14.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos13 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren4 = gameObject14.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer13 in componentsInChildren4) { rendererInfos13.Add(new RendererInfo { renderer = renderer13, defaultMaterial = renderer13.sharedMaterial, defaultShadowCastingMode = renderer13.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos13.ToArray(); } else if (((Object)model.body).name == "Bandit2Body(Clone)") { GameObject gameObject12 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(4).GetChild(2).GetChild(0) .GetChild(6) .GetChild(0) .GetChild(2)); gameObject12.AddComponent<NetworkIdentity>(); gameObject12.transform.localScale = new Vector3(1.7f, 2.9f, 2f); gameObject12.transform.localPosition = new Vector3(0f, -3.68f, -1.05f); gameObject12.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject12.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos12 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren5 = gameObject12.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer12 in componentsInChildren5) { rendererInfos12.Add(new RendererInfo { renderer = renderer12, defaultMaterial = renderer12.sharedMaterial, defaultShadowCastingMode = renderer12.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos12.ToArray(); } else if (((Object)model.body).name == "CrocoBody(Clone)") { GameObject gameObject11 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(5).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(0)); gameObject11.AddComponent<NetworkIdentity>(); gameObject11.transform.localScale = new Vector3(15f, 15f, 15f); gameObject11.transform.localPosition = new Vector3(0f, 1f, -19.2f); gameObject11.transform.Rotate(new Vector3(270f, 180f, 0f)); ((Renderer)gameObject11.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos11 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren6 = gameObject11.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer10 in componentsInChildren6) { rendererInfos11.Add(new RendererInfo { renderer = renderer10, defaultMaterial = renderer10.sharedMaterial, defaultShadowCastingMode = renderer10.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos11.ToArray(); } else if (((Object)model.body).name == "BeetleGuardAllyBody(Clone)") { GameObject gameObject10 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(0) .GetChild(0)); gameObject10.AddComponent<NetworkIdentity>(); gameObject10.transform.localScale = new Vector3(15f, 19f, 19f); gameObject10.transform.localPosition = new Vector3(0f, 0.54f, -25.4f); gameObject10.transform.Rotate(new Vector3(270f, 180f, 0f)); ((Renderer)gameObject10.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos10 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren7 = gameObject10.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer9 in componentsInChildren7) { rendererInfos10.Add(new RendererInfo { renderer = renderer9, defaultMaterial = renderer9.sharedMaterial, defaultShadowCastingMode = renderer9.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos10.ToArray(); } else if (((Object)model.body).name == "MinorConstructOnKillBody(Clone)") { GameObject gameObject9 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(4).GetChild(0).GetChild(0) .GetChild(2)); gameObject9.AddComponent<NetworkIdentity>(); gameObject9.transform.localScale = new Vector3(4f, 6f, 6f); gameObject9.transform.localPosition = new Vector3(0f, -7.64f, -2.1f); gameObject9.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject9.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos9 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren8 = gameObject9.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer8 in componentsInChildren8) { rendererInfos9.Add(new RendererInfo { renderer = renderer8, defaultMaterial = renderer8.sharedMaterial, defaultShadowCastingMode = renderer8.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos9.ToArray(); } else if (((Object)model.body).name == "EngiBody(Clone)") { GameObject gameObject8 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(2).GetChild(0) .GetChild(3) .GetChild(0)); gameObject8.AddComponent<NetworkIdentity>(); gameObject8.transform.localScale = new Vector3(2.4f, 3.7f, 2.4f); gameObject8.transform.localPosition = new Vector3(0f, -4.21f, -1.3f); gameObject8.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject8.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos7 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren9 = gameObject8.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer7 in componentsInChildren9) { rendererInfos7.Add(new RendererInfo { renderer = renderer7, defaultMaterial = renderer7.sharedMaterial, defaultShadowCastingMode = renderer7.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos7.ToArray(); } else if (((Object)model.body).name == "EngiWalkerTurretBody(Clone)") { GameObject gameObject6 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(1).GetChild(0).GetChild(4) .GetChild(0)); gameObject6.AddComponent<NetworkIdentity>(); gameObject6.transform.localScale = new Vector3(8f, 8f, 6f); gameObject6.transform.localPosition = new Vector3(0f, -9.2f, -3.2f); gameObject6.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject6.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos6 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren10 = gameObject6.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer6 in componentsInChildren10) { rendererInfos6.Add(new RendererInfo { renderer = renderer6, defaultMaterial = renderer6.sharedMaterial, defaultShadowCastingMode = renderer6.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos6.ToArray(); } else if (((Object)model.body).name == "EngiTurretBody(Clone)") { GameObject gameObject5 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(1).GetChild(0).GetChild(4) .GetChild(0)); gameObject5.AddComponent<NetworkIdentity>(); gameObject5.transform.localScale = new Vector3(8f, 8f, 6f); gameObject5.transform.localPosition = new Vector3(0f, -9.8f, -3.2f); gameObject5.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject5.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos5 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren11 = gameObject5.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer4 in componentsInChildren11) { rendererInfos5.Add(new RendererInfo { renderer = renderer4, defaultMaterial = renderer4.sharedMaterial, defaultShadowCastingMode = renderer4.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos5.ToArray(); } else if (((Object)model.body).name == "MercBody(Clone)") { GameObject gameObject4 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(2).GetChild(0) .GetChild(3) .GetChild(0) .GetChild(3) .GetChild(0)); gameObject4.AddComponent<NetworkIdentity>(); gameObject4.transform.localScale = new Vector3(1.8f, 2.8f, 2f); gameObject4.transform.localPosition = new Vector3(0f, -3.5f, -1f); gameObject4.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject4.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos4 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren12 = gameObject4.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer3 in componentsInChildren12) { rendererInfos4.Add(new RendererInfo { renderer = renderer3, defaultMaterial = renderer3.sharedMaterial, defaultShadowCastingMode = renderer3.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos4.ToArray(); } else if (((Object)model.body).name == "VoidSurvivorBody(Clone)") { GameObject gameObject3 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(7).GetChild(0).GetChild(0) .GetChild(1) .GetChild(2) .GetChild(2) .GetChild(0)); gameObject3.AddComponent<NetworkIdentity>(); gameObject3.transform.localScale = new Vector3(2f, 4f, 2.5f); gameObject3.transform.localPosition = new Vector3(0f, -5.17f, -1.5f); gameObject3.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject3.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos3 = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren13 = gameObject3.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer2 in componentsInChildren13) { rendererInfos3.Add(new RendererInfo { renderer = renderer2, defaultMaterial = renderer2.sharedMaterial, defaultShadowCastingMode = renderer2.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos3.ToArray(); } else if (((Object)model.body).name == "LoaderBody(Clone)") { GameObject gameObject2 = Object.Instantiate<GameObject>(catEars, ((Component)model).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(5) .GetChild(0) .GetChild(3) .GetChild(0)); gameObject2.AddComponent<NetworkIdentity>(); gameObject2.transform.localScale = new Vector3(1.9f, 2.8f, 2.5f); gameObject2.transform.localPosition = new Vector3(0f, -3.5f, -1f); gameObject2.transform.Rotate(new Vector3(15f, 0f, 0f)); ((Renderer)gameObject2.GetComponent<MeshRenderer>()).material = hatMat; List<RendererInfo> rendererInfos = model.baseRendererInfos.ToList(); Renderer[] componentsInChildren14 = gameObject2.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer in componentsInChildren14) { rendererInfos.Add(new RendererInfo { renderer = renderer, defaultMaterial = renderer.sharedMaterial, defaultShadowCastingMode = renderer.shadowCastingMode, hideOnDeath = false, ignoreOverlays = false }); } model.baseRendererInfos = rendererInfos.ToArray(); } } } }