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Decompiled source of AnichanCommandoSkin v1.1.1
plugins/AnichanSkin.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using R2API.Utils; using RoR2; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("AnichanSkin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b5db60e0131a279a3ca0de367891b90ce2622687")] [assembly: AssemblyProduct("AnichanSkin")] [assembly: AssemblyTitle("AnichanSkin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace AnichanSkin { [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.NotArme.AnichanSkin", "AnichanCommandoSkin", "1.1.1")] public class AnichanSkin : BaseUnityPlugin { private static AssetBundle skinAssetBundle; public void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("AnichanSkin.anichan")) { skinAssetBundle = AssetBundle.LoadFromStream(stream); } SurvivorCatalog.Init += (hook_Init)delegate(orig_Init orig) { orig.Invoke(); AddSkin(); }; LanguageAPI.Add("ANICHAN_SKIN", "Ani-chan", "en"); LanguageAPI.Add("ANICHAN_2023", "Ani-chan 2023 uniform", "en"); LanguageAPI.Add("ANICHAN_FURRY", "Furry Ani-chan", "en"); LanguageAPI.Add("ANICHAN_COMMUNIST", "Communist Ani-chan", "en"); LanguageAPI.Add("ANICHAN_SKIN", "Ani-chan", "pt-br"); LanguageAPI.Add("ANICHAN_2023", "Ani-chan uniforme de 2023", "pt-br"); LanguageAPI.Add("ANICHAN_FURRY", "Ani-chan furry", "pt-br"); LanguageAPI.Add("ANICHAN_COMMUNIST", "Ani-chan comunista", "pt-br"); } private void AddSkin() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); SkinDefinition skinDefinition = new SkinDefinition(val, skinAssetBundle); SkinDefInfo[] array = (SkinDefInfo[])(object)new SkinDefInfo[4] { skinDefinition.DefaultSkin(), skinDefinition.UniformSkin(), skinDefinition.CommunistSkin(), skinDefinition.FurrySkin() }; SkinDefInfo[] array2 = array; foreach (SkinDefInfo val2 in array2) { Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = Skins.CreateNewSkinDef(val2); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; Reflection.SetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins", fieldValue); } } } public class SkinDefinition { private GameObject bodyPrefab; private AssetBundle skinAssetBundle; private Renderer[] renderers; private ModelSkinController skinController; private GameObject mdl; public SkinDefinition(GameObject body, AssetBundle assetBundle) { bodyPrefab = body; skinAssetBundle = assetBundle; renderers = bodyPrefab.GetComponentsInChildren<Renderer>(true); skinController = bodyPrefab.GetComponentInChildren<ModelSkinController>(); mdl = ((Component)skinController).gameObject; } public SkinDefInfo DefaultSkin() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) SkinDefInfo result = default(SkinDefInfo); result.Icon = Skins.CreateSkinIcon(Color.white, new Color(0f, 0.39f, 0.2f), Color.black, new Color(1f, 0.38f, 0f)); result.Name = "AnichanDefault"; result.NameToken = "ANICHAN_SKIN"; result.RootObject = mdl; result.BaseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; result.GameObjectActivations = Array.Empty<GameObjectActivation>(); result.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = skinAssetBundle.LoadAsset<Material>("Assets/AnichanDefaultMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[6] } }; result.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = skinAssetBundle.LoadAsset<Mesh>("Assets/AnichanMesh.mesh"), renderer = renderers[6] } }; result.ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); result.MinionSkinReplacements = Array.Empty<MinionSkinReplacement>(); return result; } public SkinDefInfo UniformSkin() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) SkinDefInfo result = default(SkinDefInfo); result.Icon = Skins.CreateSkinIcon(Color.black, new Color(0f, 0.39f, 0.2f), Color.black, new Color(1f, 0.38f, 0f)); result.Name = "Anichan2023"; result.NameToken = "ANICHAN_2023"; result.RootObject = mdl; result.BaseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; result.GameObjectActivations = Array.Empty<GameObjectActivation>(); result.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = skinAssetBundle.LoadAsset<Material>("Assets/Anichan2023Mat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[6] } }; result.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = skinAssetBundle.LoadAsset<Mesh>("Assets/AnichanMesh.mesh"), renderer = renderers[6] } }; result.ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); result.MinionSkinReplacements = Array.Empty<MinionSkinReplacement>(); return result; } public SkinDefInfo CommunistSkin() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) SkinDefInfo result = default(SkinDefInfo); result.Icon = Skins.CreateSkinIcon(Color.yellow, Color.red, Color.red, Color.red); result.Name = "AnichanCommunist"; result.NameToken = "ANICHAN_COMMUNIST"; result.RootObject = mdl; result.BaseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; result.GameObjectActivations = Array.Empty<GameObjectActivation>(); result.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = skinAssetBundle.LoadAsset<Material>("Assets/AnichanCommunistMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[6] } }; result.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = skinAssetBundle.LoadAsset<Mesh>("Assets/AnichanMesh.mesh"), renderer = renderers[6] } }; result.ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); result.MinionSkinReplacements = Array.Empty<MinionSkinReplacement>(); return result; } public SkinDefInfo FurrySkin() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) SkinDefInfo result = default(SkinDefInfo); result.Icon = Skins.CreateSkinIcon(Color.white, new Color(1f, 0.75f, 0.6f), new Color(0f, 0.39f, 0.2f), new Color(1f, 0.38f, 0f)); result.Name = "AnichanFurry"; result.NameToken = "ANICHAN_FURRY"; result.RootObject = mdl; result.BaseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; result.GameObjectActivations = Array.Empty<GameObjectActivation>(); result.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = skinAssetBundle.LoadAsset<Material>("Assets/AnichanFurryMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[6] } }; result.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = skinAssetBundle.LoadAsset<Mesh>("Assets/AnichanMesh.mesh"), renderer = renderers[6] } }; result.ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); result.MinionSkinReplacements = Array.Empty<MinionSkinReplacement>(); return result; } } }