This package has been marked as deprecated, and it's suggested another
alternative is used.
DirectorRework
BUGGED. USE DIRECTORREWORKPLUS INSTEAD
Last updated | a month ago |
Total downloads | 19107 |
Total rating | 8 |
Categories | Mods Tweaks Seekers of the Storm Update |
Dependency string | Nuxlar-DirectorRework-1.1.4 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
README
Director Rework
Deprecated, use DirectorReworkPlus instead
This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
Changelog
1.1.4
- Mod now does nothing
- Added DirectorReworkPlus as a dependency
1.1.3
- Deprecated, use DirectorReworkPlus instead
1.1.2
- No longer affects Halcyonite Shrines
1.1.1
- Prioritize more expensive enemies when sufficient credits are available
- No change required for Seekers of the Storm, backwards compatible
1.1.0
- Added configuration for teleporter boss to spawn multiple types or not
- Fix null reference exception on elite type reset
- Fix broken Void Fields
- Reinstate limit on enemies per wave
- Prevent wave from ending prematurely if a particularly expensive card is chosen
- Fix invalid boss title and/or combat shrine message
1.0.1
- Fix non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release