Decompiled source of DirectorRework v1.1.0

DirectorRework.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("DirectorRework")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+95d8952ad0de9e32828db0fba03bd118883d64d7")]
[assembly: AssemblyProduct("DirectorRework")]
[assembly: AssemblyTitle("DirectorRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DirectorRework
{
	[BepInPlugin("com.Nuxlar.DirectorRework", "DirectorRework", "1.1.0")]
	public class DirectorRework : BaseUnityPlugin
	{
		private ConfigEntry<bool> teleporterBoss;

		public void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			CombatDirector.AttemptSpawnOnTarget += new hook_AttemptSpawnOnTarget(ResetMonsterCard);
			Chat.SendBroadcastChat_ChatMessageBase += new hook_SendBroadcastChat_ChatMessageBase(ChangeMessage);
			BossGroup.UpdateBossMemories += new hook_UpdateBossMemories(UpdateTitle);
			teleporterBoss = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Apply to Teleporter Boss", true, "If enabled, multiple boss types may appear.");
		}

		private bool ResetMonsterCard(orig_AttemptSpawnOnTarget orig, CombatDirector self, Transform target, PlacementMode mode)
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			ref DirectorCard currentMonsterCard = ref self.currentMonsterCard;
			if (currentMonsterCard != null && self.resetMonsterCardIfFailed)
			{
				int spawnCountInCurrentWave = self.spawnCountInCurrentWave;
				int cost = currentMonsterCard.cost;
				do
				{
					if ((Object)(object)self == (Object)(object)TeleporterInteraction.instance?.bossDirector)
					{
						if (!teleporterBoss.Value)
						{
							break;
						}
						self.SetNextSpawnAsBoss();
						flag = spawnCountInCurrentWave == 0 || (float)currentMonsterCard.cost <= self.monsterCredit;
					}
					else
					{
						float nextNormalizedFloat = self.rng.nextNormalizedFloat;
						currentMonsterCard = self.finalMonsterCardsSelection.Evaluate(nextNormalizedFloat);
						self.PrepareNewMonsterWave(currentMonsterCard);
					}
				}
				while (currentMonsterCard.cost > cost && (double)currentMonsterCard.cost * 0.85 > (double)self.monsterCredit);
				self.spawnCountInCurrentWave = spawnCountInCurrentWave;
			}
			return flag | orig.Invoke(self, target, mode);
		}

		private void ChangeMessage(orig_SendBroadcastChat_ChatMessageBase orig, ChatMessageBase message)
		{
			SubjectFormatChatMessage val = (SubjectFormatChatMessage)(object)((message is SubjectFormatChatMessage) ? message : null);
			if (val != null)
			{
				bool? flag = val.paramTokens?.Any();
				if (flag.HasValue && flag.GetValueOrDefault() && ((SubjectChatMessage)val).baseToken == "SHRINE_COMBAT_USE_MESSAGE")
				{
					val.paramTokens[0] = Language.GetString("LOGBOOK_CATEGORY_MONSTER").ToLower();
				}
			}
			orig.Invoke(message);
		}

		private void UpdateTitle(orig_UpdateBossMemories orig, BossGroup self)
		{
			orig.Invoke(self);
			if (!teleporterBoss.Value)
			{
				return;
			}
			Dictionary<(string, string), float> dictionary = new Dictionary<(string, string), float>();
			float num = 0f;
			for (int i = 0; i < self.bossMemoryCount; i++)
			{
				CharacterBody cachedBody = self.bossMemories[i].cachedBody;
				if (!Object.op_Implicit((Object)(object)cachedBody))
				{
					continue;
				}
				HealthComponent healthComponent = cachedBody.healthComponent;
				if (!(((healthComponent != null) ? new bool?(healthComponent.alive) : null) ?? true))
				{
					continue;
				}
				string bestBodyName = Util.GetBestBodyName(((Component)cachedBody).gameObject);
				string text = cachedBody.GetSubtitle();
				(string, string) key = (bestBodyName, text);
				if (!dictionary.ContainsKey(key))
				{
					dictionary[key] = 0f;
				}
				dictionary[key] += healthComponent.combinedHealth + healthComponent.missingCombinedHealth * 4f;
				if (dictionary[key] > num)
				{
					num = dictionary[key];
					if (string.IsNullOrEmpty(text))
					{
						text = Language.GetString("NULL_SUBTITLE");
					}
					self.bestObservedName = bestBodyName;
					self.bestObservedSubtitle = "<sprite name=\"CloudLeft\" tint=1> " + text + " <sprite name=\"CloudRight\" tint=1>";
				}
			}
		}
	}
}