DirectorRework
Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups.
Last updated | a week ago |
Total downloads | 3258 |
Total rating | 5 |
Categories | Mods Tweaks |
Dependency string | Nuxlar-DirectorRework-1.1.0 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2111README
Director Rework
This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
Changelog
1.1.0
- This update is sponsored by 6thmoon. Thanks 6thmoon!
- Added configuration for teleporter boss to spawn multiple types or not.
- Fixes Null reference exception on elite type reset
- Fixes Broken void fields
- Fixes Inadvertently removed limit on enemies per wave
- Fixes Wave may end prematurely if a particularly expensive card is chosen
- Fixes Invalid boss title and/or combat shrine message
1.0.1
- Fixes non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release