This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
DirectorRework
BUGGED. USE DIRECTORREWORKPLUS INSTEADDirector Rework
Deprecated, use DirectorReworkPlus instead
This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
Changelog
1.1.4
- Mod now does nothing
- Added DirectorReworkPlus as a dependency
1.1.3
- Deprecated, use DirectorReworkPlus instead
1.1.2
- No longer affects Halcyonite Shrines
1.1.1
- Prioritize more expensive enemies when sufficient credits are available
- No change required for Seekers of the Storm, backwards compatible
1.1.0
- Added configuration for teleporter boss to spawn multiple types or not
- Fix null reference exception on elite type reset
- Fix broken Void Fields
- Reinstate limit on enemies per wave
- Prevent wave from ending prematurely if a particularly expensive card is chosen
- Fix invalid boss title and/or combat shrine message
1.0.1
- Fix non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release
