Nuxlar-DirectorRework icon

DirectorRework

Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups.

Last updated a week ago
Total downloads 3258
Total rating 5 
Categories Mods Tweaks
Dependency string Nuxlar-DirectorRework-1.1.0
Dependants 5 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2111 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2111
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Director Rework

This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).

Changelog

1.1.0

  • This update is sponsored by 6thmoon. Thanks 6thmoon!
  • Added configuration for teleporter boss to spawn multiple types or not.
  • Fixes Null reference exception on elite type reset
  • Fixes Broken void fields
  • Fixes Inadvertently removed limit on enemies per wave
  • Fixes Wave may end prematurely if a particularly expensive card is chosen
  • Fixes Invalid boss title and/or combat shrine message

1.0.1

  • Fixes non-boss tier enemies spawning instead of bosses on teleporter events

1.0.0

  • Release