DirectorRework
Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups. Compatible with Pre/Post SOTS.
Last updated | a week ago |
Total downloads | 13627 |
Total rating | 8 |
Categories | Mods Tweaks Seekers of the Storm Update |
Dependency string | Nuxlar-DirectorRework-1.1.1 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2111README
Director Rework
This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
Changelog
1.1.1
- Thank you 6thmoon for this update
- Prioritize more expensive enemies when sufficient credits are available
- No change required for Seekers of the Storm, backwards compatible
1.1.0
- Added configuration for teleporter boss to spawn multiple types or not
- Fix null reference exception on elite type reset
- Fix broken Void Fields
- Reinstate limit on enemies per wave
- Prevent wave from ending prematurely if a particularly expensive card is chosen
- Fix invalid boss title and/or combat shrine message
1.0.1
- Fix non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release