EnemiesPlus
Adds new abilities and AI behaviors to enemies
Last updated | 7 months ago |
Total downloads | 17769 |
Total rating | 5 |
Categories | Mods Tweaks Enemies |
Dependency string | Nuxlar-EnemiesPlus-1.0.5 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Enemies Plus
Enemy Changes
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Beetle Family - The debuff BeetleJuice is now stackable, lasting 5 seconds, and each stack applied resets the timer of previous stacks.
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Beetle - now spit a small projectile at short range instead of headbutting. The projectile applies a stack of BeetleJuice.
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Beetle Guard - has a new ability that increases own armor (+100) and increases nearby allies' attack/move speed (+25%). Does not apply if ally already has buff.
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Beetle Queen - spit projectiles and acid pools apply BeetleJuice. BeetleWard now keep stacking BeetleJuice the longer you're inside of it.
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Lunar Family - new debuff Helfire, stackable, lasting 10 seconds, non-lethal, burns 10% of your full combined HP (+shield) while preventing healing and regen
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Lunar Golem - new ability LunarShell, buffs self to have +200 armor and attacks inflict Helfire while buff is active, can no longer be hitstunned (still be stunned/frozen, just not stunned from high powered damage)
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Lunar Wisp - increased acceleration (15 -> 20) and move speed (18 -> 20), miniguns spin up at closer range, orb applies Helfire
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Lemurian - Bite now has a slight lunge
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Lesser Wisp - Fires more "bullets" (3 -> 6) but has the same damage
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Greater Wisp - credit cost reduced (200 -> 120) (brass contraptions cost 60 as a reference)
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Imp - now throw 2 void spikes at a more distant range instead of slashing at close range
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Brass Contraption - new ability BuffBeam, makes 1 nearby Golem/BeetleQueen class (size) enemy invincible for a short time (cannot target other brass contraptions)
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Magma/Overloading Worm - new ability Leap, worm launches into the air like RoR1/RoRR and improves turning
Enemies TODO (maybe)
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Stone Titan
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Wandering Vagrant
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Grovetender
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Imp Overlord
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Xi Construct
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Solus Control Unit
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Grandparent
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Void Reaver
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Void Jailer
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Void Devastator
Changelog
1.0.5
- Fixes crash from the Devotion Update
1.0.4
- Adds config for disabling each new enemy ability/behavior
1.0.3
- Changes beetle guard RallyCry sound
- Adds Leap to Magma/Overloading Worms
- Enhances Magma/Overloading Worm targeting/turning
- Increases Magma/Overloading Worm trail particle size (visual change)
1.0.2
- Lunar Golems can no longer be hit-stunned
- Fixes LunarShell not applying consistently
- Fixes BeetleSpit not working with higher attack speed
- Fixes Helfire only being applied twice
- Fixes Helfire not burning the proper HP value
1.0.1
- Fixes bell's buffbeam applying VFX to unintented targets
- Improves bell's buffbeam search to guarantee a pick golem/beetlequeen class enemies in groups (if in range)
- Makes Helfire stackable
- Removes pest nerf
- Changes BeetleSpit to fire directly instead of using an arc
- Reduces BeetleSpit delay (1.25s -> 1s)
- Increases BeetleSpit max firing distance (15 -> 20)
- Reduces Beetle Guard RallyCry armor (200 -> 100)
- Increases RallyCry AoE (13m -> 16m)
- Increases RallyCry HP activation threshold from 80% -> 100%
- Increases Lunar Golem LunarShell armor (100 -> 200)
- Increases LunarShell HP activation threshold from 75% -> 100%
- Changes LunarShell move type (Stop -> Chase)
- Increases Imp AI blink distance (should prevent blinking when too close)
- Reduces Lunar Wisp acceleration (30 -> 20)
- Fixes Helfire being applied on modded wisp orbs (Umbral)
1.0.0
- Reworked and Improved
- Adds changes to more enemies
- Adds TweakAI as a dependency