Nuxlar-EnemiesPlus icon

EnemiesPlus

Adds new abilities and AI behaviors to enemies

Last updated a week ago
Total downloads 5248
Total rating 2 
Categories Mods Tweaks Enemies
Dependency string Nuxlar-EnemiesPlus-1.0.3
Dependants 4 other packages depend on this package

This mod requires the following mods to function

Nuxlar-TweakAI-1.2.0 icon
Nuxlar-TweakAI

Makes AI target players and stay in combat mode more often.

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.4 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.4
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.3.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.3.0

README

Enemies Plus

Enemy Changes

  • Beetle Family - The debuff BeetleJuice is now stackable, lasting 5 seconds, and each stack applied resets the timer of previous stacks.

  • Beetle - now spit a small projectile at short range instead of headbutting. The projectile applies a stack of BeetleJuice.

  • Beetle Guard - has a new ability that increases own armor (+100) and increases nearby allies' attack/move speed (+25%). Does not apply if ally already has buff.

  • Beetle Queen - spit projectiles and acid pools apply BeetleJuice. BeetleWard now keep stacking BeetleJuice the longer you're inside of it.

  • Lunar Family - new debuff Helfire, stackable, lasting 10 seconds, non-lethal, burns 10% of your full combined HP (+shield) while preventing healing and regen

  • Lunar Golem - new ability LunarShell, buffs self to have +200 armor and attacks inflict Helfire while buff is active, can no longer be hitstunned (still be stunned/frozen, just not stunned from high powered damage)

  • Lunar Wisp - increased acceleration (15 -> 20) and move speed (18 -> 20), miniguns spin up at closer range, orb applies Helfire

  • Lemurian - Bite now has a slight lunge

  • Lesser Wisp - Fires more "bullets" (3 -> 6) but has the same damage

  • Greater Wisp - credit cost reduced (200 -> 120) (brass contraptions cost 60 as a reference)

  • Imp - now throw 2 void spikes at a more distant range instead of slashing at close range

  • Brass Contraption - new ability BuffBeam, makes 1 nearby Golem/BeetleQueen class (size) enemy invincible for a short time (cannot target other brass contraptions)

  • Magma/Overloading Worm - new ability Leap, worm launches into the air like RoR1/RoRR and improves turning

Enemies TODO (maybe)

  • Stone Titan

  • Wandering Vagrant

  • Grovetender

  • Imp Overlord

  • Xi Construct

  • Solus Control Unit

  • Grandparent

  • Void Reaver

  • Void Jailer

  • Void Devastator

Changelog

1.0.3

  • Changes beetle guard RallyCry sound
  • Adds Leap to Magma/Overloading Worms
  • Enhances Magma/Overloading Worm targeting/turning
  • Increases Magma/Overloading Worm trail particle size (visual change)

1.0.2

  • Lunar Golems can no longer be hit-stunned
  • Fixes LunarShell not applying consistently
  • Fixes BeetleSpit not working with higher attack speed
  • Fixes Helfire only being applied twice
  • Fixes Helfire not burning the proper HP value

1.0.1

  • Fixes bell's buffbeam applying VFX to unintented targets
  • Improves bell's buffbeam search to guarantee a pick golem/beetlequeen class enemies in groups (if in range)
  • Makes Helfire stackable
  • Removes pest nerf
  • Changes BeetleSpit to fire directly instead of using an arc
  • Reduces BeetleSpit delay (1.25s -> 1s)
  • Increases BeetleSpit max firing distance (15 -> 20)
  • Reduces Beetle Guard RallyCry armor (200 -> 100)
  • Increases RallyCry AoE (13m -> 16m)
  • Increases RallyCry HP activation threshold from 80% -> 100%
  • Increases Lunar Golem LunarShell armor (100 -> 200)
  • Increases LunarShell HP activation threshold from 75% -> 100%
  • Changes LunarShell move type (Stop -> Chase)
  • Increases Imp AI blink distance (should prevent blinking when too close)
  • Reduces Lunar Wisp acceleration (30 -> 20)
  • Fixes Helfire being applied on modded wisp orbs (Umbral)

1.0.0

  • Reworked and Improved
  • Adds changes to more enemies
  • Adds TweakAI as a dependency