Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
EnemiesPlus
Adds new abilities and AI behaviors to enemies
| Last updated | 2 years ago |
| Total downloads | 20082 |
| Total rating | 5 |
| Categories | Mods Tweaks Enemies |
| Dependency string | Nuxlar-EnemiesPlus-1.0.5 |
| Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Enemies Plus
Enemy Changes
-
Beetle Family - The debuff BeetleJuice is now stackable, lasting 5 seconds, and each stack applied resets the timer of previous stacks.
-
Beetle - now spit a small projectile at short range instead of headbutting. The projectile applies a stack of BeetleJuice.
-
Beetle Guard - has a new ability that increases own armor (+100) and increases nearby allies' attack/move speed (+25%). Does not apply if ally already has buff.
-
Beetle Queen - spit projectiles and acid pools apply BeetleJuice. BeetleWard now keep stacking BeetleJuice the longer you're inside of it.
-
Lunar Family - new debuff Helfire, stackable, lasting 10 seconds, non-lethal, burns 10% of your full combined HP (+shield) while preventing healing and regen
-
Lunar Golem - new ability LunarShell, buffs self to have +200 armor and attacks inflict Helfire while buff is active, can no longer be hitstunned (still be stunned/frozen, just not stunned from high powered damage)
-
Lunar Wisp - increased acceleration (15 -> 20) and move speed (18 -> 20), miniguns spin up at closer range, orb applies Helfire
-
Lemurian - Bite now has a slight lunge
-
Lesser Wisp - Fires more "bullets" (3 -> 6) but has the same damage
-
Greater Wisp - credit cost reduced (200 -> 120) (brass contraptions cost 60 as a reference)
-
Imp - now throw 2 void spikes at a more distant range instead of slashing at close range
-
Brass Contraption - new ability BuffBeam, makes 1 nearby Golem/BeetleQueen class (size) enemy invincible for a short time (cannot target other brass contraptions)
-
Magma/Overloading Worm - new ability Leap, worm launches into the air like RoR1/RoRR and improves turning
Enemies TODO (maybe)
-
Stone Titan
-
Wandering Vagrant
-
Grovetender
-
Imp Overlord
-
Xi Construct
-
Solus Control Unit
-
Grandparent
-
Void Reaver
-
Void Jailer
-
Void Devastator
Changelog
1.0.5
- Fixes crash from the Devotion Update
1.0.4
- Adds config for disabling each new enemy ability/behavior
1.0.3
- Changes beetle guard RallyCry sound
- Adds Leap to Magma/Overloading Worms
- Enhances Magma/Overloading Worm targeting/turning
- Increases Magma/Overloading Worm trail particle size (visual change)
1.0.2
- Lunar Golems can no longer be hit-stunned
- Fixes LunarShell not applying consistently
- Fixes BeetleSpit not working with higher attack speed
- Fixes Helfire only being applied twice
- Fixes Helfire not burning the proper HP value
1.0.1
- Fixes bell's buffbeam applying VFX to unintented targets
- Improves bell's buffbeam search to guarantee a pick golem/beetlequeen class enemies in groups (if in range)
- Makes Helfire stackable
- Removes pest nerf
- Changes BeetleSpit to fire directly instead of using an arc
- Reduces BeetleSpit delay (1.25s -> 1s)
- Increases BeetleSpit max firing distance (15 -> 20)
- Reduces Beetle Guard RallyCry armor (200 -> 100)
- Increases RallyCry AoE (13m -> 16m)
- Increases RallyCry HP activation threshold from 80% -> 100%
- Increases Lunar Golem LunarShell armor (100 -> 200)
- Increases LunarShell HP activation threshold from 75% -> 100%
- Changes LunarShell move type (Stop -> Chase)
- Increases Imp AI blink distance (should prevent blinking when too close)
- Reduces Lunar Wisp acceleration (30 -> 20)
- Fixes Helfire being applied on modded wisp orbs (Umbral)
1.0.0
- Reworked and Improved
- Adds changes to more enemies
- Adds TweakAI as a dependency