Nuxlar-LunarAugments icon

LunarAugments

Changes to lunars to make them more chaotic

By Nuxlar
Last updated 10 months ago
Total downloads 1210
Total rating 0 
Categories Mods Tweaks Items
Dependency string Nuxlar-LunarAugments-0.10.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Elites-1.0.1 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1

README

Lunar Augments

Changes to lunar items and the shop.

General Lunar Changes

  • Newt Altars cost 25% of your HP in curse (30 curse stacks)
  • Wild Lunar Pods (except moon pods) cost 15% of your HP in curse (20 curse stacks)
  • Reduces shop lunar bud count to 3
  • Can only purchase 1 lunar bud from shop
  • Reroll slab removed from shop

Lunar Item Changes

  • Shaped Glass gives +100% and -50% HP but enemies also get +100% damage
  • Stone Flux Pauldron increase movement speed by 50% but increases enemy movement speed by 50%
  • Light Flux Pauldron increase attack speed by 50% but increase enemy attack speed by 50%
  • Corpsebloom healing increases healing by 50% but enemies gain +3 regen
  • Gesture of the Drowned decreases equip CD but has a 25% chance to destroy the equipment on use
  • Focused Convergence reduces tp charge time by 30% but enemies have constant increased spawn credits (50%).
  • Mercurial Rachis adds armor reduction (-100 armor | +50% dmg taken) while in the zones
  • Transcendence turns all HP to shield but adds a Zealot Elite (altered perfected) to the tier 1 pool.

Changelog

0.10.0

  • Removes Eulogy Zero Tweaks
  • Reworks things, altered lunars now have global effects

0.9.6

  • Transcendence increased initial HP addition (0% -> 25%) but increased shield charge time (2s base, 1s stack)
  • Focused Convergence increases spawn credits instead of rate
  • Stone Flux Pauldron increases HP reduction (25% -> 35%)
  • Light Flux Pauldron increases CD reduction (25% -> 35%)
  • Shaped Glass decreased HP reduction (75% -> 65%)
  • Description edits
  • Fixes Light Flux reduction being too high

0.9.5

  • Fixes descriptions
  • Adds Mercurial Rachis tweak
  • Adds Transcendence tweak

0.9.2

  • Fixes Stone Flux taking 75% instead of 25%
  • Fixes Light Flux doing nothing

0.9.1

  • Removes Perfected, not as impactful as I thought it'd be (would like to add some kind of cool interaction)
  • Reduces Newt curse stacks (50 -> 30) (33% -> 25%) felt a bit much in E8
  • Reduces Stone Flux HP reduction (50% -> 25%) didn't feel worth it
  • Reduces Light Flux cooldown increase (50% -> 25%) didn't feel worth it
  • Adds 3 enemy buffer to Focused Convergence's enemy requirement (some enemies just be chillin off world)
  • Removes healing cap decrease and per stack on Corpsebloom (feels funky might be E5)
  • Fixes some text stuff

0.9.0

  • Release