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Decompiled source of StickyGrenades v1.0.1
StickyGrenades.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Commando.CommandoWeapon; using Microsoft.CodeAnalysis; using On.EntityStates; using RoR2; using RoR2.Projectile; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("StickyGrenades")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StickyGrenades")] [assembly: AssemblyTitle("StickyGrenades")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StickyGrenades { [BepInPlugin("com.Nuxlar.StickyGrenades", "StickyGrenades", "1.0.1")] public class StickyGrenades : BaseUnityPlugin { private GameObject commando = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion(); private GameObject stickyGrenade = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/Commando/CommandoStickyGrenadeProjectile.prefab").WaitForCompletion(); private GameObject grenadeVFX = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/OmniExplosionVFXCommandoGrenade.prefab").WaitForCompletion(); private SkillDef stickyGrenadeSkill = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Junk/Commando/ThrowStickyGrenade.asset").WaitForCompletion(); public AssetBundleCreateRequest stickyGrenadeAssets; private Sprite newIconSprite; public void Awake() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown stickyGrenadeAssets = AssetBundle.LoadFromFileAsync(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "stickygrenades.bundle")); ref Sprite reference = ref newIconSprite; Object asset = stickyGrenadeAssets.assetBundle.LoadAssetAsync<Sprite>("assets/texcommandoskilliconssticky.png").asset; reference = (Sprite)(object)((asset is Sprite) ? asset : null); ProjectileImpactExplosion component = stickyGrenade.GetComponent<ProjectileImpactExplosion>(); component.lifetimeAfterImpact = 1f; ((ProjectileExplosion)component).falloffModel = (FalloffModel)0; stickyGrenade.GetComponent<ProjectileImpactExplosion>().impactEffect = grenadeVFX; stickyGrenadeSkill.icon = newIconSprite; stickyGrenadeSkill.skillNameToken = "Sticky Grenade"; stickyGrenadeSkill.skillDescriptionToken = "Throw a grenade that <style=cIsUtility>sticks to enemies</style> and explodes for <style=cIsDamage>600% damage</style>. Can hold up to 2."; AddSkill(); GenericProjectileBaseState.OnEnter += new hook_OnEnter(AlterSticky); } private void AddSkill() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) SkillFamily skillFamily = commando.GetComponent<SkillLocator>().special.skillFamily; Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = stickyGrenadeSkill }; ((Variant)(ref val)).viewableNode = new Node(stickyGrenadeSkill.skillNameToken, false, (Node)null); variants[num] = val; } private void AlterSticky(orig_OnEnter orig, GenericProjectileBaseState self) { if (self is ThrowStickyGrenade) { self.damageCoefficient = 6f; } orig.Invoke(self); } } }