Decompiled source of VoidBeacon v1.0.2

VoidBeacon.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.VoidSurvivor;
using EntityStates.VoidSurvivor.Weapon;
using Microsoft.CodeAnalysis;
using On.EntityStates.VoidSurvivor.Weapon;
using On.RoR2.UI;
using R2API;
using RoR2;
using RoR2.CharacterAI;
using RoR2.Navigation;
using RoR2.Skills;
using RoR2.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("VoidBeacon")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidBeacon")]
[assembly: AssemblyTitle("VoidBeacon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VoidBeacon
{
	public class Enemies
	{
		private GameObject voidZombieBody = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidSurvivor/VoidSurvivorBody.prefab").WaitForCompletion(), "VoidZombieNux");

		private GameObject voidZombieMaster = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidSurvivor/VoidSurvivorMonsterMaster.prefab").WaitForCompletion(), "VoidZombieNuxMaster");

		private List<string> skillDriversToDestroy = new List<string> { "Back up a little for comfort", "Flee and Heal", "Void Blink Up", "Fire Corrupt Ball", "Fire Corrupt Beam", "Crush Self Heal" };

		private SkillDef voidMelee = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/SwingMelee.asset").WaitForCompletion();

		private SkillDef voidBall = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/ChargeMegaBlaster.asset").WaitForCompletion();

		private SkillDef voidBlink = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/VoidBlinkUp.asset").WaitForCompletion();

		public static GameObject voidZombieSpawnEffect = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidJailer/VoidJailerSpawnEffect.prefab").WaitForCompletion(), "VoidZombieSpawnEffectNux");

		public static CharacterSpawnCard spawnCard = ScriptableObject.CreateInstance<CharacterSpawnCard>();

		public Enemies()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0350: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0371: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = voidZombieSpawnEffect.transform;
			transform.localScale /= 4f;
			voidZombieSpawnEffect.AddComponent<NetworkIdentity>();
			ContentAddition.AddEffect(voidZombieSpawnEffect);
			bool flag = default(bool);
			ContentAddition.AddEntityState<VoidZombieSpawn>(ref flag);
			ChangeEntityStateValue("RoR2/DLC1/VoidSurvivor/EntityStates.VoidSurvivor.Weapon.SwingMelee1.asset", "beginSwingSoundString", "Play_voidman_m1_corrupted_end");
			ChangeEntityStateValue("RoR2/DLC1/VoidSurvivor/EntityStates.VoidSurvivor.Weapon.SwingMelee2.asset", "beginSwingSoundString", "Play_voidman_m1_corrupted_end");
			ChangeEntityStateValue("RoR2/DLC1/VoidSurvivor/EntityStates.VoidSurvivor.Weapon.SwingMelee3.asset", "beginSwingSoundString", "Play_voidman_m1_corrupted_end");
			Object.Destroy((Object)(object)voidZombieBody.GetComponent<VoidSurvivorController>());
			AISkillDriver[] components = voidZombieMaster.GetComponents<AISkillDriver>();
			foreach (AISkillDriver val in components)
			{
				val.requiredSkill = null;
				if (val.customName == "Fire Hand Beam")
				{
					val.minDistance = 0f;
					val.maxDistance = 4f;
					val.movementType = (MovementType)1;
				}
				if (val.customName.Contains("Chase"))
				{
					val.minDistance = 4f;
					val.shouldSprint = true;
				}
				if (val.customName.Contains("Blink"))
				{
					val.minDistance = 30f;
				}
				if (skillDriversToDestroy.Contains(val.customName))
				{
					Object.Destroy((Object)(object)val);
				}
			}
			CharacterBody component = voidZombieBody.GetComponent<CharacterBody>();
			component.baseMaxHealth = 225f;
			component.levelMaxHealth = 68f;
			component.baseDamage = 6f;
			component.levelDamage = 1.2f;
			component.baseNameToken = "Void Zombie";
			component.subtitleNameToken = "";
			GenericSkill[] components2 = voidZombieBody.GetComponents<GenericSkill>();
			for (int i = 0; i < components2.Length; i++)
			{
				Object.Destroy((Object)(object)components2[i]);
			}
			ZombieSkills();
			(from x in voidZombieBody.GetComponents<EntityStateMachine>()
				where x.customName == "Body"
				select x).First().initialStateType = new SerializableEntityStateType(typeof(VoidZombieSpawn));
			voidZombieMaster.GetComponent<CharacterMaster>().bodyPrefab = voidZombieBody;
			ContentAddition.AddBody(voidZombieBody);
			ContentAddition.AddMaster(voidZombieMaster);
			((Object)spawnCard).name = "cscVoidZombie";
			((SpawnCard)spawnCard).prefab = voidZombieMaster;
			((SpawnCard)spawnCard).sendOverNetwork = true;
			((SpawnCard)spawnCard).hullSize = (HullClassification)0;
			((SpawnCard)spawnCard).nodeGraphType = (GraphType)0;
			((SpawnCard)spawnCard).requiredFlags = (NodeFlags)0;
			((SpawnCard)spawnCard).forbiddenFlags = (NodeFlags)4;
			((SpawnCard)spawnCard).directorCreditCost = 20;
			((SpawnCard)spawnCard).occupyPosition = true;
		}

		private void ZombieSkills()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = voidZombieBody.GetComponent<SkillLocator>();
			GenericSkill val = voidZombieBody.AddComponent<GenericSkill>();
			val.skillName = "VoidZombiePrimary";
			SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val2).name = "VoidZombiePrimaryFamily";
			val2.variants = (Variant[])(object)new Variant[1]
			{
				new Variant
				{
					skillDef = voidMelee
				}
			};
			val._skillFamily = val2;
			ContentAddition.AddSkillFamily(val2);
			component.primary = val;
			SkillDef val3 = ScriptableObject.CreateInstance<SkillDef>();
			val3.skillName = "VoidBall";
			((Object)val3).name = "VoidBall";
			val3.activationState = new SerializableEntityStateType(typeof(ChargeMegaBlaster));
			val3.activationStateMachineName = "Weapon";
			val3.interruptPriority = voidBall.interruptPriority;
			val3.baseMaxStock = 1;
			val3.baseRechargeInterval = 20f;
			val3.rechargeStock = 1;
			val3.requiredStock = 1;
			val3.stockToConsume = 1;
			val3.dontAllowPastMaxStocks = true;
			val3.beginSkillCooldownOnSkillEnd = voidBall.beginSkillCooldownOnSkillEnd;
			val3.canceledFromSprinting = voidBall.canceledFromSprinting;
			val3.forceSprintDuringState = voidBall.forceSprintDuringState;
			val3.fullRestockOnAssign = true;
			val3.resetCooldownTimerOnUse = false;
			val3.isCombatSkill = true;
			val3.mustKeyPress = false;
			val3.cancelSprintingOnActivation = voidBall.cancelSprintingOnActivation;
			ContentAddition.AddSkillDef(val3);
			GenericSkill val4 = voidZombieBody.AddComponent<GenericSkill>();
			val4.skillName = "VoidZombieSecondary";
			SkillFamily val5 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val5).name = "VoidZombieSecondaryFamily";
			val5.variants = (Variant[])(object)new Variant[1]
			{
				new Variant
				{
					skillDef = val3
				}
			};
			val4._skillFamily = val5;
			ContentAddition.AddSkillFamily(val5);
			component.secondary = val4;
			SkillDef val6 = ScriptableObject.CreateInstance<SkillDef>();
			val6.skillName = "VoidBlink";
			((Object)val6).name = "VoidBlink";
			val6.activationState = new SerializableEntityStateType(typeof(VoidBlinkDown));
			val6.activationStateMachineName = voidBlink.activationStateMachineName;
			val6.interruptPriority = voidBlink.interruptPriority;
			val6.baseMaxStock = 1;
			val6.baseRechargeInterval = 10f;
			val6.rechargeStock = 1;
			val6.requiredStock = 1;
			val6.stockToConsume = 1;
			val6.dontAllowPastMaxStocks = true;
			val6.beginSkillCooldownOnSkillEnd = voidBlink.beginSkillCooldownOnSkillEnd;
			val6.canceledFromSprinting = voidBlink.canceledFromSprinting;
			val6.forceSprintDuringState = voidBlink.forceSprintDuringState;
			val6.fullRestockOnAssign = true;
			val6.resetCooldownTimerOnUse = false;
			val6.isCombatSkill = true;
			val6.mustKeyPress = false;
			val6.cancelSprintingOnActivation = voidBlink.cancelSprintingOnActivation;
			ContentAddition.AddSkillDef(val6);
			GenericSkill val7 = voidZombieBody.AddComponent<GenericSkill>();
			val7.skillName = "voidZombieUtility";
			SkillFamily val8 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val8).name = "VoidZombieUtilityFamily";
			val8.variants = (Variant[])(object)new Variant[1]
			{
				new Variant
				{
					skillDef = val6
				}
			};
			val7._skillFamily = val8;
			ContentAddition.AddSkillFamily(val8);
			component.utility = val7;
		}

		private static void ChangeEntityStateValue(string entityStateConfiguration, string fieldName, string newValue)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			EntityStateConfiguration val = Addressables.LoadAssetAsync<EntityStateConfiguration>((object)entityStateConfiguration).WaitForCompletion();
			for (int i = 0; i < val.serializedFieldsCollection.serializedFields.Length; i++)
			{
				if (val.serializedFieldsCollection.serializedFields[i].fieldName == fieldName)
				{
					val.serializedFieldsCollection.serializedFields[i].fieldValue.stringValue = newValue;
				}
			}
		}
	}
	[BepInPlugin("com.Nuxlar.VoidBeacon", "VoidBeacon", "1.0.2")]
	public class VoidBeacon : BaseUnityPlugin
	{
		private GameObject voidThing = PrefabAPI.InstantiateClone(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/voidstage/VoidXYZMesh1OpenVariant.prefab").WaitForCompletion().transform.GetChild(2)).gameObject, "VoidBeaconSphere");

		private GameObject voidBattery = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/DeepVoidPortalBattery/mdlVoidSignal.fbx").WaitForCompletion(), "VoidBeaconBase");

		public void Awake()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Expected O, but got Unknown
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Expected O, but got Unknown
			//IL_02be: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Expected O, but got Unknown
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_030d: Expected O, but got Unknown
			new Enemies();
			voidThing.AddComponent<NetworkIdentity>();
			voidThing.transform.parent = voidBattery.transform;
			voidThing.transform.localPosition = new Vector3(0f, 4f, 0f);
			voidThing.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f);
			voidBattery.transform.GetChild(2).localScale = new Vector3(1f, 1f, 2f);
			((Object)voidBattery).name = "VoidBeacon";
			voidBattery.AddComponent<NetworkIdentity>();
			((Component)voidBattery.transform.GetChild(0)).gameObject.AddComponent<BoxCollider>();
			PurchaseInteraction val = voidBattery.AddComponent<PurchaseInteraction>();
			val.contextToken = "Broadcast Si?gnal??";
			val.NetworkdisplayNameToken = "Broadcast Si?gnal??";
			voidBattery.GetComponent<Highlight>().targetRenderer = (Renderer)(object)((Component)voidBattery.transform.GetChild(0)).GetComponent<SkinnedMeshRenderer>();
			GameObject obj = Object.Instantiate<GameObject>(new GameObject("Trigger"), voidBattery.transform);
			((Collider)obj.AddComponent<BoxCollider>()).isTrigger = true;
			obj.AddComponent<EntityLocator>().entity = voidBattery;
			voidBattery.AddComponent<VoidBeaconManager>().purchaseInteraction = val;
			((Behaviour)voidBattery.AddComponent<CrystalManager>()).enabled = false;
			CombatDirector obj2 = voidBattery.AddComponent<CombatDirector>();
			((Behaviour)obj2).enabled = false;
			obj2.moneyWaveIntervals = (RangeFloat[])(object)new RangeFloat[1]
			{
				new RangeFloat
				{
					min = 1f,
					max = 1f
				}
			};
			InteractableSpawnCard val2 = ScriptableObject.CreateInstance<InteractableSpawnCard>();
			((Object)val2).name = "iscVoidBeacon";
			((SpawnCard)val2).prefab = voidBattery;
			((SpawnCard)val2).sendOverNetwork = true;
			((SpawnCard)val2).hullSize = (HullClassification)0;
			((SpawnCard)val2).nodeGraphType = (GraphType)0;
			((SpawnCard)val2).requiredFlags = (NodeFlags)0;
			((SpawnCard)val2).forbiddenFlags = (NodeFlags)16;
			((SpawnCard)val2).directorCreditCost = 0;
			((SpawnCard)val2).occupyPosition = true;
			val2.orientToFloor = false;
			val2.skipSpawnWhenSacrificeArtifactEnabled = false;
			val2.maxSpawnsPerStage = 1;
			DirectorCard card = new DirectorCard
			{
				selectionWeight = 10,
				spawnCard = (SpawnCard)(object)val2
			};
			DirectorCardHolder val3 = new DirectorCardHolder
			{
				Card = card,
				InteractableCategory = (InteractableCategory)4
			};
			foreach (Stage item in new List<Stage>
			{
				(Stage)4,
				(Stage)2,
				(Stage)8,
				(Stage)16,
				(Stage)262144,
				(Stage)134217728,
				(Stage)64,
				(Stage)32,
				(Stage)131072,
				(Stage)256,
				(Stage)16384
			})
			{
				Helpers.AddNewInteractableToStage(val3, item, "");
			}
			FireMegaBlasterBase.OnEnter += new hook_OnEnter(ReduceZombieDamage);
			DestroyTimeCrystals.GenerateString += new hook_GenerateString(DestroyTimeCrystals_GenerateString);
		}

		private void ReduceZombieDamage(orig_OnEnter orig, FireMegaBlasterBase self)
		{
			if (((Object)((EntityState)self).characterBody).name.Contains("VoidZombieNux"))
			{
				Debug.LogWarning((object)self.damageCoefficient);
				if (self is FireMegaBlasterBig)
				{
					self.damageCoefficient = 6f;
				}
				if (self is FireMegaBlasterSmall)
				{
					self.damageCoefficient = 3f;
				}
			}
			orig.Invoke(self);
		}

		private string DestroyTimeCrystals_GenerateString(orig_GenerateString orig, ObjectiveTracker self)
		{
			CrystalManager crystalManager = (CrystalManager)(object)InstanceTracker.FindInstancesEnumerable(typeof(CrystalManager)).First();
			if (Object.op_Implicit((Object)(object)crystalManager))
			{
				return string.Format(Language.GetString(self.baseToken), crystalManager.crystalsKilled, crystalManager.crystalsRequiredToKill);
			}
			return orig.Invoke(self);
		}
	}
	public class VoidBeaconManager : NetworkBehaviour
	{
		public PurchaseInteraction purchaseInteraction;

		private GameObject shrineUseEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/ShrineUseEffect.prefab").WaitForCompletion();

		private GameObject skybox = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/GameModes/InfiniteTowerRun/InfiniteTowerAssets/Weather, InfiniteTower.prefab").WaitForCompletion();

		private GameObject signalEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidSurvivor/VoidSurvivorMegaBlasterExplosion.prefab").WaitForCompletion();

		public void Start()
		{
			if (NetworkServer.active && Object.op_Implicit((Object)(object)Run.instance))
			{
				purchaseInteraction.SetAvailable(true);
			}
			((UnityEvent<Interactor>)(object)purchaseInteraction.onPurchase).AddListener((UnityAction<Interactor>)OnPurchase);
		}

		[Server]
		public void OnPurchase(Interactor interactor)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Expected O, but got Unknown
			if (!NetworkServer.active)
			{
				Debug.LogWarning((object)"[Server] function 'VoidBeaconManager::OnPurchase(RoR2.Interactor)' called on client");
				return;
			}
			EffectManager.SpawnEffect(shrineUseEffect, new EffectData
			{
				origin = ((Component)this).gameObject.transform.position,
				rotation = Quaternion.identity,
				scale = 3f,
				color = Color32.op_Implicit(Color.magenta)
			}, true);
			Transform val = ((Component)this).gameObject.transform.Find("VoidBeaconSphere");
			EffectManager.SpawnEffect(signalEffect, new EffectData
			{
				origin = val.position,
				rotation = Quaternion.identity,
				scale = 1f
			}, true);
			((Component)val).gameObject.SetActive(false);
			((Component)this).gameObject.GetComponent<PurchaseInteraction>().SetAvailable(false);
			CrystalManager component = ((Component)this).gameObject.GetComponent<CrystalManager>();
			component.skyboxInstance = Object.Instantiate<GameObject>(skybox, new Vector3(0f, 0f, 0f), Quaternion.identity);
			((Behaviour)component).enabled = true;
			CombatDirector component2 = ((Component)this).gameObject.GetComponent<CombatDirector>();
			component2.monsterCredit = Mathf.CeilToInt(60f * Run.instance.difficultyCoefficient);
			component2.monsterCardsSelection = new WeightedSelection<DirectorCard>(8);
			component2.monsterCardsSelection.AddChoice(new DirectorCard
			{
				spawnCard = (SpawnCard)(object)Enemies.spawnCard,
				selectionWeight = 1
			}, 1f);
			((Behaviour)component2).enabled = true;
			if (Object.op_Implicit((Object)(object)TeleporterInteraction.instance))
			{
				ChildLocator component3 = ((Component)((Component)TeleporterInteraction.instance).GetComponent<ModelLocator>().modelTransform).GetComponent<ChildLocator>();
				if (Object.op_Implicit((Object)(object)component3))
				{
					((Component)component3.FindChild("TimeCrystalProps")).gameObject.SetActive(true);
					((Component)component3.FindChild("TimeCrystalBeaconBlocker")).gameObject.SetActive(true);
				}
			}
		}
	}
	public class CrystalManager : MonoBehaviour
	{
		public GameObject skyboxInstance;

		public SpawnCard crystalSpawnCard = Addressables.LoadAssetAsync<SpawnCard>((object)"RoR2/Base/WeeklyRun/bscTimeCrystal.asset").WaitForCompletion();

		public uint crystalCount = 3u;

		public uint crystalsRequiredToKill = 3u;

		private BasicPickupDropTable voidDropTable = Addressables.LoadAssetAsync<BasicPickupDropTable>((object)"RoR2/Base/Common/dtVoidChest.asset").WaitForCompletion();

		private List<OnDestroyCallback> crystalActiveList = new List<OnDestroyCallback>();

		public uint crystalsKilled => (uint)(crystalCount - crystalActiveList.Count);

		public static event Action<CrystalManager> onBossGroupStartServer;

		public void OnStart()
		{
			if (NetworkServer.active)
			{
				CrystalManager.onBossGroupStartServer?.Invoke(this);
			}
		}

		private void OnEnable()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			DirectorPlacementRule val = new DirectorPlacementRule();
			val.placementMode = (PlacementMode)4;
			for (int i = 0; i < crystalCount; i++)
			{
				crystalActiveList.Add(OnDestroyCallback.AddCallback(DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(crystalSpawnCard, val, Run.instance.stageRng)), (Action<OnDestroyCallback>)delegate(OnDestroyCallback component)
				{
					crystalActiveList.Remove(component);
				}));
			}
			InstanceTracker.Add<CrystalManager>(this);
			ObjectivePanelController.collectObjectiveSources += ReportObjective;
		}

		private void OnDisable()
		{
			ObjectivePanelController.collectObjectiveSources -= ReportObjective;
			InstanceTracker.Remove<CrystalManager>(this);
		}

		public void ReportObjective(CharacterMaster master, List<ObjectiveSourceDescriptor> output)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if (crystalsKilled != crystalCount)
			{
				output.Add(new ObjectiveSourceDescriptor
				{
					source = (Object)(object)this,
					master = master,
					objectiveType = typeof(DestroyTimeCrystals)
				});
			}
		}

		public void FixedUpdate()
		{
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			if (!Object.op_Implicit((Object)(object)TeleporterInteraction.instance))
			{
				return;
			}
			bool flag = crystalsRequiredToKill > crystalsKilled;
			if (flag == TeleporterInteraction.instance.locked)
			{
				return;
			}
			if (flag)
			{
				if (NetworkServer.active)
				{
					TeleporterInteraction.instance.locked = true;
				}
				return;
			}
			if (NetworkServer.active)
			{
				TeleporterInteraction.instance.locked = false;
			}
			ChildLocator component = ((Component)((Component)TeleporterInteraction.instance).GetComponent<ModelLocator>().modelTransform).GetComponent<ChildLocator>();
			if (Object.op_Implicit((Object)(object)component))
			{
				Util.PlaySound("Play_outro_planetExplode_01", ((Component)TeleporterInteraction.instance).gameObject);
				Transform val = component.FindChild("TimeCrystalBeaconBlocker");
				EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/TimeCrystalDeath"), new EffectData
				{
					origin = ((Component)val).transform.position
				}, false);
				((Component)val).gameObject.SetActive(false);
				((Behaviour)this).enabled = false;
				TeleporterInteraction.instance.bossGroup.dropTable = (PickupDropTable)(object)voidDropTable;
				Object.Destroy((Object)(object)skyboxInstance);
				((Behaviour)((Component)this).gameObject.GetComponent<CombatDirector>()).enabled = false;
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = "<color=#9b42f5>The teleporter hums with a strange new energy...</color>"
				});
			}
		}
	}
	public class VoidZombieSpawn : GenericCharacterSpawnState
	{
		private Animator modelAnimator;

		private CharacterModel characterModel;

		private bool hasLaunched;

		public override void OnEnter()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			((GenericCharacterSpawnState)this).OnEnter();
			modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				characterModel = ((Component)modelAnimator).gameObject.GetComponent<CharacterModel>();
				CharacterModel obj = characterModel;
				obj.invisibilityCount++;
			}
			Util.PlaySound("Play_voidJailer_spawn", ((EntityState)this).gameObject);
			EffectManager.SpawnEffect(Enemies.voidZombieSpawnEffect, new EffectData
			{
				origin = ((EntityState)this).characterBody.footPosition,
				rotation = Quaternion.identity,
				scale = 1f
			}, true);
		}

		public override void FixedUpdate()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			((GenericCharacterSpawnState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= 1f && !hasLaunched)
			{
				hasLaunched = true;
				HealthComponent component = ((Component)((EntityState)this).characterBody).GetComponent<HealthComponent>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.TakeDamageForce(new DamageInfo
					{
						attacker = ((EntityState)this).gameObject,
						force = Vector3.up * 2000f,
						position = ((EntityState)this).characterBody.corePosition
					}, true, false);
					CharacterModel obj = characterModel;
					obj.invisibilityCount--;
				}
			}
		}
	}
}