Decompiled source of GuaranteedScrapper v0.1.0

GuaranteedScrapper.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
namespace Prototype;

[BepInPlugin("prototype.stage5.scrapper", "GuaranteedScrapper", "0.1.0")]
public class GuaranteedScrapper : BaseUnityPlugin
{
	public const string version = "0.1.0";

	public const string identifier = "prototype.stage5.scrapper";

	private static AsyncOperationHandle<InteractableSpawnCard> handle;

	private static Harmony instance;

	private static uint counter;

	internal void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		handle = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/Base/Scrapper/iscScrapper.asset");
		SceneCatalog.onMostRecentSceneDefChanged += OnMostRecentSceneDefChanged;
	}

	private void OnMostRecentSceneDefChanged(SceneDef scene)
	{
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		Harmony obj = instance;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
		if (NetworkServer.active)
		{
			counter = 0u;
			if (scene.stageOrder == 5)
			{
				instance = Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
			}
			if (scene.cachedName == "skymeadow")
			{
				NetworkServer.Spawn(Object.Instantiate<GameObject>(((SpawnCard)handle.WaitForCompletion()).prefab, new Vector3(-102.33f, -87.75f, -123.75f), Quaternion.Euler(0f, 195f, 0f)));
			}
		}
	}

	[HarmonyPatch(typeof(SceneDirector), "SelectCard")]
	[HarmonyPostfix]
	private static void SelectCard(SceneDirector __instance, ref DirectorCard __result)
	{
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Expected O, but got Unknown
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Expected O, but got Unknown
		if (__result == null || (Object)(object)__result.spawnCard == (Object)null)
		{
			return;
		}
		DirectorCardCategorySelection val = null;
		if (Object.op_Implicit((Object)(object)ClassicStageInfo.instance))
		{
			val = ClassicStageInfo.instance.interactableCategories;
		}
		DirectorCard[] source = (DirectorCard[])(object)new DirectorCard[0];
		if (Object.op_Implicit((Object)(object)val))
		{
			for (int i = 0; i < val.categories.Length; i++)
			{
				ref Category reference = ref val.categories[i];
				if (reference.name == "Duplicator")
				{
					source = reference.cards;
				}
			}
		}
		InteractableSpawnCard val2 = handle.WaitForCompletion();
		if (source.Contains(__result) && (Object)(object)__result.spawnCard != (Object)(object)val2)
		{
			if (counter % 2 != 0 && __result.IsAvailable())
			{
				__instance.interactableCredit -= __result.spawnCard.directorCreditCost;
				__result = new DirectorCard();
				__instance.rng.Next();
				__instance.rng.Next();
			}
			else if (counter == 0)
			{
				__result = new DirectorCard
				{
					spawnCard = (SpawnCard)(object)val2
				};
			}
			counter++;
		}
	}
}