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Decompiled source of OverridePowerMode v0.1.0
OverridePowerMode.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Toolbot; using HarmonyLib; using RoR2; using RoR2.Skills; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] namespace Prototype; [BepInPlugin("prototype.override.mode", "OverridePowerMode", "0.1.0")] public class OverridePowerMode : BaseUnityPlugin { public const string identifier = "prototype.override.mode"; public const string version = "0.1.0"; public void Awake() { Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null); } [HarmonyPatch(typeof(ToolbotDualWieldBase), "OnEnter")] [HarmonyPostfix] private static void OnEnter(ToolbotDualWieldBase __instance) { OverridePrimarySkill(enable: true, __instance); } [HarmonyPatch(typeof(ToolbotDualWieldBase), "OnExit")] [HarmonyPostfix] private static void OnExit(ToolbotDualWieldBase __instance) { OverridePrimarySkill(enable: false, __instance); } private static void OverridePrimarySkill(bool enable, ToolbotDualWieldBase entity) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) GenericSkill val = (Object.op_Implicit((Object)(object)((EntityState)entity).skillLocator) ? ((EntityState)entity).skillLocator.primary : null); SkillDef val2 = (Object.op_Implicit((Object)(object)entity.primary2Slot) ? entity.primary2Slot.skillDef : null); if (!Object.op_Implicit((Object)(object)val) || !entity.allowPrimarySkills) { return; } SkillOverridePriority val3 = (SkillOverridePriority)4; if (enable) { if ((Object)(object)val2 != (Object)(object)val.skillDef) { val.SetSkillOverride((object)entity, val2, val3); } } else { val.UnsetSkillOverride((object)entity, val2, val3); } } }