RedsSacrifice
Fixes the Artifact of Sacrifice to be much better balanced, especially in multiplayer.
Last updated | 2 years ago |
Total downloads | 113874 |
Total rating | 4 |
Categories | Mods Tweaks Artifacts Server-side Survivors of the Void |
Dependency string | RedMushie-RedsSacrifice-1.1.2 |
Dependants | 48 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Red's Sacrifice
Changes the Artifact of Sacrifice to be much more balanced, especially in multiplayer.
Motivation
In the base game, the Artifact of Sacrifice has a fixed chance of dropping an item based on monster type alone. This does not scale properly with the amount of players, since the game will then spawn bigger and stronger monsters, not proportionally more.
How it works
Internally in Risk of Rain 2, the spawning logic uses monster credits. This mod functions by actually recording how many of these credits are spent when a monster is spawned, and how many credits were being distributed at the time.
Based on these metrics, we can determine the relative value of a monster. From there, all we do is convert the value to a percentage to determine the item drop chance.
Configuring
The mod can be configured though it's config file, me.RedMushie.RedsSacrifice.cfg
. You can also configure it during gameplay
using console commands. The defaults are very sensible though :-).
Console commands
rs_enabled [true|false]
Enables or disables the mod functionality.
rs_debug [true|false]
Enables or disables debugging log output in the console.
rs_global_mult [value]
Sets the global drop chance multiplier (as percentage). Default value is 100
.
rs_shrine_multiplier [value]
Sets the Combat Shrine drop chance multiplier (as percentage). Default value is 200
.
rs_classic_regular_mult [value]
Sets the Classic non-boss wave drop chance multiplier (as percentage). Default value is 100
.
rs_classic_boss_mult [value]
Sets the Classic boss wave drop chance multiplier (as percentage). Default value is 0
.
rs_sim_regular_mult [value]
Sets the Simulacrum non-boss wave drop chance multiplier (as percentage). Default value is 100
.
rs_sim_boss_mult [value]
Sets the Simulacrum boss wave drop chance multiplier (as percentage). Default value is 100
.
Changelog
v1.1.2 - 2022/08/05
- Fix bosses in normal games having a 100% drop chance.
v1.1.1 - 2022/03/21
- Attempt to fix NullReferenceException in the SpawnCard_onSpawnedServerGlobal.
v1.1.0 - 2022/03/13
- Switch from Unity-based logging to BepInEx-based logging;
- Add config file support for all settings;
- Cleanly separated the Simulacrum calculation logic from the regular game calculation logic;
- Redid Simulacrum calculations;
v1.0.4 - 2022/03/11
- Removed time component in SimulacrumBaseline calculation. Gameplay improved drastically.
v1.0.3 - 2022/03/11
- Disabled debug logging that was left on by default on accident.
v1.0.2 - 2022/03/11
- Fixed TeleporterBossBaseline overriding SimulacrumBaseline
- Tweak SimulacrumBaseline calculation to provide 66% more items, since it was providing astonishingly few.
v1.0.1 - 2022/03/10
- Fixed accidental inclusion of AssetBundle loading logic
v1.0.0 - 2022/03/10
Initial release!
- Fixed inability to distringuish Simulacrum waves from other CombatDirectors.