RedMushie-RedsSacrifice icon

RedsSacrifice

Fixes the Artifact of Sacrifice to be much better balanced, especially in multiplayer.

Last updated 2 years ago
Total downloads 101677
Total rating 3 
Categories Mods Tweaks Artifacts Server-side Survivors of the Void
Dependency string RedMushie-RedsSacrifice-1.1.2
Dependants 46 other packages depend on this package

This mod requires the following mods to function

tristanmcpherson-R2API-4.0.11 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.0.11
bbepis-BepInExPack-5.4.1902 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1902
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Red's Sacrifice

Changes the Artifact of Sacrifice to be much more balanced, especially in multiplayer.

Motivation

In the base game, the Artifact of Sacrifice has a fixed chance of dropping an item based on monster type alone. This does not scale properly with the amount of players, since the game will then spawn bigger and stronger monsters, not proportionally more.

How it works

Internally in Risk of Rain 2, the spawning logic uses monster credits. This mod functions by actually recording how many of these credits are spent when a monster is spawned, and how many credits were being distributed at the time.

Based on these metrics, we can determine the relative value of a monster. From there, all we do is convert the value to a percentage to determine the item drop chance.

Configuring

The mod can be configured though it's config file, me.RedMushie.RedsSacrifice.cfg. You can also configure it during gameplay using console commands. The defaults are very sensible though :-).

Console commands

rs_enabled [true|false]

Enables or disables the mod functionality.

rs_debug [true|false]

Enables or disables debugging log output in the console.

rs_global_mult [value]

Sets the global drop chance multiplier (as percentage). Default value is 100.

rs_shrine_multiplier [value]

Sets the Combat Shrine drop chance multiplier (as percentage). Default value is 200.

rs_classic_regular_mult [value]

Sets the Classic non-boss wave drop chance multiplier (as percentage). Default value is 100.

rs_classic_boss_mult [value]

Sets the Classic boss wave drop chance multiplier (as percentage). Default value is 0.

rs_sim_regular_mult [value]

Sets the Simulacrum non-boss wave drop chance multiplier (as percentage). Default value is 100.

rs_sim_boss_mult [value]

Sets the Simulacrum boss wave drop chance multiplier (as percentage). Default value is 100.

Changelog

v1.1.2 - 2022/08/05

  • Fix bosses in normal games having a 100% drop chance.

v1.1.1 - 2022/03/21

  • Attempt to fix NullReferenceException in the SpawnCard_onSpawnedServerGlobal.

v1.1.0 - 2022/03/13

  • Switch from Unity-based logging to BepInEx-based logging;
  • Add config file support for all settings;
  • Cleanly separated the Simulacrum calculation logic from the regular game calculation logic;
  • Redid Simulacrum calculations;

v1.0.4 - 2022/03/11

  • Removed time component in SimulacrumBaseline calculation. Gameplay improved drastically.

v1.0.3 - 2022/03/11

  • Disabled debug logging that was left on by default on accident.

v1.0.2 - 2022/03/11

  • Fixed TeleporterBossBaseline overriding SimulacrumBaseline
  • Tweak SimulacrumBaseline calculation to provide 66% more items, since it was providing astonishingly few.

v1.0.1 - 2022/03/10

  • Fixed accidental inclusion of AssetBundle loading logic

v1.0.0 - 2022/03/10

Initial release!

  • Fixed inability to distringuish Simulacrum waves from other CombatDirectors.