Mods that depend on HookGenPatcher
Automatically picks up Command Essence and items.
Last updated: 2 weeks ago
Archipelago multiworld randomizer client implementation enabling Risk of Rain 2 based Archipelago runners.
Last updated: 2 weeks ago
Adds an ability to edit configs for mods (that support this) inside a lobby
Last updated: 2 weeks ago
Assortment of server-side tweaks
Last updated: 2 weeks ago
Mod that lets you place permanent pings
Last updated: 2 weeks ago
Uses non-Simulacrum stages in Simulacrum Runs.
Last updated: 2 weeks ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 2 weeks ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 2 weeks ago
SimulacrumBossStageMod
Last updated: 2 weeks ago
Adds lots of configurable features to the Bazaar: Printers, Scrappers, Cauldrons, Equipment Terminals and more. Fork of BazaarIsMyHome.
Last updated: 2 weeks ago
Adds transformations unlocked by stacking Bustling/Weeping Fungus
Last updated: 2 weeks ago
A mod that makes mountain shrines permanent
Last updated: 2 weeks ago
Mod that allows teleporting only when players are ready
Last updated: 2 weeks ago
An alternate M1 skill for the Engineer: a powerful short-range Gauss Shotgun, inspired by the old 'EngineerWithAShotgun' mod.
Last updated: 2 weeks ago
Adds the Seamstress, a half-imp survivor who uses her health for damage.
Last updated: 2 weeks ago
Added logbook entries written by PlNK. As usual, let me know if any issues are present. Official update to risk of ruina (cant rename package without a reupload). All credits go to Scoops and Myliaa for the original mod.
Last updated: 2 weeks ago
Adds a configurable option to adjust the turn rate of Seeker's Reprieve skill.
Last updated: 2 weeks ago
Turns most drops into void potentials. Highly configurable. SOTV DLC not required.
Last updated: 2 weeks ago
A mod that aims to buff Mithrix in a vanilla-like way.
Last updated: 2 weeks ago
Library that allows for mods to add entities that can block attacks on a per-team basis.
Last updated: 2 weeks ago
A standalone version of RiskyMod's per-player difficulty scaling change, but also made configurable.
Last updated: 2 weeks ago
Adds a feature to add custom revives
Last updated: 3 weeks ago
Quality of life changes to chests, terminals, scrapper, duplicator, turrets and drones. - Hide when empty and highlighting.
Last updated: 3 weeks ago