Some mods may be broken due to the recent Alloyed Collective update.
Mods that depend on HookGenPatcher
Displays how much damage Collapse will deal on your health bar.
Last updated: a week ago
Sprint by default, as God intended
Last updated: 2 weeks ago
Improves AI by making enemies target players more often
Last updated: a year ago
Adds the Submariner survivor. Commissioned survivor.
Last updated: 7 months ago
Adding items from League of Legends to Risk of Rain 2
Last updated: 6 days ago
Updated for SotS. Added Sound Settings using Risk of Options. Fixed Projectile being broken
Last updated: 10 months ago
Attempts to fix Mercenary skins broken by the Devotion update. Clientside. See README.
Last updated: a week ago
Fixes the intro_skip and splash_skip options.
Last updated: a year ago
Adds 36 new items! Supports integration with LookingGlass. Updated for the Alloyed Collective DLC.
Last updated: 2 days ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 2 weeks ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 8 months ago
Adds Link from The Legend of Zelda: Breath of the Wild as a playable character.
Last updated: a year ago
Library for TheMysticSword's mods
Last updated: 8 months ago
Fixes gilded drones/monsters spawning game-crashing amounts of gilded chunks. Server-side and vanilla compatible.
Last updated: 11 months ago
Improves targeting of Seeker's Unseen Hand (Secondary) ability. Allowing you to hit flying enemies easily.
Last updated: 6 months ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 11 months ago
Adds the unused Mithrix throne and spawn animation
Last updated: a year ago
Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive.
Last updated: a year ago
Adds randomly-selected color schemes to stages.
Last updated: 8 months ago
Adds procedurally generated stages and custom themes to vanilla stages. Discover procedurally generated stages featuring 8 distinct terrain types alongside 5 captivating themes to explore.
Last updated: a week ago
At the end of each stage, StageRecap shows all the interactables on the stage and how many you’ve collected. This helps players improve at full looting stages.
Last updated: a week ago
Tweaks and silliness. Size, effects, stocks on crosshair, dash while charging, and m1+m2 air slam stuff
Last updated: a year ago
Reduces the need for tedious head math, or maybe you're just bad at it.
Last updated: a year ago
Add a Skill Variant for Chef's Primary. No more stocks, can keep the fire primary button pressed, cleavers automatically returns to you upon reaching their max range.
Last updated: 9 months ago