Some mods may be broken due to the recent Alloyed Collective update.
Mods that depend on HookGenPatcher
Gives Mercenary seven skins of Nia from Xenoblade Chronicles 2. Includes dynamic bones!
Last updated: 2 months ago
Allows you to also use red scrap on 5 green items to 1 red item cauldrons, or green scrap on 3 white items to 1 green item, if no scrap is in inventory it will work as before.
Last updated: 3 months ago
Attempts to fix Mercenary skins broken by the Devotion update. Clientside. See README.
Last updated: 5 months ago
Makes attacks not collide with your allies
Last updated: 8 months ago
Adds Link from The Legend of Zelda: Breath of the Wild as a playable character.
Last updated: a year ago
Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive.
Last updated: a year ago
Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.
Last updated: a year ago
Adds most characters as selectable survivor skins (~80 skins per survivor)
Last updated: a day ago
Adds DarthVader, The Chosen One. 2.2.3 -> Added changes to config for movespeed/armor scaling
Last updated: 2 weeks ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 10 months ago
Adds new firework themed items, for only the most hardcore firework fans,,,
Last updated: a year ago
Adds a button to the defeat screen that restarts the last stage instead of ending the run. Serverside.
Last updated: a year ago
Adds more variety to stages by occasionaly mirroring them. Clientside.
Last updated: 19 hours ago
Changes stage skybox when playing Eclipse. Configurable to apply in non-Eclipse runs (on by default).
Last updated: 6 months ago
Tweaks to various stages that makes runs more consistent and knowledge-based.
Last updated: a year ago
Boosts spawn rate for stages 1 & 2. Configurable.
Last updated: a year ago
Pin your achievement to the side in game.
Last updated: a year ago
A small mod focused on synergistic items and effects. Now with Red Alert support!
Last updated: 3 weeks ago
Improves targeting of Seeker's Unseen Hand (Secondary) ability. Allowing you to hit flying enemies easily.
Last updated: 5 months ago
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Last updated: 7 months ago
A set of Skills for the new Survivors, bringing all of them to 3 alt Skills like Hopoo intended
Last updated: 9 months ago
Fixes the intro_skip and splash_skip options.
Last updated: a year ago
Shows you Hitboxes and Hurtboxes and CharacterMotors. Melee attacks, Projectiles, DOT zones, Blast attacks, Bullet attacks, oh my!
Last updated: a year ago
Provides simple customisation of the lunar coins behaviour, capable of turning them into a per-run currency through BepInEx config. Includes Risk of Options support.
Last updated: a day ago