You will need to have BepInExPack and R2API installed before you can use other mods.
Date uploaded | 4 months ago |
Version | 4.3.0 |
Download link | RyanPallesen-FloodWarning-4.3.0.zip |
Downloads | 13696 |
Dependency string | RyanPallesen-FloodWarning-4.3.0 |
Flood Warning is a collaborative project to introduce new mechanics, elites, items, skills, etc. thought up by the community.
To suggest a new idea, check out planned additions, or test experimental builds of the mod, please join our Flood Warning Discord server HERE.
All items are a random tier of rarity.
Enemies can have multiple Elite types.
Enemies and Bosses can be Elite types they aren't normally able to become.
Get a random skill loadout each time you spawn in to a map.
Blue orbs always appear on the teleporter.
Each time you acquire an item, you are re-ordered.
All enemies summon a Void Reaver imprisonment bubble upon death. The size depends on the type of enemy.
Doubles the spawns of interactables. Enemy spawns are also doubled.
All Shrines provide a Challenge of the Mountain on top of their intended use. Works similarly to the Defiant Gouge lunar item.
All optional enemies and teleporter bosses scale much higher in difficulty.
Siphons health from its allies when approaching low health. They explode upon death.
All attacks apply the Blight debuff for 2 seconds.
All attacks apply the Poison debuff for 2 seconds.
Weaker enemies that summon a Void Reaver imprisonment bubble upon death.
Summon a swarm of 4 miniature Acrids that inherit your items.
Launch a homing bolt of fire, dealing 150% damage and igniting enemies.
Launch a tethering black hole that explodes on impact when reaching a world surface, dealing 800% damage.
Summon a Blazing Imp with random items equal to the amount of items you have currently.
Primary and Secondary attacks are now compatible in either slot.
Hold up to 6 bullets, each dealing 100% damage. Cooldown reloads all bullets.
Fire a piercing laser, dealing 900% damage.
1.5x base health regeneration. Scales normally.
1.5x base movement speed.
1.5x base damage. Scales normally.
Fire a beam that deals 200% damage.
Summon a pounder that periodically damages and Weakens enemies while also pulling them towards it.
Give your allies shields equal to their maximum health that last 5 seconds, and shock any enemies near them.
Spawn a drone that inherits all of your items. Fires 4 shots dealing 100% damage. Can have up to 2.
Spawn a miniature Solus Probe that inherits all of your items. Fires a beam dealing 100% damage per second. Can have up to 2.
Agile. Quickly fire a seeking arrow for 100% damage that bounces to 2 additional enemies.
Launch an arrow that deals 80% damage and splits into three additional shots. Every additional enemy struck will split that arrow in two, doubling the damage of the following split arrows.
Charge an arrow dealing up to 600% damage per stock.
Summon a Celestine doppelganger and teleport away from danger.
Summon a clone that inherits your items.
s**
Summon a clone that inherits your items.
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1Overhauls the elite spawning system to allow for finer control by modders
Preferred version: 1.1.0