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FadeEmptyChests
(Working again :D) Makes chests and barrels partially fade out after being opened.
| Date uploaded | a month ago |
| Version | 1.2.0 |
| Download link | SSM24-FadeEmptyChests-1.2.0.zip |
| Downloads | 5589 |
| Dependency string | SSM24-FadeEmptyChests-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.0README
Fade Empty Chests
This mod will make empty chests and barrels gradually fade out after they are opened, becoming darker and partially transparent.
This mod is intended to be an alternative to EmptyChestsBeGone, which simply deletes opened containers. I made this because I wanted to be able to still see where containers have been. If you don't care about that, consider using EmptyChestsBeGone instead—it's simpler and probably less prone to weird stuff happening :p
Tested and works in multiplayer! (Well, mostly; see Known Issues on GitHub.)
If you have any issues or suggestions, ping me on Discord (ssm24) or open an issue on GitHub.
Config options
- Fade Multiplier: How much containers should fade out (i.e. how transparent they are).
- Drifter Fade Multiplier: How much containers should fade out specifically when playing as Drifter (since she wants to be able to see opened containers).
- Brightness Multiplier: How much containers should be darkened.
- Fade Out Time: How long containers should take to fade out.
- Should Apply To Multishops: Whether this should also apply to multishop terminals (off by default).
- Should Apply To Adaptive Chests: Whether this should also apply to adaptive chests (off by default).
CHANGELOG
v1.2.0
Gearbox actually fixed dithering WOOOOO! Ok they actually fixed it like, 4 months ago but I was having a case of Insanely Fucking Lazy Syndrome so the update took until now sorry ;w;
- Updated to work properly on the latest Alloyed Collective patch.
- Added Risk of Options support.
- Added new fade multiplier option for when you're playing as Drifter, defaulting to 80% for only a slight fade.
v1.1.4
Updated the readme to clarify that I did undeprecate it on purpose (it is a huge pain in the ass that I have to make a new version just to update the readme lol)
v1.1.3
Updated the readme to clarify that the SotS update broke things in a way that doesn't seem fixable.
v1.1.2
- "Fixed" the Adaptive Chest setting not working. (it'll probably break again someday but we'll worry about that then)
v1.1.1
- Fixed the Delusion Artifact keeping chests faded out.
- Moved the changelog to its own file cus that's a thing now I guess.
v1.1.0
- Fixed the multishop setting apparently not working in the SotV update.
- Also made them work with Executive Card.
- Added support for adaptive chests (off by default).
- Made the fading out slightly smoother.
- Various internal code cleanup.
v1.0.0
- Initial release.