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SandsweptTeam-Sandswept-0.8.1 icon

Sandswept

A work in progress content mod that aims to add a variety of content to the game.

Date uploaded 4 months ago
Version 0.8.1
Download link SandsweptTeam-Sandswept-0.8.1.zip
Downloads 93455
Dependency string SandsweptTeam-Sandswept-0.8.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Skins-1.0.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Elites-1.0.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.3
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2

README

Sandswept is a work in progress content mod that aims to add a variety of content to the game.

It currently adds...

  • 1 Survivor
  • 1 Elite
  • 1 Equipment
  • 10 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

The Survivor

Icon Name Description Details
Ranger The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. She currently has 3 recolor skins, with recolored VFX for every skill and a custom pod, also recolored for every skin.
Passive: Charge Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s. Charge decays over time. Charge decays by 2 per 6s.
Primary: Direct Current Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. Has no damage falloff, a blast radius of 2.5m and a proc coefficient of 1.0. Hitting multiple enemies with one projectiles gives Charge for each enemy hit.
Secondary: Release Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. Has no damage falloff, a bullet radius of 2m and a proc coefficient of 1.0. Gains 120% base damage per Charge linearly. Has medium knockback and self knockback, which both increase by 10% per Charge linearly.
Utility: Sidestep Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 3 Charge. Has 0.15s of i-frames and does a small hop at the end.
Special: Overdrive Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Primary: Enflame Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. Fires 6 shots per second, has standard damage falloff a proc coefficient of 0.8. Spread increases by 2.5% per 1% of heat linearly.
Secondary: Exhaust Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. Has buckshot damage falloff, and a proc coefficient of 0.5. Has medium spread, and small self knockback.
Utility: Heat Signature Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. Has 0.2s of i-frames and a proc coefficient of 1.0.
Special: Heat Sink Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. Has a radius of 16m, and a proc coefficient of 1.0. Increases attack speed by 50% for up to 5s, duration increases per 1% of heat exponentially (0.05 * ((heat / 1.51991108) ^ 1.1). Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Heat Mechanic While in overdrive, you passively build up heat and healing reduction. While in full heat, increase base damage by a lot, which is further amplified by Charge, but take increasingly high self-damage. While in Overdrive, you passively build up 12% heat per second, and gain a 10% healing reduction debuff per 10% of heat. Additionally, after being in full heat for at least one second your base damage increases by 30% per second, which is amplified by 10% linearly for every Charge (so, up to 60% base damage per second at 10 Charge), however you take 1.3% of your maximum health as self-damage 5 times a second, which bypasses armor and block, and increases by 40% for every second spent in full heat. Base damage gain and self-damage reset once you exit Overdrive. Healing reduction lingers for 2s afterwards.

Elites

Icon Elite Description Tier
Motivator Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. Tier 1

Items

Icon Item Description Tier
Amber Knife Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. White
Red Spring Water Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. White
Fractured Timepiece Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. White
Sun Fragment 7% chance on hit to create a blinding flash in a 12m area, stunning for 2s and igniting enemies for 150% (+150% per stack) TOTAL damage Green
Pocket Plutonium Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. Green
Nuclear Salvo Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. Green
Universal VIP Pass Whenever you make a gold purchase store 40% (+40% per stack) of the spent gold as credit. Receive gold equal to credit on the next stage. Scales over time. Green
Smouldering Document 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). Green
Bleeding Witness 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.5% (+0.25% per stack) of their maximum health. Red
Ceremonial Jar On hit, link enemies up to 3 times. Linked enemies take 1500% (+750% per stack) base damage each and cannot be linked for 5s afterwards. Red

Equipment

Icon Equipment Description Tier
The Sand Sweeper Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Orange

Credits

  • Code: HIFU, pseudopulse, Sandman, prod
  • Models: Sandman, Smxrez, GEMO, Bog
  • Animations: IcieTea, unmatchedpowerofthesun, Bog
  • VFX: HIFU, Sandman, prod
  • Skill Icons: prod, HIFU
  • Additional Help: swuff★
  • Playtesters: JimKas, Fyrebw42, James, swuff★, Sage
  • Lore: TheViralMelon

CHANGELOG

0.8.1 Patch Notes

  • Items
    • Added item logs for Smouldering Document and Sun Fragment
    • Added sound to Sun Fragment proc
    • Buffed Amber Knife Base Damage from 120% to 140%
    • Buffed Amber Knife Stack Damage from 120% to 140%
    • Buffed Fractured Timepiece Base Percent Healing from 4% to 5%
    • Buffed Fractured Timepiece Stack Percent Healing from 4% to 5%
    • Buffed Nuclear Salvo missiles to have a 9m explosion radius
    • Berfed Ranger Heat Gain from 12%/s to 13%/s
    • Nerfed Amber Knife Percent Barrier Gain from 4% to 3.5%
    • Changed Nuclear Salvo to stack Missile Count instead
    • Improved VFX for Nuclear Salvo and Pocket Plutonium
    • Improved item logs for Amber Knife, Fractured Timepiece, Nuclear Salvo and Pocket Plutonium
    • Improved icon for Fractured Timepiece
    • Improved unlock description for Sun Fragment??
    • Improved optimization for Universal VIP Paws
    • Made Fractured Timepiece no longer stack Special Cooldown Reduction
    • Made Universal VIP Paws count purchases prior to getting the item
    • Fixed Fractured Timepiece not working with Snapfreeze
    • Fixed Nuclear Salvo working on non-mechanical allies
    • Fixed Nuclear Salvo breaking item pickups on stages where drones can't spawn
  • Readme
    • Fixed wrong descriptions

0.8.0 Patch Notes

  • Ranger
    • Animations will be addressed in further updates
    • Added Void Fiend-ish keywords to skills in the loadout
    • Added Pod Prefabs
    • Added Model Overlay while in Overdrive
    • Added recolored VFX for skills in Overdrive
    • Buffed Base Damage Gain in full heat from 20%/s to 30%/s
    • Buffed Heat Signature on hit Charge gain from 1 to 3
    • Nerfed Release Minimum Damage from 600% to 400%
    • Nerfed Enflame Damage from 100% to 90%
    • Nerfed Exhaust Damage from 8x200% to 8x180%
    • Changed Default Crosshair
    • Changed Sidestep to work better with SnappierStalks
    • Improved feedback for heat mechanics
    • Improved skill descriptions
    • Made all skills only restock half of max stock when reassigning (basically backup mag and afterburner were insane if you knew the "tech", and lysate was just free win friday infinite skills, and changing restock on assign to false made ranger as fun as void fiend)
    • Made Enflame have higher spread and smaller bullet radius
    • Made Heat Signature hitbox slightly larger
    • Made Heat Sink give an Attack Speed Boost
    • Fixed heat not reducing/removing healing properly
    • Fixed Release not consuming Charge as client
    • Fixed Enflame scaling Ignite Chance wrong
  • Items
    • Added item logs for Amber Knife, Fractured Timepiece, Red Spring Water, Nuclear Salvo and Pocket Plutonium
    • Buffed Pocket Plutonium Pool Stack Damage from 500% to 750%
    • Buffed Pocket Plutonium Pool Stack Percent Shield Damage from 200% to 250%
    • Buffed Smouldering Document Burden Stack Damage Reduction from 10% to 12.5%
    • Buffed Smouldering Document Burden Stack Attack Speed Reduction from 10% to 12.5%
    • Buffed Universal VIP Paws Base Credit Percent from 20% to 40%
    • Buffed Universal VIP Paws Stack Credit Percent from 15% to 40%
    • Nerfed Fractured Timepiece Base Percent Healing from 5% to 4%
    • Nerfed Fractured Timepiece Stack Percent Healing from 5% to 4%
    • Nerfed Pocket Plutonium Pool Base Damage from 1000% to 750%
    • Nerfed Pocket Plutonium Pool Base Percent Shield Damage from 300% to 250%
    • Nerfed Smouldering Document Burden Base Damage Reduction from 15% to 12.5%
    • Nerfed Smouldering Document Burden Base Attack Speed Reduction from 15% to 12.5%
    • Made Red Spring Water increase regen by 0.4 hp/s passively on the first stack
    • Made Universal VIP Paws stack linearly
    • Fixed Amber Knife not working properly
    • Fixed Fractured Timepiece Special Cooldown Reduction not working
    • Fixed Nuclear Salvo not working
    • Fixed Universal VIP Pass not working
    • Balance and VFX changes will be done in the next couple of updates
  • Equipment & Elites
    • Improved icon and fixed description for The Sand Sweeper
    • Improved Motivating Affix Equipment icon
  • Config
    • Added config versioning

0.7.2 Patch Notes

  • Equipment
    • Fixed icon and description for The Sand Sweeper

0.7.1 Patch Notes

  • Ranger
    • Nerfed Enflame Damage from 120% to 100%
    • Buffed Exhaust Damage from 8x160% to 8x200%
    • Nerfed Charge Loss Rate from 2 per 5s to 2 per 6s
    • Fixed Heat Signature Networking
    • Fixed Heat Signature description

0.7.0 Patch Notes

  • Ranger
    • Fully Networked
    • Added emission
    • Added dither
    • Added 3 RECOLOR Skins :^) :^) :^) not lazy btw (trust)
    • Buffed Charge Regeneration from 0.2 hp/s to 0.25 hp/s
    • Buffed Release Minimum Damage from 500% to 600%
    • Buffed Release Maximum Damage from 1500% to 1600%
    • Buffed Release Self Force
    • Buffed Exhaust Heat Gain from 20% to 15%
    • Nerfed Overdrive Cooldown from 12s to 13s
    • Improved Power Surge VFX
    • Improved Direct Current VFX
    • Improved Release VFX
    • Improved Exhaust VFX
    • Improved Heat Sink VFX
    • Improved skill descriptions
    • Made Charge amplify base damage gain while in full heat
    • Made Charge no longer slow down heat buildup
    • Made each Charge decay over time
    • Made heat buildup slower
    • Made Sidestep give 10 Charge on getting hit during it
    • Made Heat Signature stun, deal 250% damage and increase Charge by 1 on hit
  • Items
    • Made Amber Knife fly faster
  • Equipment
    • Added The Sand Sweeper
  • Elites
    • Buffed Motivating On Hit Buff Duration from 3s to 4s
    • Buffed Motivating On Hit Buff Radius from 13m to 20m
    • Changed Motivating aura

0.6.0 Patch Notes

  • Ranger
    • Added sound cue and overlay flash at Max Charge
    • Buffed Enflame Damage from 110% to 120%
    • Buffed Exhaust Damage from 8x140% to 8x160%
    • Buffed Exhaust Proc Coefficient from 0.4 to 0.5
    • Nerfed Full Heat Self Damage slightly
    • Made Full Heat increase base damage, scaling with time spent in it
    • Made Full Heat Self Damage unaffected by Eclipse 8
    • Made Release and Exhaust take priority over holding M1
    • Increased Exhaust Recoil
    • Scaled down base form crosshair (can't lower it right now because unity ! !)
    • Updated Overdrive description
    • Updated Tips section
    • Updated Skin Icon colors
    • Fixed Exhaust description
    • Fixed Heat Sink description
  • Readme
    • Fixed wrong descriptions

0.5.0 Patch Notes

  • Release
  • Added 1 Survivor
  • Added 1 Elite
  • Added 10 Items