Decompiled source of ShaderSwapper v1.0.1

ShaderSwapper.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ShaderSwapper")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShaderSwapper")]
[assembly: AssemblyTitle("ShaderSwapper")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShaderSwapper
{
	public static class ShaderSwapper
	{
		private const string PREFIX = "Stubbed";

		private const int PREFIX_LENGTH = 7;

		private static Object[] _ = Array.Empty<Object>();

		public static IEnumerator UpgradeStubbedShadersAsync(this AssetBundle assetBundle)
		{
			if ((Object)(object)assetBundle == (Object)null)
			{
				throw new ArgumentNullException("assetBundle");
			}
			AssetBundleRequest loadMaterials = assetBundle.LoadAllAssetsAsync<Material>();
			while (!((AsyncOperation)loadMaterials).isDone)
			{
				yield return null;
			}
			Object[] allMaterials = loadMaterials.allAssets;
			int materialCount = allMaterials.Length;
			if (materialCount <= 0)
			{
				yield break;
			}
			List<AsyncOperationHandle> list = new List<AsyncOperationHandle>(materialCount);
			for (int num = materialCount - 1; num >= 0; num--)
			{
				string name = ((Object)((Material)allMaterials[num]).shader).name;
				if (name.StartsWith("Stubbed"))
				{
					list.Add(AsyncOperationHandle<IList<IResourceLocation>>.op_Implicit(Addressables.LoadResourceLocationsAsync((object)(name.Substring(7) + ".shader"), typeof(Shader))));
				}
				else
				{
					materialCount--;
					for (int i = num; i < materialCount; i++)
					{
						allMaterials[i] = allMaterials[i + 1];
					}
				}
			}
			if (materialCount <= 0)
			{
				yield break;
			}
			AsyncOperationHandle<IList<AsyncOperationHandle>> loadResourceLocationsGroup = Addressables.ResourceManager.CreateGenericGroupOperation(list, false);
			while (!loadResourceLocationsGroup.IsDone)
			{
				yield return null;
			}
			List<IResourceLocation> list2 = new List<IResourceLocation>(materialCount);
			for (int num2 = materialCount - 1; num2 >= 0; num2--)
			{
				AsyncOperationHandle val = loadResourceLocationsGroup.Result[num2];
				IList<IResourceLocation> list3 = (IList<IResourceLocation>)((AsyncOperationHandle)(ref val)).Result;
				if (list3.Count > 0)
				{
					list2.Add(list3[0]);
				}
				else
				{
					materialCount--;
					for (int j = materialCount - num2; j < materialCount; j++)
					{
						allMaterials[j] = allMaterials[j + 1];
					}
				}
			}
			if (materialCount > 0)
			{
				AsyncOperationHandle<IList<Shader>> loadShaders = Addressables.LoadAssetsAsync<Shader>((IList<IResourceLocation>)list2, (Action<Shader>)null, false);
				while (!loadShaders.IsDone)
				{
					yield return null;
				}
				int num3 = _.Length;
				Array.Resize(ref _, num3 + materialCount);
				for (int k = 0; k < materialCount; k++)
				{
					SwapShader((Material)allMaterials[k], loadShaders.Result[k]);
					_[num3 + k] = allMaterials[k];
				}
			}
		}

		public static IEnumerator UpgradeStubbedShaderAsync(Material material)
		{
			if ((Object)(object)material == (Object)null)
			{
				throw new ArgumentNullException("material");
			}
			string name = ((Object)material.shader).name;
			if (!name.StartsWith("Stubbed"))
			{
				yield break;
			}
			AsyncOperationHandle<IList<IResourceLocation>> loadResourceLocations = Addressables.LoadResourceLocationsAsync((object)(name.Substring(7) + ".shader"), typeof(Shader));
			while (!loadResourceLocations.IsDone)
			{
				yield return null;
			}
			if (loadResourceLocations.Result.Count > 0)
			{
				AsyncOperationHandle<Shader> loadShader = Addressables.LoadAssetAsync<Shader>(loadResourceLocations.Result[0]);
				while (!loadShader.IsDone)
				{
					yield return null;
				}
				SwapShader(material, loadShader.Result);
				Array.Resize(ref _, _.Length + 1);
				_[_.Length - 1] = (Object)(object)material;
			}
		}

		[Obsolete("The asynchronous method UpgradeStubbedShadersAsync is heavily preferred.", false)]
		public static void UpgradeStubbedShaders(this AssetBundle assetBundle)
		{
			if ((Object)(object)assetBundle == (Object)null)
			{
				throw new ArgumentNullException("assetBundle");
			}
			Material[] array = assetBundle.LoadAllAssets<Material>();
			for (int i = 0; i < array.Length; i++)
			{
				UpgradeStubbedShader(array[i]);
			}
		}

		[Obsolete("The asynchronous method UpgradeStubbedShaderAsync is heavily preferred.", false)]
		public static void UpgradeStubbedShader(Material material)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)material == (Object)null)
			{
				throw new ArgumentNullException("material");
			}
			string name = ((Object)material.shader).name;
			if (name.StartsWith("Stubbed"))
			{
				IList<IResourceLocation> list = Addressables.LoadResourceLocationsAsync((object)(name.Substring(7) + ".shader"), typeof(Shader)).WaitForCompletion();
				if (list.Count > 0)
				{
					SwapShader(material, Addressables.LoadAssetAsync<Shader>(list[0]).WaitForCompletion());
					Array.Resize(ref _, _.Length + 1);
					_[_.Length - 1] = (Object)(object)material;
				}
			}
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		private static void SwapShader(Material material, Shader shader)
		{
			int renderQueue = material.renderQueue;
			material.shader = shader;
			material.renderQueue = renderQueue;
		}
	}
}