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SpikestripModding-Spikestrip2_0-1.0.8 icon

Spikestrip2 0

A content mod that should not exist. New items, monsters, skills, and more!

Date uploaded a year ago
Version 1.0.8
Download link SpikestripModding-Spikestrip2_0-1.0.8.zip
Downloads 12826
Dependency string SpikestripModding-Spikestrip2_0-1.0.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
tristanmcpherson-R2API-5.0.3 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.3

README

A content mod from SpikestripModding. Contains new items, enemies, elites, and more. To discuss the mod or share feedback/bug reports, find us here: https://discord.gg/me7P53smzk

17 unique items and equipment to spice up your runs, spanning across all different rarities. And yes, we added Perma-Spike Factory…

Test yourself against 2 deadly new monsters and encounter 4 challenging new elite types. Find 3 new interactables throughout your adventures, offering anything from small bonuses to rare and powerful gambles.

Discover unfamiliar playstyles with 7 new alternate skills. Learn to master a new subset of alternate skills to drastically reshape characters’ dynamics, with a complementary set of skill unlocks. Diversify the game with 2 new artifacts.

Credits

  • Main Team - Groove_Salad, PlasmaCore, Heyimnoop, literallyeurope
  • Additional Models - Dotflare, 2cute2game, Gummies, SkeletorChampion
  • Lore Assistance - swuff★, Dexterity
  • Elite Ramp Implementation - Nebby
  • Early Testing - literallyeurope, SteamStream, swuff★ & more
  • Some Concepts From - Xanderpitz
  • Made Possible Through - Hopoo the Game

Changelog

1.0.8

  • Choke
    • Fixed particle effects not ending properly
  • Sigma Construct
    • Fixed hurtboxes being disabled

1.0.7

  • Deeprot
    • Now slows move and attack speed by 10% per stacking
    • Now lasts longer: 7s => 12s
    • Stacks to apply Soulrot: 6 => 5
  • Choke
    • Fixed bad override priority causing all stacks to be consumed at once

1.0.6

  • Rewrite to no longer depend on proper file structure. Sorry for all the updates!

1.0.5

  • Attempting to fix load issues caused by file structure

1.0.4

  • Bloody Surgical Mask
    • Fixed cooldown buff preventing the player's stats from recalculating, often preventing the player from getting the sprinting speed boost
  • Cloaked Shrine
    • Fixed max spawns per stage being set to 0
  • Sigma Construct
    • Fixed warning spam on clients
    • Fixed eviscerate not properly targeting their hurtboxes
    • Fixed weakpoints being non-functional
    • Fixed hurtboxes sometimes disappearing for clients
    • Added support for spawning on Fogbound Lagoon
  • Imperfect Construct
    • Fixed health to shield conversion rarely causing deaths/jank
  • Abyssal Cartridge
    • Fixed cleansed debuffs count resetting between stages
    • Blessing stat up 5% -> 3%
    • Fixed Blessings affecting some stats in unexpected ways
  • Veiled Elites
    • Invisibility on hit -> invisibility and speed for 20 seconds after spawn
  • Aragonite Elites
    • Lightning strike projectiles now use team area indicators
    • Lightning strikes on death spawn in staggered waves
    • Lightning strike on death count 15 -> 24
    • Increased lightning strike on death spawn radius
    • Fixed spawning pre-loop with Aetherium
  • Lunar Vault
    • Opening time 120s -> 90s
  • Torpor
    • New skill icon courtesy of literallyeurope
  • Potmobile
    • Increased size
    • Trail dps 150% -> 100%
    • Reduced intensity of sfx
  • Removed Spikestrip 2.0

1.0.3

  • Fixed Readme

1.0.2

  • New Item: Bloody Surgical mask
  • New Skill: Deeprot
  • New Elites: Veiled
  • Removed Spikestrip 1.0 from the industrial sabotage mission type
  • Fixed Various Bugs

1.0.1

  • New Item: Abyssal Cartridge
  • New item: Pewter Bracelet
  • Sigma Construct
    • No longer spawns before stage 4
    • Beam Range increased by 5m
    • Beam fire rate doubled
    • Beam properly networked
    • Improved AI
    • Can be properly targeted by auto-aim abilities
  • Lively Pot
    • Can be properly stunned, shocked, and frozen
    • Fixed various issues with death, notably corpses persisting when they clearly shouldn’t
    • Tar trail duration 12s -> 9s
    • Slightly improved tar trail visuals
    • Reduced Intensity of sfx
  • Sun Blade
    • Burn damage reduced
    • Description updated to include stacking
    • No longer stacks damage on the initial hit
  • Quartz Rabbit
    • New logbook courtesy of Dexterity
  • Impulse Frost Shield
    • Fixed latency compensation
  • Infinity Codex
    • Slightly fancier vfx
  • Box of Agony
    • Now properly provides armor
  • Smouldering Comet
    • Blue Lemurian is now 100% more blue!
  • Lunar Vault
    • No longer spawns when sacrifice artifact is enabled
  • Torpor
    • Fixed dormant applying to other railgunner secondaries
    • Reduced randomization of the reload bar by 0.1s
  • Deeprot
    • New icon by Plasma
    • Soulrot duration increased
  • Conduit
    • Beam dps reduced 600% -> 500%
  • Removed Item: Spikestrip

1.0.0

  • Initial Release
    • Removed Spikestrip 1.0