DekuMod
1.3 Update, added alt skills for primary, secondary, utility and special (with more skills) and more!. 1.3.1- buff to alt primary and bug fixes.
Date uploaded | 2 years ago |
Version | 1.3.1 |
Download link | TeaL-DekuMod-1.3.1.zip |
Downloads | 1697 |
Dependency string | TeaL-DekuMod-1.3.1 |
This mod requires the following mods to function
KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
Deku
Adds Deku from My Hero Academia, a high risk survivor which can boost his stats and skills, in exchange losing health and taking damage from his stronger skills.
Multiplayer works (hopefully). Standalone Ancient Scepter support.
Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.
Known Issues
Jelly head in game happens sometimes- fixed by exiting/dying then picking the character again. Not sure why it happens, will aim to add more ragdoll bones to fix it.
Overview
Deku's general game plan is that his base form is safe with range and crowd control but with low damage. Then, when needed, he can use his special (OFA 100%) to increase his damage output and mobility. When at low health he can rely on his passive increased regen in base form to heal up. Attack speed scales fairly well with him as most skills do scale with it. Aiming to mitigate the health drain costs in OFA 100% mode can also make him very powerful.
Skills
Passive
Deku has innate increased health regen the lower his health is. He also has a double jump.
Primary - Airforce
Shoots a bullet dealing 2 x 100% damage. Proc coefficient = 0.5.
Primary2 - Shoot Style Kick
Dash and kick, dealing 300% damage, resetting the cooldown on hit and resetting all cooldowns on kill. Proc coefficient = 1.
Secondary - Blackwhip
Pulls and stuns enemies in front for 300% damage. Gain barrier if an enemy is hit (based on attack damage). Attack speed increases the pull radius and barrier gain as well. Proc coefficient = 1.
Secondary2 - Manchester Smash
Jump in the air and slam down, dealing 300% damage and gaining barrier on hit, both scaling with movespeed. Proc coefficient = 1.
Utility - Shoot Style
Dashes and hits enemies for 200% damage multiple times while having invincibility during the attack (Basically mercenary's eviscerate). Proc coefficient = 1.
Utility2 - Shoot Style Full Cowling
Dash and stun enemies passed through, dealing ? x 100% damage (Attack speed increases the number of attacks). Have invincibility during the duration. Has 2 stocks. Proc coefficient = 1.
Utility3 - Detroit Smash
Charge up a punch that teleports you and does damage and stun on release, dealing 400% damage. Charging increases the movement range. Proc coefficient = 1.
Special - One For All 100%
Go Beyond your limits, boosting Attack speed (1.5x), Damage (2x), Movement speed(1.5x) and Armor(5x) as well as changing all your abilities. This comes at the cost of negative health regen(-8x) and self-damage on his skills. Health regen items can mitigate this.
Ancient Scepter turns the skill into Infinite 100%, granting the same effects as well as 10% lifesteal.
Boosted Primary - St. Louis Smash 100%
Dash and hit enemies passed through, dealing ? x 200% damage (Attack speed increases the number of attacks). Have invincibility during the duration. Attack speed also decreases duration. Costs 10% of current health to use. Proc coefficient = 1.
Boosted Secondary - Detroit Smash 100%
Charge up a punch that teleports you and does damage and stun on release, dealing a minimum of 600% damage, charging infinitely. Costs 10% of your max health to use. Proc coefficient = 2.
Boosted Utility - Delaware Smash 100%
Send a blast forward, stunning and dealing 600% damage to enemies in front, while sending Deku backwards as well. Costs 10% of your max health to use. Proc coefficient = 2.
Special - One For All 45%
Push yourself to your limits, boosting Attack speed (1.2x), Damage (1.5x), Movement speed(1.2x) and Armor(2.5x) as well as changing all your abilities. This comes at the cost of disabling Health Regen. Health regen items cannot mitigate this.
Ancient Scepter turns the skill into Infinite 45%, granting the same effects as well as 5% lifesteal.
Boosted Primary2 - Airforce 45%
Shoot 4 bullets with all your fingers, dealing 100% damage each. Proc coefficient = 0.5.
Boosted Secondary2 - Blackwhip 45%
Blackwhip enemies, pulling them right in front of you, stunning and dealing 300% damage. Attack speed increases pull radius. Proc coefficient = 1.
Boosted Utility2 - St Louis Smash 45%
St Louis Smash, stunning and pushing away enemies in front, dealing 600% damage. Proc coefficient = 1.
Numbers
Armor = 15 +0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level (note: increases the lower his health is)
Health = 150 + 30 per level
Movespeed = 7
These stats are prone to change.
Changelog
1.3.1 - Buffed alternate primary (damage scales by movespeed, gain invincibility during use as well), fixed some naming issues and fixed secondary blackwhip not being the right skill.
1.3.0 - Changed formula for OFA 100% special such that getting regen items won't negatively affect the skills. Added alt primary shoot style kick, alt secondary manchester smash, alt utility detroit smash, alt special OFA 45%. renamed boosted 100% skills by adding 100% to them to separate the differences between the detroit smashes. Corrected some readme errors- boosted primary invincibility duration should scale down, not remain the same. Removed walking animation and used sprinting animation for it as well- just thought it didn't look right. Some balance changes such as making the cooldown of 100% boosted primary st louis smash none again.
1.2.0 - Fixed ancient scepter support with proper 10% lifesteal. Adjusted boosted primary (added self-damage and changed the speed and duration scaling). Buffed regen passive to accommodate the higher self-damage. Added new Alt skill (Similar to boosted primary, weaker but with stun). Fixed descriptions for skills. Changed colours to descriptions. Added ragdoll. Updated Readme.
1.1.1 - fixed model issues, code clean up. (Forgot to mention previously) Changed effect of boosted primary as it may have been causing memory leaks. Changed menu colour to green. Lowered volume of voice and sfx, changed sfx of primary.
1.1.0 - added Ancient Scepter support.
1.0.1 - removed r2modman from dependencies.
1.0.0 - released