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AspectAbilities
Adds on-use effects to elite aspects
Date uploaded | 2 years ago |
Version | 2.0.1 |
Download link | TheMysticSword-AspectAbilities-2.0.1.zip |
Downloads | 27704 |
Dependency string | TheMysticSword-AspectAbilities-2.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Aspect Abilities
Adds on-use abilities to elite aspects.
Can be configured to add elite aspects to Enigma & Bottled Chaos pools and to let enemies use aspects.
Blazing - fire a seeking missile (7s)
Overloading - instantly teleport to any point of the world (7s)
Glacial - deploy a destructible ice crystal that locks skills of nearby enemies (45s)
Malachite - summon a Malachite Urchin that follows you and inherits your items (90s)
Celestine - grant temporary dodge chance to all allies inside the invisibility aura (45s)
Perfected - temporarily encase yourself in Lunar Shell, preventing enemy attacks from dealing more than 10% of your maximum health as damage in a single hit (45s)
Mending (DLC1) - regenerate health over a short period of time (30s)
Voidtouched (DLC1) - reset your ability and buff cooldowns (7s)
Changelog:
2.0.1:
- Fixed the mod failing to load if Risk of Options wasn't installed
2.0.0:
- Now works on the 1.2.3 version of the game
- Most of the values in the mod are now configurable
- Added Risk of Options support
- Added abilities to DLC1 elite aspects
- Blazing:
- Cooldown:
15s⇒ 7s - Missile Count:
12⇒ 1 - Explosion Radius:
2m⇒ 10m - Damage (when used by players):
300%⇒ 700% - Damage (when used by enemies):
300%⇒ 100%
- Cooldown:
- Overloading:
- Cooldown:
10s⇒ 7s
- Cooldown:
- Glacial:
- Crystal HP:
110⇒ 160 - Crystal Regen:
0 HP/s⇒ 5 HP/s - Debuff now locks skills instead of reducing maximum health
- Crystal range now shrinks the less health it has
- Removed max crystals per team cap
- Crystals now self-destruct in 20 seconds
- Crystal HP:
- Malachite:
- Urchin Damage:
54⇒ 18
- Urchin Damage:
- Celestine:
- Cooldown:
7s⇒ 45s - Now gives allies a temporary dodge chance buff instead of healing them
- Cooldown:
- Default stage requirement for enemies to use aspects:
- Drizzle:
11⇒ 3 - Rainstorm:
6⇒ 3- These changes should make the mod work more similarly to RoR1's hard elites system, where elites gained extra effects starting from stage 3 on Rainstorm & Drizzle and from stage 1 on Monsoon
- Drizzle:
- Enemies no longer use aspects by default. This feature is now manually enabled in the config
- Changed the mod GUID from
com.TheMysticSword.AspectAbilities
tocom.themysticsword.aspectabilities
(Previous changelogs can be found here)