TheTimesweeper-SillyItems icon

SillyItems

Show more item displays as you stack more items.

Last updated 10 months ago
Total downloads 446440
Total rating 70 
Categories Mods Tweaks Items Seekers of the Storm Update
Dependency string TheTimesweeper-SillyItems-1.3.2
Dependants 184 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Silly Items

Stack items when you stack items!


epic screenshot!!!!!!!! Feel like a badass on your 20-round run before you obliterate yourself because you have work tomorrow.

cool stuff


Ping me (thetimesweeper) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch or if you wanna send some screenshots c:


More I'd like to do:

  • Create some SillyItemDisplayRules for tweaks on how stacking behavior should be for certain items/characters.
  • Make a setting where the items get bigger instead of multiplying

Plans (in order):

  • Add config max so your game doesn't lag to fuck when you have 150 teddy bears (true story (shrine of order ftw))
  • Make it work on Mul-T and Engi's turrets
  • Make it work better on Mul-T and Engi's turrets
  • Remove items when they're removed
  • Fix limb attaching issue
  • Make it work on Scavengers
  • Make items hide so the sniper scope isn't covered by crowbars
  • make it work on big moon guy

Changelog:

1.3.2

  • pushed a fix to an issue where all enemies are invisible
    • I couldn't reproduce this myself so I'm fixing the recent change that I assume is the cause. If you still run into this issue, please send a log.

1.3.1

  • reverted some code that might be causing issues

1.3.0

  • updated dependencies
    • truthfully hookgenpatcher dependency was needed for a year now but everyone always has it so it wasn't an issue, hee hee
    • don't do that, btw. I shouldn't be forgiven
  • Stacking now works for LimbMatcher item displays (namely razorwire)

1.2.2

  • fixed for gupdate
  • reverted default stacking behavior
  • SillyItemDisplayRules coming soon maybe

1.2.1

  • removed r2api dependency for now, still needs the mmhook file.
  • reach out to me if this is a bust anyways

1.2.0

  • changed the stacking direction to go generally outwards from the character, rather than whatever the "forward" direction of the item's model was.
  • added config to revert stacking direction to how it was before

1.1.0

  • made moonman spikes more spikey
  • fixed an issue with stack limit not working when you tp

1.0.1

  • updated for 1.0 (made it not required for multiplayer sync)

1.0.0

  • made extra displays properly change materials when faded/stealthed/disappeared/etc.
  • the big one point oh, baybee

0.5.0

  • made it work on scavengers
  • exposed Engi Turrets' stack distance and Scavengers' stack distance in config. Have fun!

0.4.1

  • removed the apostrophe in my config section "hope you're having a wonderful day" that was destroying everything
  • this meant resetting the config file to a new one. If you had your own settings, look for the duplicated file the old cfg it should still be there thanks thanks have a lovely evening

0.4.0

  • fixed items attaching to wrong limbs. commandos with magazines rejoice!
  • separated my code from the game's code by using events instead of running my code directly.
  • This means hopefully if there's something wrong in my code the entire chain doesn't horribly explode

0.3.1

  • fixed an error with custom items (sorry BitterestRoot we should be gucci now)

0.3.0

  • removed items now get removed
  • almost there bois

0.2.4

  • fixed an issue that was breaking BiggerBazaar
  • which spurred me to make my code more not retarded
  • sorry and thanks c:

0.2.3

  • oshitofuckoshitImSorry. there was a rare bug preventing Dio's from working. Pushed a fix.

0.2.2

  • removed logs.

0.2.1

  • fixed distance issue on engi's turrets and mul-t.
  • changed default distance from 0.0369 to 0.0420. Feel free to update your config.

0.2.0

  • now works on engi's turrets (worked on mul-t the whole time who knew)
  • removed cheats that were conflicting with others' f-key keybinds

0.1.1

  • fixed a small issue with itemLib
  • learned how to make a config
  • fixed some items scaling differently

0.1.0

  • c:

may the day treat you well