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TinkersSatchel

An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.

Date uploaded 2 years ago
Version 1.14.1
Download link ThinkInvis-TinkersSatchel-1.14.1.zip
Downloads 1325
Dependency string ThinkInvis-TinkersSatchel-1.14.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Deployable-1.0.0 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
ThinkInvis-TILER2-7.4.0 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.

Preferred version: 7.4.0

README

Tinker's Satchel

SUPPORT DISCLAIMER

Use of a mod manager is STRONGLY RECOMMENDED.

Seriously, use a mod manager.

If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.

While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.

Description

Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:

  • 30 total items/equipments:
    • 6 tier-1,
    • 6 tier-2,
    • 5 tier-3,
    • 5 equipments,
    • 3 lunar items,
    • 3 lunar equipments,
    • 1 tier-1 void,
    • 1 tier-2 void;
  • 2 interactables:
    • 2 drones;
  • 3 skill variants:
    • all for Engineer;
  • and 5 artifacts.

Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md

Mod Content: Items & Equipments

Icon Name/Description

Tier-1 Items

Mostly-Tame Mimic
Mimics your other items at random.
Sturdy Mug
Chance to shoot extra, unpredictable projectiles.
Percussive Maintenance
Hit allies to heal them.
Macho Moustache
The bigger the fight, the higher your damage.
Triskelion Brooch
Chance to combine ignite, freeze, and stun.
Old War Lidar
Deal more damage to persistent combatants.

Tier-2 Items

Armor Crystal
Gain armor by hoarding money.
Unstable Klein Bottle
Chance to push or pull nearby enemies on taking damage.
Pulse Monitor
Auto-activate your equipment for free at low health.
Negative Feedback Loop
Some incoming damage is dealt over time.
Pixie Tube
Drop random buffs on using skills.
Defibrillator
Your heals can crit.

Tier-3 Items

H3AD-53T
Your Utility skill builds a stunning static charge.
Pinball Wizard
Projectiles may bounce and home.
Go-Faster Stripes
Your Utility skill gains more mobility.
Spacetime Skein
Gain mass while stationary. Lose mass while moving.
Shrink Ray
Suppress a single target's non-primary skills and damage.

Equipments

Cardboard Box
Pack up and move. [Cooldown: 60 s]
Causal Camera
Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s]
Quantum Recombobulator
Reroll an interactable once. [Cooldown: 60 s]
Command Terminal
Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s]
Lodestone
Pull nearby enemies and allied item effects. [Cooldown: 20 s]

Lunar Items

RC Controller
Nearby turrets and drones attack with you... BUT no longer attack automatically.
Bismuth Tonic
Gain resistance when hit by one enemy type... BUT gain weakness to the others.
Hydroponic Cell
Half your healed health grows a plant that provides a single-use damage bonus... BUT you don't receive the converted healing.

Lunar Equipments

Silver Compass
Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s]
Faulty Mortar Tube
Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s]
EMP Device
Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s]

Void Items

(requires Survivors of the Void DLC)

Villainous Visage (T1)
Deal more damage when given time to plot. Corrupts all Macho Moustaches.
Armor Prism (T2)
Gain massive armor by focusing your item build. Corrupts all Armor Crystals.

Mod Content: Skill Variants

Icon Name/Description

Commando

Pulse (Primary)
Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst.
Jink Jet (Utility)
Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3.
Plasma Grenade (Special)
Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls.

Engineer

Smart Flak (Primary)
Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target).
Decoy Chaff (Secondary)
Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds.
Speed Dispenser (Utility)
Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds.

Mod Content: Interactables

Icon Name/Description

Drones

Item Drone
Give items to share them with allies near the drone.
Bulwark Drone
Enemies near the drone will attack it more often. Has high health and innate shield and armor.

Mod Content: Artifacts

Icon Name Description
Artifact of Tactics All combatants give nearby teammates small, stacking boosts to speed, damage, and armor.
Artifact of Suppression Players take heavily increased damage while airborne.
Artifact of Haste All combatants attack 10x faster and deal 1/20x damage.
Artifact of Danger Players can be killed in one hit.
Artifact of Safekeeping All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed.

Issues/TODO

  • Items have no DisplayRules.
  • Most items need some effects & model polish in general.
    • Broken drones are missing smoke/sparks effects.
  • Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
  • Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
  • See the GitHub repo for more!

Changelog

The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md

1.14.1

  • Balance pass.
    • Commando: Jink Jet:
      • Allowed slightly more vertical component to jump trajectory (0.125 --> 0.15).
      • Increased forced vertical component used while grounded (0.25 --> 0.3).
    • Commando: Plasma Grenade:
      • Buffed cooldown to match Frag Grenade (8s --> 6s).
      • Homing now has a brief arming delay (0.5s) to prevent nearby enemies from intercepting throws. Direct impacts will still stick.
    • Macho Moustache:
      • Nerfed default elite stacking bonus from +2 to +1.
      • Nerfed default champion stacking bonus from +4 to +2.
      • This item was performing too well in lategame; the unlock achievement was also far easier to trigger than intended.
  • Fixed Quantum Recombobulator not checking its valid object name list while selecting an object to recombobulate into.
    • The barrels have been banished for good this time. Definitely.
    • In an extreme edge case (no spawncards available at all), this could also have led to a vanishing object or an exception. Equipment should now fail to activate, as intended, in this case.
  • Fixed Commando: Plasma Grenade potentially slowing to a crawl during homing.
  • Slightly improved Commando: Plasma Grenade VFX/SFX:
    • Fuse ray effects are slightly thinner and no longer disconnected from the model.
    • Made sound effect tempo slower to make it more distinct from Sticky Bomb.
  • Sturdy Mug can no longer cause multiple Goobos Jr. to spawn per equipment cast.
  • Quantum Recombobulator no longer adds the Cardboard Box player data storage component on equip (had no player-facing effect other than an infinitesimal amount of performance loss).

1.14.0 The Skillful Update, Part Commando

  • ADDED SKILL VARIANTS:
    • Commando: Pulse, Jink Jet, and Plasma Grenade!
  • Changed Taunt debuff icon to a slightly more fitting vanilla one.
  • Fixed Taunt keyword token not resolving.
  • General behind-the-scenes cleanup and Visual Studio Intellisense message resolution.

1.13.2

  • Balance pass.
    • Shrink Ray no longer procs on self damage.
      • This was unintentional, but can be considered a balance change as some base game items proc on self damage.
    • Partially reworked Hydroponic Cell's mechanics to be simpler.
      • While it provided some flavor, the 'nutrients' buff stage gained by taking damage was redundant, and provided a balance lever that was also redundant. This has been removed and reduced to the core purpose of requiring you to heal health (i.e. NOT overheal, barrier, etc.) to gain the item's benefit. Flavor has been relocated to the pickup text.
  • Improved descriptions of Hydroponic Cell, Engineer: Smart Flak, and Engineer: Decoy Chaff.
  • Clarified Macho Moustache config descriptions.
  • Fixed skills appearing in the loadout menu while disabled.
  • Command Terminal now exposes its list of summonable drones to config.
  • Added extra null safety to Sturdy Mug.
    • Specifically, affected projectiles should no longer cause further errors if something causes the networked prefab list to desync in multiplayer.

1.13.1

  • Balance pass.
    • RC Controller: buffed default attack speed bonus (25% → 40%).
    • Engineer: Speed Dispenser:
      • Now provides a 25% jump height bonus.
      • Now holds 4 charges (up from 3).
      • Charges now recharge in 7.5 seconds (up from 10).
    • Engineer: Chaff:
      • Now deals 4x75% damage with 0.5 proc coefficient (was 1x200% damage with 1 proc coefficient).
      • Will cleanse projectiles and taunt enemies with every hit, making it slightly easier to time.
  • Engineer: Chaff: Renamed to Decoy Chaff for clarity.
  • Engineer: Speed Dispenser fixes:
    • Fixed not being set to player team.
    • Now has its own deployable slot so mods that tweak the max shield count won't affect it.

1.13.0 The Skillful Update, Part Engineer

  • ADDED SKILL VARIANTS:
    • Engineer: Smart Flak, Chaff, Speed Dispenser!
  • Bulwark Drone now uses the same Taunt debuff added by Chaff (will now apply a damage debuff vs non-Taunters and allow attacking any Taunter).
  • Updated an older language token name format on Silver Compass (all instances of "TINKSATCH" → "TKSAT").
  • Fixed Percussive Maintenance not working if used by multiplayer clients.
  • Fixed some Mostly-Tame Mimic NREs during object creation/destruction.
  • Due to limitations on the length of Thunderstore readme pages, long descriptions and notes have been cut from this page's content summary. Added a link to a separate full version, similarly to the changelog link.