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ThinkInvis-TinkersSatchel-4.0.4 icon

TinkersSatchel

An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.

Date uploaded a year ago
Version 4.0.4
Download link ThinkInvis-TinkersSatchel-4.0.4.zip
Downloads 10835
Dependency string ThinkInvis-TinkersSatchel-4.0.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0
RiskofThunder-R2API_Deployable-1.0.0 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.0
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
ThinkInvis-TILER2-7.4.0 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.

Preferred version: 7.4.0

README

Tinker's Satchel

SUPPORT DISCLAIMER

Use of a mod manager is STRONGLY RECOMMENDED.

Seriously, use a mod manager.

If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.

While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.

Description

Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:

  • 45 items/equipments:
    • 8 tier-1,
    • 8 tier-2,
    • 7 tier-3,
    • 1 boss item,
    • 6 equipments,
    • 5 lunar items,
    • 4 lunar equipments,
    • 3 tier-1 void,
    • 3 tier-2 void,
    • 3 tier-3 void;
  • 2 interactables:
    • 2 drones;
  • 6 skill variants:
    • 3 for Commando
    • and 3 for Engineer;
  • 6 artifacts;
  • and 1 other feature:
    • a UI tweak.

Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md

Mod Content: Items & Equipments

Icon Name/Description

Tier-1 Items

Extendo-Arms
Attacks reach farther and deal slightly more damage.
Ferrofluid
Your attacks become slightly magnetic and gain crit chance.
Macho Moustache
Chance to Taunt on hit. Resist Taunted enemies.
Mostly-Tame Mimic
Mimics your other items at random.
Old War Lidar
Periodically fire weak projectiles at all hostiles.
Percussive Maintenance
Hit allies to heal them.
Sturdy Mug
Chance to shoot extra, unpredictable projectiles.
Triskelion Brooch
Chance to combine ignite, freeze, and stun.

Tier-2 Items

Chestplate
Gain armor by hoarding money.
Defibrillator
Your heals can crit.
En Passant
Melee strike with your Utility skill to recharge it.
Fudge Dice
Periodically guarantee luck.
Negative Feedback Loop
Some incoming damage is dealt over time.
Pixie Tube
Drop random buffs on using skills.
Pulse Monitor
Auto-activate your equipment for free at low health.
Unstable Klein Bottle
Gravity slam nearby enemies on taking damage.

Tier-3 Items

Go-Faster Stripes
Your Utility skill gains more mobility.
H3AD-53T
Your Utility skill builds a stunning static charge.
Kintsugi
Your broken/consumed/scrapped items increase all your stats.
Pinball Wizard
Projectiles may bounce and home.
RC Controller
Nearby turrets and drones gain attack speed. Ping to take control.
Shrink Ray
Suppress a single target's non-primary skills and damage.
Spacetime Skein
Gain mass while stationary. Lose mass while moving.

Boss Items

Scavenger's Rucksack
Hold an extra Equipment. Activate with scoreboard open to rummage through the rucksack.

Equipments

Cardboard Box
Pack up and move. [Cooldown: 60 s]
Causal Camera
Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s]
Command Terminal
Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s]
Lodestone
Pull nearby enemies and allied item effects. [Cooldown: 20 s]
Quantum Recombobulator
Reroll an interactable once. [Cooldown: 60 s]
Stamina Bar
Perform up to 3 dodge rolls. [Cooldown: 10 s]

Lunar Items

Bismuth Tonic
Reduce duration of debuffs... BUT also reduce duration of buffs.
Celestial Gambit
Gain an extra item reward from teleporters... BUT jumping for too long gives the item to enemies instead.
Concentrating Alembic
Gain debuff strength and duration... BUT lose reach.
Hydroponic Cell
Half your healed health grows a plant that provides a single-use damage bonus... BUT you don't receive the converted healing.
Wax Feather
Staying airborne ignites your attacks and reduces gravity... BUT also weakens your armor and speed.

Lunar Equipments

EMP Device
Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s]
Faulty Mortar Tube
Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s]
Lemurian's Claw
Open a chest for free and drop an extra item... BUT living enemies also receive items. [Cooldown: 120 s]
Silver Compass
Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s]

Void Items

(requires Survivors of the Void DLC)

Bramble Ring (T2)
Return some damage to sender. Corrupts all Negative Feedback Loops.
Gup Ray (T3)
Split enemies into two much weaker copies. Corrupts all Shrink Rays.
Lens of Order (T2)
Gain massive armor by focusing your item build. Corrupts all Chestplates.
Nautilus Protocol (T3)
All turrets and drones gain flat armor and regen, and a slight damage bonus. Ping to detonate. Corrupts all RC Controllers.
Obsidian Brooch (T1)
Chance to spread DoTs on hit. Corrupts all Triskelion Brooches.
Timelost Rum (T1)
Chance to cause temporal echoes of attacks. Corrupts all Sturdy Mugs.
Unraveling Loom (T3)
All your attacks become progressively slower and more powerful. Corrupts all Spacetime Skeins.
Villainous Visage (T1)
Briefly stealth for a damage boost after killing powerful opponents. Corrupts all Macho Moustaches.
Voidwisp Hive (T2)
Drop damaging wisp allies on using skills. Corrupts all Pixie Tubes.

Mod Content: Skill Variants

Icon Name/Description

Commando

Pulse (Primary)
Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst.
Jink Jet (Utility)
Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3.
Plasma Grenade (Special)
Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls.

Engineer

Smart Flak (Primary)
Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target).
Decoy Chaff (Secondary)
Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds.
Speed Dispenser (Utility)
Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds.

Mod Content: Interactables

Icon Name/Description

Drones

Item Drone
Give items to share them with allies near the drone.
Bulwark Drone
Enemies near the drone will attack it more often. Has high health and innate shield and armor.

Mod Content: Artifacts

Icon Name Description
Artifact of Tactics All combatants give nearby teammates small, stacking boosts to speed, damage, and armor.
Artifact of Suppression Players take heavily increased damage while airborne.
Artifact of Haste All combatants attack 10x faster and deal 1/20x damage.
Artifact of Danger Players can be killed in one hit.
Artifact of Safekeeping All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed.
Artifact of Reconfiguration Start with 3 equipment slots. Equipment is more common, and is consumed instead of going on cooldown.

Mod Content: Other

Name Description
Equipment Drone Labels If enabled, this module will apply the same naming scheme that Item Drones have ("Item Drone (colored name of item)") to vanilla Equipment Drones ("Equipment Drone (colored name of equipment)").
Moddable Equipment Slot Max Charges Patch This module causes `Inventory.GetEquipmentSlotMaxCharges`, which is normally only referenced by UI code, to also affect the actual max stock of each equipment slot of an inventory. Dependency of some mod content; cannot be disabled.

Issues/TODO

  • ItemDisplayRule incompleteness:
    • A few TkSat items have absent or incomplete ItemDisplayRules.
    • Non-Survivor vanilla characters have no display rules for TkSat items.
  • Most items need some effects & model polish in general.
    • Chestplate texture has unintentional specularity in some areas.
    • Broken drones are missing smoke/sparks effects.
    • Cardboard Box alternate icon has not been updated to vanilla style like other icons as of v2.2.3.
  • Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
  • Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
  • See the GitHub repo for more!

Changelog

The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md

(🌧︎: Involves an accepted GitHub Pull Request or other significant assistance from the community. Thanks for your help!)

4.0.4 The Other Drones Not Found Update*

  • Removed a debug setting which was inadvertently left in the build, causing almost exclusively Bulwark Drones to spawn.

4.0.3

  • Ferrofluid no longer affects deployable projectiles, such as Engineer's mines.
  • Fixed Sturdy Mug and Pinball Wizard custom projectiles not being added to networking catalog.
  • Sturdy Mug now affects Huntress' primary attacks.
  • Added proc coefficient configs to Lodestone, Faulty Mortar Tube, Sturdy Mug, En Passant, Unstable Klein Bottle, H3AD-53T, Pinball Wizard, Bramble Ring, Voidwisp Hive, and Nautilus Protocol.
  • For performance reasons, Pixie Tube now stacks buff strength in one wisp, instead of count of individual wisps spawned. Previous behavior may be restored via config.
  • Added missing corruption text to Villainous Visage description.
  • Possibly fixed some errors causing Old-War Lidar to fire rapidly against dead enemies.

4.0.2

  • Balance pass:
    • Ferrofluid
      • Aim magnetism angle now stacks logarithmically, starting at 1 degree and approaching halfway to 30 degrees after 50 stacks. (Previously: linear, 0.25 degrees per stack).
  • Fixed Ferrofluid applying its melee push force backwards and for every frame of a melee attack, causing enemies to be flung into the stratosphere. Ferrofluid now applies a continuous vortex force while a melee hitbox is active, which is meant to be applied every frame.
  • Fixed Ferrofluid melee effect unintentionally working on corpses.
  • Fixed Ferrofluid melee effect unintentionally not working on Wisps.
  • Fixed a missing chunk of description text for Commando: Pulse Grenade.

4.0.1

  • Added the Moddable Equipment Slot Max Charges Patch, which allows easier change of maximum equipment charges per slot.
    • Fixes Stamina Bar applying triple max charges to ALL equipments while enabled.
  • Added Sturdy Mug custom projectiles to some ranged skills which did not previously support the item.

4.0.0

  • New content:
    • Items
      • Ferrofluid (T1): Your attacks become slightly magnetic and gain crit chance.
      • Concentrating Alembic (Lunar): Gain debuff strength and duration... BUT lose reach.
    • Equipments
      • Stamina Bar: Perform up to 3 dodge rolls.
  • Balance pass:
    • Macho Moustache
      • Reworked. Boring and completely non-situational global-damage-for-free item, meet woefully unexplored debuff mechanic!
        • New behavior: Chance to Taunt enemies on hit. Receive less knockback and slightly less damage from Taunted enemies.
        • Old behavior: Deal more global damage based on number of enemies in combat.
    • Villainous Visage
      • Reworked.
        • New behavior: Brief stealth after killing Elites and Bosses; attacking breaks this stealth and adds a stacking damage bonus to the attack.
        • Old behavior: Brief damage bonus after entering combat, recharges out of combat.
    • Bismuth Tonic
      • Reworked.
        • New behavior: Reduce duration of both debuffs and buffs.
        • Old behavior: Take less damage from one of normal, elite, or boss enemies after being struck, but more from the other types.
    • Lemurian's Claw
      • Now reduces cost by 50% (configurable) instead of making purchases free.
    • The following changes are intended to give some specialized items weak effects on otherwise incompatible builds.
      • Extendo-Arms
        • Reduced damage bonus to 6.25% (was 7.5%).
        • Damage bonus now applies to all attacks (previously melee-only).
        • Now applies a 7.5% speed increase to projectile attacks per stack.
        • Now applies a 7.5% range increase to hitscan attacks per stack.
      • Sturdy Mug
        • Now adds a chance (equal to multishot chance) for melee swings to fire an inaccurate projectile for 25% relative damage.
      • Timelost Rum
        • Now adds a chance (equal to multishot chance) for melee hits to hit again after a delay for 25% relative damage.
      • Pinball Wizard
        • Now adds a chance (equal to projectile ricochet chance) for melee hits to fire a pinball projectile for 50% relative damage.
  • Tinker's Satchel now exposes expansion entries in lobby UI, which control whether ALL mod content (except skills) appears per run.
  • Cardboard Box, Quantum Recombobulator, and Lemurian's Claw now work on tier-2 category chests.
  • Slightly improved the icons for Artifact of Reconfiguration.
  • Backend: Some of the CommonCode file has been split into separate files.